A Moral Dilemma

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NeoMerlin

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#1 NeoMerlin
Member since 2009 • 85 Posts

Moral choices seem to be the new bullet time of video games. I'm not sure who started it or whether Fable or Knights of The Old Republic popularised this idea of players walking paths of good and evil. Whoever did it I think it's time we all agreed to finish it. The obvious salability of these Morallity Systems is that you get to play the game twice. One for the good ending and one for the bad ending. The problem is that that's about all. The only other thing Morallity System seems to bring to the game is a laughable black & white philosophical approach to ethics.

The real problem is that the Morallity System isn't actually a part of the game. Take for example the game Neverwinter Nights (because I'm still on a crusade against Bioware these last couple of months) and the choice of alignment. Now of course to bring it in line with the source material (Dungeons and Dragons) you couldn't really leave out the alignment but they made no use of it. Most quests you did had no affect on your alignment and the "evil" option seemed mostly to do nothing and that doesn't help you much in terms of experience gain.

Better yet is the afore mentioned Knights of The Old Republic (I will have your head, Bioware!) where the good and evil axis is more emphesised and you gain the ability too... Use dark side force powers a little cheaper. The problem is that whether you're good or evil, the plot is still railroaded to a confrontation with an antagonist and the only change is the final cinematic. It doesn't feel like my moral choices have made much of an impact.

On the other end of the spectrum is a game like inFamous (A game I continue to nergasm over at the very mention of) where in they've done things a little better and you can do that in a persistent sandbox world. When I'm evil the world responds appropriately and when I'm good, the same is true. But despite their vast improvement over the Elder Scrolls series where fame and infamy seem to have the affect of "bugger all" over their sandbox, it still just doesn't sit right. Moral choices are shallow gimmicks and don't really add character depth. Not only does it cast a world in black and white morality but it leaves no space for exploring that black and white. Black is always one kind of black and white is always one kind of white.

It reminds me of the times when you couldn't have an action game without bullet time. Of course bullet time was at least a part of the gameplay. We're far better off with the kind of treatment we got from Prototype. There's no choice about morality, no matter how you play the game you're still a jerk. So it's time we grow out of moral choices too and maybe NOT replace it with a new shallow gimmick. There's room enough in this world for video games not trying to be trendy.

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jjtiebuckle

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#2 jjtiebuckle
Member since 2008 • 1856 Posts
I understand, but not sure I agree. If Heavy Rain becomes popular, I wouldn't be surprised to see the black and white issue become pronounced with thoughts, such as good or bad ones. This "gimmick" is another feature added to gameplay such as bullet time or quicktime events to heighten the overall experience, but just because you or I dislike them doesn't mean they shouldn't exist. Just as the cover mechanic evolved, I believe the good or evil project will evolve within the gray space, although it may take years of trial and error. Question is are you willing to wait?
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muthsera666

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#3 muthsera666
Member since 2005 • 13271 Posts
But there are schools of thoughts that paint very black-and-white moral/ethical lines. Some people believe that lying is wrong, regardless of the action. Some believe that killing is wrong; even killing one person to save a hundred would be wrong. The problem you have is that your morals/ethics don't line up with those presented in the game. For the most part, the choices presented in Knights of the Old Republic and Jade Empire fell where I would have classified them. Though it did help some that it wasn't as simple as good versus evil. Light Side versus Dark Side. Path of the Open Palm versus Path of the Closed Fist. Both of these encompass more philosophy than just good or evil. Aggression and violence are also traits of the darkness while peace and patience are treats of the light.
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rmfd341

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#4 rmfd341
Member since 2008 • 3808 Posts
This is one of the reasons I really like The Witcher, black and white choices don't exist. I like morality, but nowadays they're not as deep as they should be. Mass Effect 2 is looking like a step in this matter, in mainstream games of course, the ''your actions actually affected the world'' idea is marvelous. I really like to see the world reacting to your character.