So Shame-Us, you think COD4 is a better tactical shooter than Rainbow Six? That's saying a lot considering this dev was used to working with older time periods and this is their first modern day shooter.
What does the game bring to the table? How were the rifles/weapons? Was there a discernible difference and benefit to using some than others?
Ghost_Face
It's not that it's a better tactical game, only more fun to play. I only meant that out of Rainbow and Socom (which I both loved), Halo 2's online mode was overall a better experience and had more legs so to speak. They're entirely different types of games Rainbow and COD4, but they still share common bonds.
The most impressive thing about COD4 is the level design. You start out as a lowly grunt and unlock classes as you progress, but it's how wonderfully the levels are designed for these new classes that stands out. Each and every class can do well in this game based on the design, whether you're rushing in with an assault rifle or camping with a long rifle.
If your team gets 7 kills in a row, you gain support options, be they radar or air support in the form of a chopper or an air strike that rains down hell on the opposing team. It's very much Battlefield in that sense, although the Battlefields I've played didn't feel anywhere near as nice as COD4 does.
The weaponry is very responsive, but not as realistic as Rainbow's. While that would be a detriment in a tactical game, the more arcadey nature of COD online is perfect for it. Everything in the game just feels super solid, very done, for lack of a better descriptor. And so far, it plays almost flawlessly.
I know it sounds like a copout, but you really need to play the game to get it. You can get yourself a key by pre-ordering the game at EB, by the way. Give it a try, man. I really think you'll like it. I sure do.
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