My main distaste for water levels comes from Sonic. Because underwater physics were a pain. Luckily, the better levels let skilled or adventurous players skip the underwater segments by exploring or not falling into traps.
Mario generally has decent ones. Actually, I LOVE most Mario water levels, especially in 64.
Donkey Kong Country has amazing water levels, imo. The movement is just so fluid and easy. Shame Rare couldn't get that same magic into 3D. Atlantis was one of my more "meh" experiences in Banjo-Tooie, though the music made up for it.
Ocarina of Time's water temple was a pain, yes, but I think it had more to do with general dungeon design and "that one key" than the water gimmick. I thouroughly enjoyed Lakebed Temple in TP, and I haven't really played any 2D water levels in a while so I can't remember them.
Actually, looking back, I love a lot of water levels. Hrm...whaddya know?
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