@Kevlar101 said:
[...] I came across this video, and by the end, my views on the game had changed. [...] this video made me love it in a very different, maybe even faulted way. [...] I can almost wholeheartedly promise that it will change your personal perspective of the game in one way or another.
[...]
In what way did that video make you think? I don't care if your thoughts are negative, positive, or...indifferent. Simply.... what did it make you think?
And hey, here is a bonus question: has a game ever truly impacted you on an emotional level? If so, what was it, and why?
Since you came up with this thread, shouldn't you first address all those questions yourself before asking others...?
I will say some things about the video, but I must admit I haven't played the game. I do not play on consoles, nor do I ever intend to, but I'm very interested in this game and I like the debates that it sparked. I watched an entire playthrough a while back, so I know the story and characters. That said, I do not feel I'm in the position to discuss any aspects of the game directly, but I do want to address the approach taken in the video, which makes me doubt it is suited for non-fans (as you stated).
The basis for his argument is a deep love for The Last of Us, which is undoubtedly triggered entirely by the game, but it makes everything he says biased. This video has little meaning for anyone who hasn't got that sincere appreciation already in place. The little things that elevated his experience of the game to incredible heights were the result of his already existing appreciation. They don't matter if you're not already invested. A non-fan would simply point out that there's no reaction from Ellie when Joel's circling around her and pushing her around. The video guy is being selective, because he ignores those flaws. When you're in a test phase, you're already accepting the limits of the game. You ignore everything that's confirming those limits (because it's uninteresting), while focusing fully on things that might break or expand those limits. In this case there's a carefully designed sequence to satisfy that need to test. It's been done in games for years and his statement that it's done so well in this game rings hollow, because you know he already cares a lot about the game.
The fundamental design choice to deliver a linear story is not seriously addressed by the guy in the video. He's just defending the choice to do so, instead of discussing viable alternatives. He's not even explaining why a linear storyline might be more effective in this context. He takes the cinematic nature of the game for granted and he appreciates it, but he doesn't look critically at his own perspective. He does not discuss different ways to approach that final scene, he just says he thought it was good and why.
When discussing the seven emotional scenes he says four of them are in gameplay, which completely depends on the perception of gameplay an individual has. One might control the movement of the avatar in those scenes, but do they really differ much from cutscenes in their way of delivery or level of player impact? So why does he emphasise the difference? What is his point here? Is the game less cinematic, because it uses less cutscenes than Uncharted? Also, in both sections (narrative and controversy) he tends to fall back on discussing the actual narrative, instead of discussing the choice to deliver a linear story. He keeps ignoring that fundamental design choice and relying on the quality of the linear story itself, which will probably only be seen as a valid argument by those who already love the game.
The entire survival section does nothing to convince me of anything. It just explains what the guy liked about the combat, which, again, will probably only appeal to people who already like the game. He's not really addressing any of the combat complaints. The fact that he acknowledges there were problems doesn't really change any of his views. All he says is that they weren't so abundant. Also, he again largely falls back on cinematic aspects (dialogues and the death sequences) to emphasise the impact of the game.
From these observations I'd have to conclude that this is a fan analysis and dissection and that it has little direct value for non-fans (but I could of course be wrong; I do not intend to present the truth, just to give my perspective). This video will most likely reinforce the positive feelings fans already have and further deepen their appreciation, which is valuable in itself, but I doubt it'll do anything for the sceptics. But it is an interesting case study. ;-P And yes, I do have too much time on my hands...
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