A question for PS2 fans, what did you actually dislike/hate about it?

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nintendoboy16

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#1 nintendoboy16
Member since 2007 • 42207 Posts

For me, since I was still mostly playing Nintendo consoles, I hated the fact that it still used only TWO controller ports. I understand for PlayStation One as the past systems who had four controller slots LONG BEFORE N64 (the 1983 revision of Atari 5200, before that there was Bally Astrocade*) didn't have it catch on until the N64 released (thanks to games like Goldeneye, Perfect Dark, Mario Kart, Diddy Kong Racing, Super Smash Bros., etc), but for PS2 sticking to multitaps? From a console that is supposed to succeed the PS1 (though it did in most ways that are NOT local multiplayer features)?

And with the amount of revisions, it makes me recite this AVGN quote (when talking about the 3DO):

"You'd think if they made so many versions of the same game system, they'd eventually add another controller port." (In PS2's sake, two more)

*EDITED to fix information

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Smashbrossive50

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#2 Smashbrossive50
Member since 2009 • 3915 Posts

what do I dislike about PS2 is that I was placed in confinement because I was caught angry while carrying this around.

so I decided to leave it to deteriroate

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RossRichard

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#3 RossRichard
Member since 2007 • 3738 Posts

I dislike how arrogant Sony was acting during the PS2 era. Of course, that arrogance bit them in the PS3 era.

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Valknut4

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#4 Valknut4
Member since 2012 • 403 Posts

I dislike how arrogant Sony was acting during the PS2 era. Of course, that arrogance bit them in the PS3 era.

RossRichard

Disc read errors, DVD wrecking the lazer, and what it did to Final Fantasy and Jrpgs in general.

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Boddicker

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#5 Boddicker
Member since 2012 • 4458 Posts

I wasn't crazy about how on the slim PS2 a DVD had to be in damn near perfect condition not to skip or play at all. The fat PS2 was alot let less finnicky.

Other than that the only thing that bothered me was no KOTOR or Jade Empire.

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deactivated-5eea5a5a83edd

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#6 deactivated-5eea5a5a83edd
Member since 2011 • 348 Posts

Well, I kind of disliked the cords that came with it, but I hate the PS2 slim revision.

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Kaszilla

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#7 Kaszilla
Member since 2011 • 1841 Posts
2 controller ports, memory cards.
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Seabas989

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#8 Seabas989
Member since 2009 • 13567 Posts

2 controller ports, hardware failures, multiplats not being as good, and the controller was not as comfortable as the Xbox controllers and GC controllers.

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#9 BarbaricAvatar
Member since 2006 • 1000 Posts

No point having 4 controller ports when you can successfully charge people money for a multi-tap. I don't have one. ;)

The only thing i can really criticise the console for is that they wear out. But i guess if they were built with better quality components then they would have cost twice what they did.

Also the slim version looks like a games console whereas the original fatty looked like a multimedia device; it was a good design and it still looks modern today.

I'm also disappointed that you couldn't save games to a flash-stick in one of the USB ports. Nor could you transfer saves between memory cards and flash-sticks through the basic console interface (you needed an Action Replay or similar disc to do it). Come to think of it, the memory cards idea should've been dropped in favour of USB flash support (though this would have affected the console's backwards compatability). I'm not concerned that the PS2 didn't have a hard drive, hard drive's are more likely to fail than memory sticks.

 

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SonOfChewbacca

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#10 SonOfChewbacca
Member since 2004 • 653 Posts

I hated the lack of 2 extra controller ports and of course the dreaded Disc Read Error (thankfully that only happened to me once).

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LJSEXAY

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#11 LJSEXAY
Member since 2007 • 1866 Posts
Liked backward compatibility so I didn't need the original Playstation. Disliked that it hurt Dreamcast sales.
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GeoffZak

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#12 GeoffZak
Member since 2007 • 3715 Posts

Nothing. The PS2 is a practically flawless console.

If I had to say something, I guess I don't like how some games take up a lot of space on my memory card.

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#13 GeoffZak
Member since 2007 • 3715 Posts

I dislike how arrogant Sony was acting during the PS2 era. Of course, that arrogance bit them in the PS3 era.

RossRichard

Seeing as how the PS2 is the greatest console of all time, most of their bragging was justified. I don't blame them.

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NodakJo2010

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#14 NodakJo2010
Member since 2010 • 1061 Posts

Probably my biggest gripe is the 4 controller ports...that and maybe some shovelware...but other than that I love system :P

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nintendoboy16

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#15 nintendoboy16
Member since 2007 • 42207 Posts

Nothing. The PS2 is a practically flawless console.

If I had to say something, I guess I don't like how some games take up a lot of space on my memory card.

GeoffZak

That's with any console really.

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#16 GeoffZak
Member since 2007 • 3715 Posts

[QUOTE="GeoffZak"]

Nothing. The PS2 is a practically flawless console.

If I had to say something, I guess I don't like how some games take up a lot of space on my memory card.

nintendoboy16

That's with any console really.

Exactly.

I couldn't think of anything negative.

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Dudersaper

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#17 Dudersaper
Member since 2007 • 32952 Posts
I'm also disappointed that you couldn't save games to a flash-stick in one of the USB ports. Nor could you transfer saves between memory cards and flash-sticks through the basic console interface (you needed an Action Replay or similar disc to do it). Come to think of it, the memory cards idea should've been dropped in favour of USB flash support (though this would have affected the console's backwards compatability). I'm not concerned that the PS2 didn't have a hard drive, hard drive's are more likely to fail than memory sticks.

 

BarbaricAvatar
This is the only thing that annoyed me with the system, had to buy AR to save my files on my flash drive so I wouldn't have to delete some to play others.
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#18 BarbaricAvatar
Member since 2006 • 1000 Posts

[QUOTE="BarbaricAvatar"]I'm also disappointed that you couldn't save games to a flash-stick in one of the USB ports. Nor could you transfer saves between memory cards and flash-sticks through the basic console interface (you needed an Action Replay or similar disc to do it). Come to think of it, the memory cards idea should've been dropped in favour of USB flash support (though this would have affected the console's backwards compatability). I'm not concerned that the PS2 didn't have a hard drive, hard drive's are more likely to fail than memory sticks.

 

Dudersaper

This is the only thing that annoyed me with the system, had to buy AR to save my files on my flash drive so I wouldn't have to delete some to play others.

 

I got around that issue to some extent by buying a third-party 64mb memory card. While you can't save directly to it from the game (because it's not Magicgate certified), you can transfer files from other mem cards to it from the basic PS2 browser.

But yes, still would've been simpler to just be able to use flash drives.

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mariokart64fan

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#19 mariokart64fan
Member since 2003 • 20828 Posts

heres what irritated me about ps2

1- when everyone else had 4 controller ports in the gc n64 era ps had only 2 

2- the original ps  1  blew fuses alot on me 

3 -the phat ps2 was defective a heck of a lot over a period of 2 yrs

4 memory cards ran out of space quickly ! 

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#20 Admiral-lemnant
Member since 2013 • 160 Posts

For me, since I was still mostly playing Nintendo consoles, I hated the fact that it still used only TWO controller ports. I understand for PlayStation One as the past systems who had four controller slots LONG BEFORE N64 (the 1983 revision of Atari 5200, before that I remember some computer system having it, forgot the name though) didn't have it catch on until the N64 released (thanks to games like Goldeneye, Perfect Dark, Mario Kart, Diddy Kong Racing, Super Smash Bros., etc), but for PS2 sticking to multitaps? From a console that is supposed to succeed the PS1 (though it did in most ways that are NOT local multiplayer features)?

And with the amount of revisions, it makes me recite this AVGN quote (when talking about the 3DO):

"You'd think if they made so many versions of the same game system, they'd eventually add another controller port." (In PS2's sake, two more)

nintendoboy16

 

There are quite a few four controller port systems before the N64.

 

Also, the console itself hardware wise was carp, it was easily broken, has too many discontinued versions with tons of problems breaking the system down and DRE, and the newere ones still have DRE issues and random slow down, and sometimes DVDs go at 5 FPS. The Emotion engine that is supposed to be some sort of good thing does nothing for games at all, and the hardware is optimized to allow as many jaggies on the screen as possible for tons of games to the point where the Dreamcast can't out jag it. The slim has problems running some older PS2 and a few PSX games for no real reason and seems to break down with problems less often other than DRE which apparently most slims seem to have a problem with according to multiple online sources. It had a decent online but quality dropped while playing online with some of the games, the DS2 added pressure sensitive buttons, 

 

 

Also the 3DO technically did have more than one controller port technically.

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nintendoboy16

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#21 nintendoboy16
Member since 2007 • 42207 Posts

[QUOTE="nintendoboy16"]

For me, since I was still mostly playing Nintendo consoles, I hated the fact that it still used only TWO controller ports. I understand for PlayStation One as the past systems who had four controller slots LONG BEFORE N64 (the 1983 revision of Atari 5200, before that I remember some computer system having it, forgot the name though) didn't have it catch on until the N64 released (thanks to games like Goldeneye, Perfect Dark, Mario Kart, Diddy Kong Racing, Super Smash Bros., etc), but for PS2 sticking to multitaps? From a console that is supposed to succeed the PS1 (though it did in most ways that are NOT local multiplayer features)?

And with the amount of revisions, it makes me recite this AVGN quote (when talking about the 3DO):

"You'd think if they made so many versions of the same game system, they'd eventually add another controller port." (In PS2's sake, two more)

Admiral-lemnant

There are quite a few four controller port systems before the N64.

Also, the console itself hardware wise was carp, it was easily broken, has too many discontinued versions with tons of problems breaking the system down and DRE, and the newere ones still have DRE issues and random slow down, and sometimes DVDs go at 5 FPS. The Emotion engine that is supposed to be some sort of good thing does nothing for games at all, and the hardware is optimized to allow as many jaggies on the screen as possible for tons of games to the point where the Dreamcast can't out jag it. The slim has problems running some older PS2 and a few PSX games for no real reason and seems to break down with problems less often other than DRE which apparently most slims seem to have a problem with according to multiple online sources. It had a decent online but quality dropped while playing online with some of the games, the DS2 added pressure sensitive buttons,

Also the 3DO technically did have more than one controller port technically.

1. I just said that. Also saying it didn't catch on until N64 released

2. Not in the 3DO system itself (second controller port in the FIRST player's controller? The hell?)

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Kaszilla

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#22 Kaszilla
Member since 2011 • 1841 Posts

[QUOTE="nintendoboy16"]

[QUOTE="GeoffZak"]

Nothing. The PS2 is a practically flawless console.

If I had to say something, I guess I don't like how some games take up a lot of space on my memory card.

GeoffZak

That's with any console really.

Exactly.

I couldn't think of anything negative.

NOTHING? Fanboy alert!
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deactivated-57ad0e5285d73

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#23 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts
The output image was rather muddy a lot of the times. Extreme aliasing. Two controller ports. The console felt more like a beefed up, rehashed psx IMO.
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Lucianu

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#24 Lucianu
Member since 2007 • 10347 Posts

The fragility of the system, the imagine quality was inferior to the Dreamcast (ridiculous aliasing), despite it being a more powerful system. 

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#25 logicalfrank
Member since 2011 • 1686 Posts

For whatever reason, PS2 is the console of that generation that I find myself least attracted to it and will almost always buy multiplats for pretty much any other system if available. Things I don't like about it:

1. Small controllers. PS2 controllers are for genetic mutants w/ teeny, weeny hands and, say what you will about me, at least my hands are w/in standard of deviation of a normal person's hand size.

2. Black and ugly. Not as ugly as Xbox but just as black.

3. Two controller ports, not four. The two controller port barrier was broken in a big way by N64. Given PS2 is another generation ahead, it should have had like fifteen controller ports and a slot to heat meals in.

4. Memory cards. Proprietary memory formats are the work of the devil. Someone at Sony is going to burn for this.

5. Works as a DVD player. VHS forever! It doesn't matter if a VHS tape gets scratched and when they fail, they fail spectacularly.

 

Basically, I would like PS2 if it had controllers the size of dinner plates and used VHS as its media. That would be a video game system I could show my friends. As it stands now, I have to keep my PS2 hidden under a throw blanket and play only in shame under the cover of night.

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deactivated-57ad0e5285d73

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#26 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts
. Memory cards. Proprietary memory formats are the work of the devil. Someone at Sony is going to burn for this.logicalfrank
I sort of like memory cards these days. I've got a wii at my place and a GameCube at my grandmothers. I like that I can carry just a game and memory card with me if I so choose. They have their place, IMO.
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#27 logicalfrank
Member since 2011 • 1686 Posts

[QUOTE="logicalfrank"]. Memory cards. Proprietary memory formats are the work of the devil. Someone at Sony is going to burn for this.Heirren
I sort of like memory cards these days. I've got a wii at my place and a GameCube at my grandmothers. I like that I can carry just a game and memory card with me if I so choose. They have their place, IMO.

Yeah but it would be a heck of a lot better if you could put a regular thumb drive in the USB port rather than have to buy special cards that only work w/ PS2. It is the proprietary format rather than the idea of memory cards that I am against. Admittedly, there is a certain simplicity a proprietary format provides but the added cost and limited usefulness of the cards is a worse problem than that is an advantage.

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#28 BarbaricAvatar
Member since 2006 • 1000 Posts

Basically, I would like PS2 if it had controllers the size of dinner plates and used VHS as its media.

logicalfrank

 

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deactivated-57ad0e5285d73

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#29 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

[QUOTE="Heirren"][QUOTE="logicalfrank"]. Memory cards. Proprietary memory formats are the work of the devil. Someone at Sony is going to burn for this.logicalfrank

I sort of like memory cards these days. I've got a wii at my place and a GameCube at my grandmothers. I like that I can carry just a game and memory card with me if I so choose. They have their place, IMO.

Yeah but it would be a heck of a lot better if you could put a regular thumb drive in the USB port rather than have to buy special cards that only work w/ PS2. It is the proprietary format rather than the idea of memory cards that I am against. Admittedly, there is a certain simplicity a proprietary format provides but the added cost and limited usefulness of the cards is a worse problem than that is an advantage.

I don't blame them. It's obviously to make money, but also a means to stop piracy, I'm sure. The hackers are to blame for the Vita memory card prices. I bet Sony spent a lot on R&D in this regard, which is why the prices are so high.
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#30 Stefan91x
Member since 2011 • 225 Posts

The image quality is not muddy in general or inferior to the Dreamcast. A PS2 game with enough effort and developing skills looks very sharp.

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LJSEXAY

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#31 LJSEXAY
Member since 2007 • 1866 Posts
[QUOTE="GeoffZak"]

[QUOTE="nintendoboy16"]That's with any console really.

Kaszilla

Exactly.

I couldn't think of anything negative.

NOTHING? Fanboy alert!

lulz
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#32 Kage1
Member since 2003 • 6806 Posts

What I hated? Nothing.

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nameless12345

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#33 nameless12345
Member since 2010 • 15125 Posts

The output image was rather muddy a lot of the times. Extreme aliasing. Two controller ports. The console felt more like a beefed up, rehashed psx IMO.Heirren

 

It was more the "true" successor to the N64, tech-wise, imo. (MIPS R5900 >> MIPS R4300, 32 MB RD-RAM >> 4 MB (8 MB with Exp. Pak) RD-RAM, VU0 & VU1 vector co-processors >> RCP vector co-processor, ect.)

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deactivated-57ad0e5285d73

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#34 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

[QUOTE="Heirren"]The output image was rather muddy a lot of the times. Extreme aliasing. Two controller ports. The console felt more like a beefed up, rehashed psx IMO.nameless12345

 

It was more the "true" successor to the N64, tech-wise, imo. (MIPS R5900 >> MIPS R4300, 32 MB RD-RAM >> 4 MB (8 MB with Exp. Pak) RD-RAM, VU0 & VU1 vector co-processors >> RCP vector co-processor, ect.)

What are you talking about? Ps2 library is just a buttered up psx library, for the most part.
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#35 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

[QUOTE="Heirren"]The output image was rather muddy a lot of the times. Extreme aliasing. Two controller ports. The console felt more like a beefed up, rehashed psx IMO.Heirren

 

It was more the "true" successor to the N64, tech-wise, imo. (MIPS R5900 >> MIPS R4300, 32 MB RD-RAM >> 4 MB (8 MB with Exp. Pak) RD-RAM, VU0 & VU1 vector co-processors >> RCP vector co-processor, ect.)

What are you talking about? Ps2 library is just a buttered up psx library, for the most part.

 

I'm talking about the hardware of the system.

Architecturally, N64 and PS2 have more in common than N64 and GC do. (or PS1 and PS2; altho they kept the CPU-focus from PS1 + GPU; Sony was actually pioneering the "APU" designs of today)

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deactivated-57ad0e5285d73

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#36 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

[QUOTE="Heirren"][QUOTE="nameless12345"]

 

It was more the "true" successor to the N64, tech-wise, imo. (MIPS R5900 >> MIPS R4300, 32 MB RD-RAM >> 4 MB (8 MB with Exp. Pak) RD-RAM, VU0 & VU1 vector co-processors >> RCP vector co-processor, ect.)

nameless12345

What are you talking about? Ps2 library is just a buttered up psx library, for the most part.

 

I'm talking about the hardware of the system.

Architectually, N64 and PS2 have more in common than N64 and GC do.

What's your point?
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#37 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

[QUOTE="Heirren"] What are you talking about? Ps2 library is just a buttered up psx library, for the most part.Heirren

 

I'm talking about the hardware of the system.

Architectually, N64 and PS2 have more in common than N64 and GC do.

What's your point?

 

You said "beefed-up" PS1 so I thought you ment that they just took PS1's guts and "beefed them up".

Which is incorrect.

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#38 Cloud_765
Member since 2008 • 111411 Posts
Only 2 controller ports. What the hell, Sony? Nintendo had 4 ports, Microsoft had 4 ports, even SEGA's early discontinued system had 4 ports. Y U NO HAS 4 PORTS, PS2?? That is literally the only thing I don't like about it besides the disc read problems that plague old PS2's and how delicate the slim model was. Thankfully I never owned a slim model.
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#39 l34052
Member since 2005 • 3906 Posts

What i really loved about the ps2 was the sheer volume of games available for it, im a big racing fan and the sheer number of driving titles available for the ps2 was unmatched on either of the other 2 systems.

I didnt particularly like having to buy seperate 8mb memory cards for it, the xb had a hdd built in for this and many other functions and after using the original XB sonys setup with old style memory cards was very outdated in comparison.

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#40 whiskeystrike
Member since 2011 • 12213 Posts

Disc read errors.

I must have tried dozens of different cleaning methods to get discs to work.

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#41 Jag85
Member since 2005 • 20640 Posts

The PS2 had loads of flaws...

  • Lack of hardware anti-aliasing (compared to Dreamcast and even N64)
  • Lack of texture compression (compared to Dreamcast)
  • Lack of online service or built-in online support (compared to Dreamcast)
  • Only two control ports (compared to Dreamcast and N64)
  • Disc read errors (much like PS1)
  • Occasional slow loading (though an improvement on PS1)
  • Laggy DVD playback (compared to Xbox)
  • Expensive at launch
  • The console design itself looked lame

...And yet despite all of that, the PS2 is still one of the greatest consoles of all time, for one reason: its amazing video game library.