Am I'm the only one who likes Witcher 3: Wild Hunt Combat movements/Mechanic?

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DaVillain

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#1 DaVillain  Moderator
Member since 2014 • 58589 Posts

Can't say if anyone already discuss about the Combat but anyways.

I played the Witcher 3 like 3 times already, I find it's combat to be really fun, creative, play smart & don't get overconfident kind of combat mechanics. I just find it to be very fun when dealing with monsters/nonehumans. Quen, dodge and fast/strong attacks and you're golden, but I find it really fun, especially when I whirl and kill like 10 enemies. If you have play Witcher 3, did you love the combat?

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speedfreak48t5p

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#2  Edited By speedfreak48t5p
Member since 2009 • 14490 Posts

Still need to get around to buying it.

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Macutchi

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#3 Macutchi
Member since 2007 • 11190 Posts

i didn't think it was anywhere near as bad as some would have you believe. relative to other rpgs it's perfectly fine, serviceable and, more often than not, fun.

it was the controls in general that i thought were a little off. a bit clunky and lacking precision. i often find this with third person games though tbh, gta for example. but it wasn't difficult to adjust combat patterns and timings to get around it.

the thing i had issue with the most in the game, other than controls, was the world itself. there was something overly artificial about it that stopped me getting as immersed as i have in other rpgs. can't quite put my finger on what it was exactly, i just felt a little detached from it all. i never had a glance-at-the-clock-and-realise-you've been-playing-for-several-hours kind of feeling

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Valgaav_219

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#4 Valgaav_219
Member since 2017 • 3132 Posts

The combat mechanics aren't as bad as people make them out to be, like game breaking bad but they are a bit clunky. It didn't take away from my enjoyment of the game, though, because the quests and their narratives make other open world RPG's look bad.

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deactivated-5f3ec00254b0d

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#5 deactivated-5f3ec00254b0d
Member since 2009 • 6278 Posts

The combat is fun, not the deepest system, but fun. Gamers love to hate, just that.

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Archangel3371

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#6 Archangel3371
Member since 2004 • 46841 Posts

I thought that it was generally pretty good myself however there were some annoyances with it. Swimming underwater and sometimes trying to get the button prompt to pop up on a particular item that you wanted to interact with by lining up Geralt just right could be a bit awkward and annoying. Combat was generally pretty good as well however when fighting groups of enemies with a couple of enemies firing projectiles at you from somewhere in the distance was pretty annoying at times.

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RSM-HQ

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#7  Edited By RSM-HQ
Member since 2009 • 12155 Posts

@davillain-: It's just a bit clunky and unresponsive from my experience, plus if I remember you couldn't toggle enemies but that may have been patched later? Maybe it's my personal preference kicking in, playing games which handle movement, dodging, and overall combat at a very high quality.

I'll never call The Witcher III's movement or combat "bad", yet I'll never call it "great" either. It's just 'meh'.

It's much better than The Witcher II, so it's an improvement from a series point-of-view.

Yet we've had games with really good combat before this games release, and so many of them being fantasy Action RPG games.

Just naming some highlights-

Bloodborne

Dragon's Dogma

Monster Hunter 4G

They feel far more precise and fluid compared to The Witcher III, with more creative/ build option variety.

With that. I will pay The Witcher III some respect and mention two games I feel it has better combat than outside of The Witcher II-

Dragon's Age: Inquisition

The Elder Scrolls: Skyrim

*All that stated, I never felt The Witcher III was going for that crowd that wanted deep/ precise combat. It's more of a varied package type of game, sure its combat is so-so, however the level of content and the overall presentation/ quests is very appealing to many.

The Witcher III is a great game in my opinion, it's just not a game for me ¯\_(ツ)_/¯

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hrt_rulz01

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#8 hrt_rulz01
Member since 2006 • 22674 Posts

I certainly had no problems with it... gonna play again on XB1 X soon!

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Archangel3371

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#9 Archangel3371
Member since 2004 • 46841 Posts

@hrt_rulz01: I am having a great time with the game too. Finished both the main game and the Hearts of Stone dlc recently and am currently playing through the Blood and Wine dlc. It has all been quite an excellent game overall. I am also really looking forward to playing through all this again on the Xbox One X.

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#10 hrt_rulz01
Member since 2006 • 22674 Posts

@Archangel3371: Yeah it's gonna look amazing.

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#11 Byshop  Moderator
Member since 2002 • 20504 Posts

It's no spectacle fighter like DMC or Bayonetta, but the mechanics are solid for a realtime combat RPG.

-Byshop

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henrythefifth

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#12 henrythefifth
Member since 2016 • 2502 Posts

I really like the combat mechanics in W3.

-the main attack patterns are fluid, much more so than in Souls games, and it is easier to connect your hits with the enemies than it is in other hack&slash games.

The magic works very well in tandem with sword, and you soon lear which spells to use against different targets, to make them vulnerable to your sword strikes. Felling riders with flame spell, for example, then finishing them with sword. Or 'charming' shield carrying enemies, making them easier to deal with. It soon becomes second nature.

And throwing the 'trap' spell every time you see a ghost.

The system works perfectly. Magic is useful, and in many cases a must, but there's not too much of it, and it's not too showy. It's subtle, as it should be in a world where magic is shunned and feared.

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SoNin360

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#13 SoNin360
Member since 2008 • 7175 Posts

I liked it well enough once I spent enough time with the game. I eventually found use for each of the signs and the dodging/blocking system is pretty fair once you know how it works.

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#14 MarcRecon
Member since 2009 • 8191 Posts

@davillain- said:

Can't say if anyone already discuss about the Combat but anyways.

I played the Witcher 3 like 3 times already, I find it's combat to be really fun, creative, play smart & don't get overconfident kind of combat mechanics. I just find it to be very fun when dealing with monsters/nonehumans. Quen, dodge and fast/strong attacks and you're golden, but I find it really fun, especially when I whirl and kill like 10 enemies. If you have play Witcher 3, did you love the combat?

Some people are just anal about everything, the W3's combat wasn't perfect, but it was fun.

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DaVillain

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#15  Edited By DaVillain  Moderator
Member since 2014 • 58589 Posts

Nice to see everyone doesn't have any issues with the combat mechanics, I thought it was fun in a way of experimenting different tactics taking down foes. Even in Hearts of Stone, you had to get really creative to landing your attacks in that expansion.

@Archangel3371 said:

@hrt_rulz01: I am having a great time with the game too. Finished both the main game and the Hearts of Stone dlc recently and am currently playing through the Blood and Wine dlc. It has all been quite an excellent game overall. I am also really looking forward to playing through all this again on the Xbox One X.

I'm really glad you find Blood & Wine to be more fun and I also had a blast with that expansion as well but the whole Witcher 3 game itself was well worth the money.

@henrythefifth said:

I really like the combat mechanics in W3.

-the main attack patterns are fluid, much more so than in Souls games, and it is easier to connect your hits with the enemies than it is in other hack&slash games.

The magic works very well in tandem with sword, and you soon lear which spells to use against different targets, to make them vulnerable to your sword strikes. Felling riders with flame spell, for example, then finishing them with sword. Or 'charming' shield carrying enemies, making them easier to deal with. It soon becomes second nature.

And throwing the 'trap' spell every time you see a ghost.

The system works perfectly. Magic is useful, and in many cases a must, but there's not too much of it, and it's not too showy. It's subtle, as it should be in a world where magic is shunned and feared.

Indeed. I personally think the combat mechanics were well done, CDPR really nailed the combat system. I like to cast Igni for crowd control and it's also a good spell for inflicting damage. People need to remember this isn't a hack & slash game, it's all about planing your attacks timely.

@RSM-HQ said:

@davillain-: It's just a bit clunky and unresponsive from my experience, plus if I remember you couldn't toggle enemies but that may have been patched later? Maybe it's my personal preference kicking in, playing games which handle movement, dodging, and overall combat at a very high quality.

I'll never call The Witcher III's movement or combat "bad", yet I'll never call it "great" either. It's just 'meh'.

It's much better than The Witcher II, so it's an improvement from a series point-of-view.

Yet we've had games with really good combat before this games release, and so many of them being fantasy Action RPG games.

Just naming some highlights-

Bloodborne

Dragon's Dogma

Monster Hunter 4G

They feel far more precise and fluid compared to The Witcher III, with more creative/ build option variety.

With that. I will pay The Witcher III some respect and mention two games I feel it has better combat than outside of The Witcher II-

Dragon's Age: Inquisition

The Elder Scrolls: Skyrim

*All that stated, I never felt The Witcher III was going for that crowd that wanted deep/ precise combat. It's more of a varied package type of game, sure its combat is so-so, however the level of content and the overall presentation/ quests is very appealing to many.

The Witcher III is a great game in my opinion, it's just not a game for me ¯\_(ツ)_/¯

Maybe it's just not your type of game man. It happens. There's been critically acclaimed games that I thought weren't good so it's all good my gaming friend.

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#16 RonThallsBalls
Member since 2016 • 348 Posts

Wasn't bad, was just weird getting used to after playing the Fromsoft games where you know exactly what your characters gonna do, to Witcher where you press attack and Geralt starts leaping around doing pirouettes or some shit.

Beat the game but I ended up taking a break after getting to that Frog in Blood and Stone. Have no idea what I'm 'sposed to do there.

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#17 Archangel3371
Member since 2004 • 46841 Posts

@davillain-: No I don't think that Blood and Wine is more fun then the rest of the game. I think the whole game is great and worth the money, including both dlc's however I do think that there are some awkward bits to the movement and combat that can make things a bit frustrating and annoying at times.

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#18 henrythefifth
Member since 2016 • 2502 Posts

I played Monster Hunter on Wii and it was real nightmare to battle, as there is no target lock and your combat moves are, well, crap.

Bloodborne has good combat mechanics when you play with longer reach weps. On souls you have to be careful what weapon type you go for if you want to hit enemies and not empty air...

DAI is too arcadey to ever feel like you are really fighting. Diablo 3 is a bit better at it, but it also is way too arcadey for it's own good.

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#19  Edited By RSM-HQ
Member since 2009 • 12155 Posts

@davillain-:

Maybe it's just not your type of game

Hmm I think that statement seems about right. I respect the developer at least, and they did a great job on what they aimed to achieve. I remember a year ago someone posted a question on "which should I get The Witcher III or Fallout 4" And I gave it to The Witcher III, shortly after my time with both games. that thread I had more detail on what put me off the combat and my issues with the game. But I put something like "for those that just want an openworld RPG, tons of quests, and a world to roam? The Witcher III is THE game currently".

@henrythefifth said:

I played Monster Hunter on Wii and it was real nightmare to battle, as there is no target lock and your combat moves are, well, crap.

We are now enemies for life!

Joke. Monster Hunter got a massive improvement with the 4 series. The game you likely played on Wii was Tri. It was ok when it was first around, but everyone still preferred Frontier Unite because Tri was a bit of a rushed game, and felt abit sloppy. Even then, from my understanding the Wii ports are deemed "garbage" with some real bad frame-rate dips_

On souls you have to be careful what weapon type you go for if you want to hit enemies and not empty air

That's not how combat works in Souls at all. . . Plenty of people PvP with Daggers.

If you play with a certain weapon type, you should 'eventually' have a good flow for range/ timing/ and zoning. These are basics for any fighting mechanics regardless of game.

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#20 mrbojangles25
Member since 2005 • 60713 Posts

Relative to games in the same genre/vein, I'd argue it is pretty good. I like how it does "magic-lite" (less as spellcasting, more as a utility) as signs, mixed in with combat, alchemy, etc...it makes for a really good mix of skillsets that complement eachother well or you can focus on one.

With that said, I think the reason people criticize it is because they want to compare to dissimilar-but-kind-of-similar games such as Bayonetta, DMC, or even Dark Souls ("it wasn't brutal enough, Witcher was easy-mode"). I would argue that these games are too different to really make that kind of comparison; whereas Bayonetta, DMC, etc are about the action and seeing awesome numbers show up and combos and stuff, The Witcher is more about survival, exploration, and [I won't say realism, but] realistic portrayals of unrealistic worlds.

TL;DR: there are more exciting combat mechanics than are found in The Witcher 3, but I found them more than sufficient in terms of fun, and entirely appropriate for the kind of game it is.

If I found Geralt somersaulting in the air for 10 seconds somehow defying gravity despite not being a monster or mage, casting three igni-mega-combos for a 150,000,000 damage hit, then summoning an inter-dimensional sword the size of a house while watching his clothes burn off to expose his ripped, bare chest (because why not, eh?)...I would have a problem with that more than I would with boring combat.

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#21 henrythefifth
Member since 2016 • 2502 Posts

@RSM-HQ

I always use weps with medium range and sweeping attacks in Souls. Medium range means you do not hit walls in rather cluttered indoor locations as you swing about. And sweeping attacks hit even when you do not have time to use target locks.

In single combats you can use all sorts of weps with finesse, but when grinding against masses of little enemies, simple, scythe like sweeps are your best friend as it makes killing fast and easy.

And yes, my experience of Monster Hunter is limited to Tri on Wii. I kinda liked the game apart from combat. If the new MH game will have better combat, and most importantly, target lock, I'd love to try it out.

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#22  Edited By Planeforger
Member since 2004 • 20072 Posts

The combat and controls were great for what they were.

There are only a handful of RPG series with better real-time combat (Monster Hunter, Souls...Dragon's Dogma?), and I can't think of any story-focused RPGs with better real-time combat.

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#23  Edited By RSM-HQ
Member since 2009 • 12155 Posts

@henrythefifth: Depends how you play I guess, on all three games most would just use Pyromancy to grind, because it's the quickest tactic. And even then if you're good at exploiting the A.I. no other weapon rivals backstabs like a Thief dagger, and at least it'll be useful in PvP as well.

As for MH, that might be heavily due to the sloppy port. 4 series and X added lock-on with Monster Hunter. But depends how World is built. As the gameplay has shown it's borrowing some elements from Dragon's Dogma.

And mentioning DD, that game doesn't have a lock-on mechanic and Dogma makes a joke out of most combat systems in any game. And keeping on subject it has a much better combat system than The Witcher III, not to come across as a jerk (I know many like TW3) but it's not even debatable if you play both back-to-back.

With that, Dragon's Dogma has its own issues. Like having terrible quest-lines and Gran Soren being a bland/ empty/ grass field.

And let's ignore Dragon's Dogma Online exists, my worst purchase of 2015. . .