8 Reasons the N64 led to Nintendos fall and reliance on casuals to regain.

This topic is locked from further discussion.

Avatar image for NewJakandsig
NewJakandsig

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 NewJakandsig
Member since 2012 • 25 Posts
The N64 had led to that fast fall of theire relevance and appeal until they had to resort to abandoning their pride and using a temporary fix that may not work again next gen. The N64 caused this decline for many reasons and led to the equally failed Gamecube. These 8 reasons are why the N64 led Nintendo toward their demise. 1. The 3D hype. The transfer of Nintendo star games, to 3D. This really caused a lot of things. For one, when popular series like Zelda are Mario, as obvious as some of their problems may be, when transfered to 3D were considered flawless, wonderful, and the like. yet pretty much denying anything wrong with them. This overhyping also went for other first party and third party games on all consoles, although not as much as the N64. What this did was actually make it so that the most popular games on the system were less in number with a large amount of the library being undiscovered. Including Nintenos own Ips. Also, as the console lived, this hype died off quick, and I mean quick into the GC's release. The appeal of these games just died off and that lack of appeal went into the GC as well. 2. Lack of genre variety. The N64 popularized very few genres. The above reason also caused it so that the hype would also revolve arond set games with so few exceptions they may as well not be exceptions. This made many other genres on the system, good or not, seem to be of lessor quality and ignored most of the time. Or they would have, in many cases, a quck kick, and then die off really fast. 3.Third Party developers.Nintendo again, for the 3rd time, though nothing would happen if hey treated thirdparties as second class. This bit them hard throughout the 5th gen, and became a real problem once the hype and appeal that they were giving their first party games (and a few third) wore off. This went into the gamecube era where they decided to tr being nice at the last second, but still bit them and barely any decided to focus on it. 4. Over confidence. Nintendo used and despite popular belief, believed CD's were not really of value at the time. They never really did leanr there lesson with the small GC discs either. Which also lacked space. 5. Fear of piracy, combined with their overconfidence also messed up what would work in the market and what would not. 6. Lack of quality control. A lot of games not fed off hype advertised, even by Nintendo themselves, were just sub par games that they choose randomly or had paid to be featured. 7. Only limiting attention to only few first party Ips. Some didn't even see any day light and some had maybe one game or where IN a game but never added on to or put them in a game 5th gen. 8. A lot of focus on the MP aspect of the console. While this was something to point out, they put too much hype in the MP part of the system. This led to many games having poor local MP or games that had no MP or limited MP would not get attention (Unless they were fueled by hype like games such as OoT.) These 8 reasons went onto the Gamecube, whch suffered more problems, and while there are other things the N64 did, these are the main 8.
Avatar image for zaku101
zaku101

4641

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#2 zaku101
Member since 2005 • 4641 Posts

Shouldn't the title be?

"8 Reasons the GameCube led to Nintendos fall and reliance on casuals to regain.

Avatar image for NewJakandsig
NewJakandsig

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 NewJakandsig
Member since 2012 • 25 Posts

Shouldn't the title be?

"8 Reasons the GameCube led to Nintendos fall and reliance on casuals to regain.

zaku101
How? The Gamecube has more than 8 main problems, and its the N64 that led to the ignorance, stubborness, and bad decisions that went with the game cube. There will be another thread on that sometime later. but you must realize it all started with the N64/ The SNES was the launch pad and the N64 was the rocket, and the Gamecube was the rocket exploding because it twas badly constructed.
Avatar image for nintendoboy16
nintendoboy16

42224

Forum Posts

0

Wiki Points

0

Followers

Reviews: 44

User Lists: 14

#4 nintendoboy16
Member since 2007 • 42224 Posts
1. You know, if it hadn't been for the 3D hype, other game companies wouldn't have adapted to it. 2. I'll give you that one. N64 had the platformers and FPS/TPS, but it did lack RPG's (GameCube did better at that genre though) and fighting games 3. Again, I'll give you that as third party support did lack compared to PlayStation. 4. As if Sony/MS/Sega weren't ever overconfident? Besides there is nothing wrong with using your own format as long as you know what your doing (I'd rather Nintendo do that, rather than jump on any bandwagons that makes them LESS Nintendo). 5. Every company has a fear of piracy and overconfidence in that aspect. 6. Sony wasn't any better in quality control, dude. Why do you think PS1 and PS2 had the most shovelware in their libraries? 7. Why the hell wouldn't Nintendo pay most attention to a few first party IPs? They can't pay attention to them all. Nobody can, especially if a particular IP doesn't do that well. 8. Again, like 3D, multiplayer actually caught on in gaming, the multiplayer aspect hype caught on. Too many people played the likes of Goldeneye, Perfect Dark, Mario Kart, and Super Smash Bros. On top of that, if the multiplayer hype was that bad, why the heck would SEGA and Microsoft adapt to it in the Dreamcast and XBOX?
Avatar image for NewJakandsig
NewJakandsig

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 NewJakandsig
Member since 2012 • 25 Posts
[QUOTE="nintendoboy16"]1. You know, if it hadn't been for the 3D hype, other game companies wouldn't have adapted to it. 2. I'll give you that one. N64 had the platformers and FPS/TPS, but it did lack RPG's (GameCube did better at that genre though) and fighting games 3. Again, I'll give you that as third party support did lack compared to PlayStation. 4. As if Sony/MS/Sega weren't ever overconfident? Besides there is nothing wrong with using your own format as long as you know what your doing (I'd rather Nintendo do that, rather than jump on any bandwagons that makes them LESS Nintendo). 5. Every company has a fear of piracy and overconfidence in that aspect. 6. Sony wasn't any better in quality control, dude. Why do you think PS1 and PS2 had the most shovelware in their libraries? 7. Why the hell wouldn't Nintendo pay most attention to a few first party IPs? They can't pay attention to them all. Nobody can, especially if a particular IP doesn't do that well. 8. Again, like 3D, multiplayer actually caught on in gaming, the multiplayer aspect hype caught on. Too many people played the likes of Goldeneye, Perfect Dark, Mario Kart, and Super Smash Bros. On top of that, if the multiplayer hype was that bad, why the heck would SEGA and Microsoft adapt to it in the Dreamcast and XBOX?

1.Nope, 3D was already there and going. 2. No it lacked EVERYTHING. Not just Fighting and Rpgs, which really were not as popular as some believed that gen save for a few games as the popularity was not spread out evenly. 4. We are talking about 5th gen, MS was on PC's and Sony just started, Sega wasn't overconfident, they were panicking at this time and rushed out a 4th gen system into the 5th gen. Also what bandwagons? Even early CD systems and PC showed what you could do with CDs, Nintendo just though they could charge more lwith name brand. 5. No, they aren't over confident. Nintendo though just slapping there name would allowe almost 100% instant sucess with it and i fought piracy. 6. They had more than 4% of the library up toward the top and they did a much better jonb keeping bad and cash-ins down from selling over 1 million than the N64 did. Also, I notice you grasping by mentioning the Ps2. 7. You aren't thinking 5th gen, they had no reason to, they were overconfident and cocky and spread all there hype on few games and all n64 top lists the majority of the time have the same 10 games. Also, a lot of franchises did well before and at that time, they just thought they could sit back with all the hype. In the GC era, this led to people not having interests in some of these franchises and the top ones as much. Or, at all. 8. MO didn't catch on, it was already there, and when you have no genre diversity, overconfidence and cockyness, and have very very little of your libaray even being paid attention to, and then decide to instead of fix that problem, keep pushing the MP feature over the competition, most games that used it or through it on were bad, and thus, was not a real feature to rely on when the GC came out, even the Xbox didn't use it as an advantage. Also again, MP was already a part of gaming, the N64 did not improve it, and even if it didn't exist, online gaming, which has nothing to do with local MP most of the time, would have still existed, again proving you are reaching for things to make it seem like the N64 wasn't as uch of a fail as it wad.
Avatar image for XxOskarxXTBXx51
XxOskarxXTBXx51

151

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#6 XxOskarxXTBXx51
Member since 2010 • 151 Posts

I didn't think the N64 failed, it continued to live on even after the release of the Gamecube.

Avatar image for Spinnerweb
Spinnerweb

2995

Forum Posts

0

Wiki Points

0

Followers

Reviews: 92

User Lists: 0

#7 Spinnerweb
Member since 2009 • 2995 Posts
The Nintendo 64's main problem was its media. Out of fear of piracy, Nintendo stuck to cartridges while the PlayStation had CD-ROMs with mcuh, much larger capacity of the Nintendo 64 cartridges (N64 games were 32 MB at most while PS1 CD-ROMS were 700 MB). This led to developers choosing the console with higher-capacity and less problematic media. Square Enix also favoured the PS1 for this and developed Final Fantasy VII for the PS1, which was one of the reasons for its success. Also, N64 cartridges were more expensive than CD-ROMs. This is exactly the problem PS Vita is having right now: Out of fear of piracy, Sony made more expensive, exclusive memory cards for it instead of cheaper SD Cards like the 3DS.
Avatar image for nameless12345
nameless12345

15125

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 nameless12345
Member since 2010 • 15125 Posts

Actually, it was the failure of GameCube that led them to focus on the "casual" market (altho the system was still profitable).

The N64 just lost them some 3rd party support due to the carts (Final Fantasy VII and MGS didn't make it over to the N64 due to carts). But it still enjoyed some decent 3rd party games such as the Turok games, Star Wars games, Rush games, Top Gear games, Quake games, RE2, Ridge Racer 64, ect.

Maybe one problem of the system was that everyone tought they should only make 3D games on it (hence the terrible 3D Castlevania games and a general lack of 2D games).

Avatar image for nintendoboy16
nintendoboy16

42224

Forum Posts

0

Wiki Points

0

Followers

Reviews: 44

User Lists: 14

#9 nintendoboy16
Member since 2007 • 42224 Posts

Actually, it was the failure of GameCube that led them to focus on the "casual" market (altho the system was still profitable).

The N64 just lost them some 3rd party support due to the carts (Final Fantasy VII and MGS didn't make it over to the N64 due to carts). But it still enjoyed some decent 3rd party games such as the Turok games, Star Wars games, Rush games, Top Gear games, Quake games, RE2, Ridge Racer 64, ect.

Maybe one problem of the system was that everyone tought they should only make 3D games on it (hence the terrible 3D Castlevania games and a general lack of 2D games).

nameless12345
I didn't think Castlevania 64 was that bad. An angry reviewer I like f***ed up on his review of it though.
Avatar image for nameless12345
nameless12345

15125

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

Actually, it was the failure of GameCube that led them to focus on the "casual" market (altho the system was still profitable).

The N64 just lost them some 3rd party support due to the carts (Final Fantasy VII and MGS didn't make it over to the N64 due to carts). But it still enjoyed some decent 3rd party games such as the Turok games, Star Wars games, Rush games, Top Gear games, Quake games, RE2, Ridge Racer 64, ect.

Maybe one problem of the system was that everyone tought they should only make 3D games on it (hence the terrible 3D Castlevania games and a general lack of 2D games).

nintendoboy16

I didn't think Castlevania 64 was that bad. An angry reviewer I like f***ed up on his review of it though.

It felt incredibly "cheap" to me. I much prefered the 2D SotN on the PS1.

Avatar image for GreekGameManiac
GreekGameManiac

6439

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#11 GreekGameManiac
Member since 2010 • 6439 Posts

Actually, it was the failure of GameCube that led them to focus on the "casual" market (altho the system was still profitable).

nameless12345

THANK YOU.

Avatar image for The-GodTier
The-GodTier

55

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#12 The-GodTier
Member since 2012 • 55 Posts
[QUOTE="nameless12345"]

Actually, it was the failure of GameCube that led them to focus on the "casual" market (altho the system was still profitable).

The N64 just lost them some 3rd party support due to the carts (Final Fantasy VII and MGS didn't make it over to the N64 due to carts). But it still enjoyed some decent 3rd party games such as the Turok games, Star Wars games, Rush games, Top Gear games, Quake games, RE2, Ridge Racer 64, ect.

Maybe one problem of the system was that everyone tought they should only make 3D games on it (hence the terrible 3D Castlevania games and a general lack of 2D games).

nintendoboy16
I didn't think Castlevania 64 was that bad. An angry reviewer I like f***ed up on his review of it though.

The Irategamer.... .... ... Jontron.
Avatar image for Uloset
Uloset

178

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#13 Uloset
Member since 2010 • 178 Posts

I'm not believing the whole fear of piracy made Nintendo go with carts for the N64. No one and I mean no one had a CD burner during the development stages of the N64 and I don't think anyone could have predicted they would come down so fast in price. CD burners were somewhere around the $1000 mark in 96 and media was extremly expensive as well. Sounds like a logical leap being made by people who either weren't old enough or forgot when burners actually became common. Burners really didn't saturtae the market until late into the 5th gen and wasn't a huge issue for that gen, they did help kill the DC though.

Avatar image for kriggy
kriggy

1314

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#14 kriggy
Member since 2008 • 1314 Posts

If N64 was a failiure then I don't know what to say. It was a great console with lots of great games imo.

Avatar image for JuarN18
JuarN18

4981

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15 JuarN18
Member since 2007 • 4981 Posts

If N64 was a failiure then I don't know what to say. It was a great console with lots of great games imo.

kriggy

I can't call it a failure but it was disappointing.

for RPG fans! i personally had a blast with it!

Avatar image for deactivated-57ad0e5285d73
deactivated-57ad0e5285d73

21398

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts
I'd say 3rd parties unwilling to take risks also factored in. The N64 really revolutionized the home console multiplayer games. The great games were just far and above the best of that gen. It wasn't only Nintendo.
Avatar image for nintendoboy16
nintendoboy16

42224

Forum Posts

0

Wiki Points

0

Followers

Reviews: 44

User Lists: 14

#17 nintendoboy16
Member since 2007 • 42224 Posts
I'd say 3rd parties unwilling to take risks also factored in. The N64 really revolutionized the home console multiplayer games. The great games were just far and above the best of that gen. It wasn't only Nintendo. Heirren
That's what I tried to tell him, but knowing Jakandsig, if it's anything Nintendo related, it's irrelevant.