annoyances in games

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blooddemon666

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#1 blooddemon666
Member since 2003 • 22587 Posts

I know everyone has them. Those nitpicks in games that annoy you.

Most of mine are mechanical. Some of mine are:

-Simon says button mashing sequences - they were great in god of war and shenmue, but it seems as though any game must have them, its like a law or something.

-Classes in RPG's - Really, why have classes in RPG's. Developers are trying to stay with their tabletop fantasy roleplaying game mechanics. Why have a wizard, who is physically weak, but dishes out damage in much the same way as a warrior. Why not just play a warrior? With Tabletop RPG's, wizards were a viable option because they could do things that weren't combat related. But seeing as all games are just combat engines with pretty graphics attached to them, wizards and rougish characters are useless.

- To-Hit-Rolls - Another example of videogames paying homage to their Tabletop Gaming roots. To hit rolls are really only needed in games in which you use your imagination. With visual representation of my character, they become obsolete. The character's animation swings and lodges their sword right in the body of my adversary, but the words *MISS* appear over their head. Umm... what? :? my sword hit him. I know its supposed to be a mechanic that exemplifies growth in the character, at first you miss a lot, then you get better. But instead of missing a lot, why not open up more powerful and useful moves to me other than "swing sword, Swing sword again, Swing sword again"

- My only other qualm has to be in the graphics department. With the power of our systems now, we can render these huge environments, hundreds of characters on screen at once and do insane physics calculations... but my hair and cape is still antigravity and incorporeal apparently? I know its just a little nitpick thing, but developers should focus on the little things before moving on to the big, more complex things.

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yodariquo

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#2 yodariquo
Member since 2005 • 6631 Posts
-Repeat bosses; if I beat him once, I shouldn't have to do it again...and again -No save points before bosses; either it's too easy so they don't seem like bosses, or hard and it's just a pain to go back -DS novelty functions; "speak into the microphone now!", "draw the bunny!", "oh oh! CLOSE THE SCREEN!" -Unskippable introductions and cinematics -Respawning enemies -Infinitely respawning enemies -Lack of direction / wandering game design; give me some clue as to WHERE to go, and a way for me to be reminded if I don't play it for a while -Easy final bosses -Automatic cameras until someone does it right -Sports games that remove features or don't match features from a decade ago -Only one save file per game -Framerate drops -Slowly scrolling text
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blooddemon666

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#3 blooddemon666
Member since 2003 • 22587 Posts

Repeat bosses; if I beat him once, I shouldn't have to do it again...and againyodariquo

Agreed. games in which you fight a boss, then later in the game that "boss" becomes some "elite enemy" is just annoying and hinders one's sense of suspension of disbelief. Bosses are supposed to be fun, challenging, one time events.

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VMan

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#4 VMan
Member since 2003 • 4940 Posts

-Repeat bosses; if I beat him once, I shouldn't have to do it again...and again -No save points before bosses; either it's too easy so they don't seem like bosses, or hard and it's just a pain to go back -DS novelty functions; "speak into the microphone now!", "draw the bunny!", "oh oh! CLOSE THE SCREEN!" -Unskippable introductions and cinematics -Respawning enemies -Infinitely respawning enemies -Lack of direction / wandering game design; give me some clue as to WHERE to go, and a way for me to be reminded if I don't play it for a while -Easy final bosses -Automatic cameras until someone does it right -Sports games that remove features or don't match features from a decade ago -Only one save file per game -Framerate drops -Slowly scrolling textyodariquo

Wow, I agree with many of those. The first one in particular reminds me of one of my favorite RPGs, Final Fantasy X. (No spoiler) but there is a certain character in that game fits that description perfectly.

Lack of save points before bosses can tick me off. I also hate it when you must fight a continuous guantlet of bosses without the ability to save and/or recover in between. This happens in a quite a few RPGs.

In my eyes, Lack of Direction = Poor game design (Specificially I mean that in the sense: "Ok, I dunno where i'm supposed to go let alone what i'm supposed to do")

Easy final bosses can mean a weak climax.

Sports games that remove features. I wrote an entire blog on this (its recent, you can still see if on the first page of my profile). EA freakin' removed (IMO) the best partner to the best feature of NCAA Football from the current gen version of 08, the "Create-A-School" mode. Creating a school then building them into a Dynasty in Dynatsy mode is so much fun, but for some reason, its been omitted. WHY?!?!?

Slowly scrolling text. *Cough*Zelda*Cough*

Overly cheap bosses.

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yodariquo

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#5 yodariquo
Member since 2005 • 6631 Posts

[QUOTE="yodariquo"]-Repeat bosses; if I beat him once, I shouldn't have to do it again...and again -No save points before bosses; either it's too easy so they don't seem like bosses, or hard and it's just a pain to go back -DS novelty functions; "speak into the microphone now!", "draw the bunny!", "oh oh! CLOSE THE SCREEN!" -Unskippable introductions and cinematics -Respawning enemies -Infinitely respawning enemies -Lack of direction / wandering game design; give me some clue as to WHERE to go, and a way for me to be reminded if I don't play it for a while -Easy final bosses -Automatic cameras until someone does it right -Sports games that remove features or don't match features from a decade ago -Only one save file per game -Framerate drops -Slowly scrolling textVMan

Wow, I agree with many of those. The first one in particular reminds me of one of my favorite RPGs, Final Fantasy X. (No spoiler) but there is a certain character in that game fits that description perfectly.

Lack of save points before bosses can tick me off. I also hate it when you must fight a continuous guantlet of bosses without the ability to save and/or recover in between. This happens in a quite a few RPGs.

In my eyes, Lack of Direction = Poor game design (Specificially I mean that in the sense: "Ok, I dunno where i'm supposed to go let alone what i'm supposed to do")

Easy final bosses can mean a weak climax.

Sports games that remove features. I wrote an entire blog on this (its recent, you can still see if on the first page of my profile). EA freakin' removed (IMO) the best partner to the best feature of NCAA Football from the current gen version of 08, the "Create-A-School" mode. Creating a school then building them into a Dynasty in Dynatsy mode is so much fun, but for some reason, its been omitted. WHY?!?!?

Slowly scrolling text. *Cough*Zelda*Cough*

Overly cheap bosses.

Since you were naming games, I'll just name a game for each of those for the sake of it. Repeat Bosses - Castlevania: Dawn of Sorrow No save points before bosses - Final Fantasy XII DS novelty functions - Every DS game made in 2006 Unskippable introductions and cinematics - Battalion Wars 2 Respawning enemies - God of War Infinitely respawning enemies - God of War Lack of direction / wandering game design - Legend of Zelda: Oracle of Ages Easy final bosses - Resident Evil 4 Automatic cameras until someone does it right - Eternal Darkness Sports games that remove features - All-star Baseball 2002 Only one save file per game - Pokémon Pearl Framerate drops - Gladius Slowly scrolling text - Legend of Zelda: The Wind Waker I definitely consider directionless games a result of poor design. I actually can't recall a cheap boss at the time being, maybe one in FFXII with all those status effects.
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deactivated-5f4694ac412a8

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#6 deactivated-5f4694ac412a8
Member since 2005 • 8599 Posts

I hate bad camera angles. Seriously, I want to see what I am doing on screen, rather than trying to guess behind a big gray wall. I remember when I would run into the cars in the first level of Sonic Adventure 2: Battle, and the camera would totally spaz out every single time.

Porting extremely old games to new consoles for fifty dollars.

Remaking an older video game, and not fixing the main problems of it, and instead add unnecesarry things that no one wants.

Unskippable cut-scenes.

Slow-starting RPGs.

Short games.

Backtracking. This is another big one. This is one reason why Metroid Prime wasn't as much as fun as it could've been for me. I get to this exciting new place, only to find out that I have to walk all the way back to the planet I was just at to get some other object, and fight the same enemies I've already fought many times before.

Games that don't let you save whenever you want. If I'm an hour into a game without saving, and someone in my family dies, I want to save then and there! I don't want to have to go through some complicated thing to get to the only save point. That's just stupid.

Other things...

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klusps

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#7 klusps
Member since 2005 • 10386 Posts

Timed events- There are numerous games that had an objective point and you have a certain time to get and complete the objective point. This is not a huge problem and I know it is sometimes part of the story, but I just don't like it in games. It also kinda makes me more panicky and have a lot of adrenaline when I just want to relax.

Like what some user above me mentioned enemies before bosses- I don't know what the developers are thinking by adding enemies right before a checkpoint after your last save point. Sometimes I die in a boss fight and I have to start in the last checkpoint fighting some enemies before heading to the boss. The enemy is more of an annoyance and distraction because the moment before fighting a boss, you would like to focus on a boss more before getting rid of the enemies.

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GodModeEnabled

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#8 GodModeEnabled
Member since 2005 • 15314 Posts
- New generation games having a gimped single player campaign of ridiculous short length and little to no replay value but getting a free pass from all reviewers (and most gamers) because it has "online multiplayer" tra la la la la *YAWN* : Call Of Duty 4 - New Generation games being $10 more and having less content and value than their old gen counterparts. :Madden - Whiny, emo, angst ridden protaganists who dress like women (but are not women...) fall in love, learn the meaning of life (which is apparently friendship+love= yay!) :roll: , fight some world consuming evil then live happily ever after: 95% of all JRPGS - Long/frequent load times. This is 2007, this problem should be fixed by now. : A lot of games... - Escort missions. With the exception of RE4 every game that I have played that has these is annoying. When you have to babysit someone and they are constantly running into danger, or in circles, or into a wall, or RIGHT IN THE GODAMN LINE OF FIRE WHEN YOU ARE SHOOTING AT THE ENEMY.. OR...asdlkjfwkwe!!@#$$ :evil: : A lot of games - Overprlced downloadable content. This is especially suspect when you buy a game and 3 days later there are new maps/songs/levels available to buy online. Right on, I just payed $60 for your game but you are leaving stuff out so I have to pay more for it now? This is the same game that has less content already then its previous gen counterpart, AND a gimped single player mode to boot. Please let me bend over some more. :evil: Guitar Hero, many many others - Games that dont let you save anytime you want to. I can do this with most PC games, somtimes I dont have time to run around and look for a savepoint or sit through your 10 minute cutscene.., many girls and beers depend on me afterall : most console games - Games with unskippable cutscenes. I dont care about your cutscenes im trying to play a game. Whats completly atrocious is a long cutscene right before a hard boss battle so you're forced to watch it over and over and over again. Ive completly given up on a few games because of that. : a lot of games - Games that try to infuse morality into their gameplay and story but fail horrible at it. : Bioshock, Shadow Of The Colossus - Bad Camera that you cant really control, and thus die a lot because of. : Shadow Of The Colossus - Choppy framerates that completly screw you over either by failing to register your attacks due to lack of frames, making you miss jumps, and generally causing more pointless deaths and reloads. Coupled with long loading times, unskippable cutscenes and a bad camera angle you have a real "winner" of a game. : Shadow Of The Colossus - "Artsy" games that gamers fall in love with because they have some half baked, pretentious philosophy as a story but actually have horrible gameplay and a myriad of annoying, game breaking technical issues. "But like whoa man that story is so... out there!!!" :roll:Shadow Of The Colossus, Ico - Games with bad AI. If I wanted to watch someone run in circles, and then into the wall, and then fall over and flop about helplessly on the floor like a fish out of water I would videotape myself at a night of drinking with the guys. many games - Games with bad controls. If a game has bad controls it completly kills the experience for me. After 10 minutes I should no longer have to look at the controller to figure out what button does what, I should just KNOW. It kills immersion and is frustrating when I have to hold left bumper+X+ tap b button+ hold the controller sideways and slap my ass seven times with a spoon in order to jump.Lost Planet - The ESRB. The biggest running joke this industry still has. Thanks USA goverment senators Liberman and Clinton for not allowing me to play adult games and holding back the evolution of this industry by decades, thanks for telling a 25 year old guy who pays his taxes and works hard all day what he can and cannot do in his leisure time. Thanks for concentrating on such an important issue when you are still at war, have a weak economy, laughable healthcare, poverty problems...etc. What a minute im Canadian. Get *****d :) THANKS MORTAL KOMBAT AND NIGHTRAP. Mortal Kombat and Nightrap *phew* thats it for now !!
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strider1983

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#9 strider1983
Member since 2005 • 184 Posts
theres nothing like bad controls to kill a good game..
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PSPchiq

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#10 PSPchiq
Member since 2007 • 99 Posts
Not so good directional maps.
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VMan

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#11 VMan
Member since 2003 • 4940 Posts

I actually can't recall a cheap boss at the time being, maybe one in FFXII with all those status effects.yodariquo

Wow, we really are on the same page! That particular boss in FFXII is one of the main ones I had in mind I remember one of the, if not the very first words the strategy said about the boss were "This Battle is a Status Effects Nightmare". And don't get me started on how the boss's defense and speed and strength just shoot through the roof when they're down to their last 1/3 of health. lol, also, I recently vented my frustration with this game in my blog as well.

Coincidences...

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yodariquo

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#12 yodariquo
Member since 2005 • 6631 Posts

[QUOTE="yodariquo"]I actually can't recall a cheap boss at the time being, maybe one in FFXII with all those status effects.VMan

Wow, we really are on the same page! That particular boss in FFXII is one of the main ones I had in mind I remember one of the, if not the very first words the strategy said about the boss were "This Battle is a Status Effects Nightmare". And don't get me started on how the boss's defense and speed and strength just shoot through the roof when they're down to their last 1/3 of health. lol, also, I recently vented my frustration with this game in my blog as well.

Coincidences...

Haha, I don't think you vented quite as much as I did. The more I think about it though, those bosses were the epitome of cheap given, as you said, their massive increases in difficulty when their health gets low. Unless you're ridiculously over-leveled, your first time through is a trial fight to find out what happens later. On a side note, I don't know what kind of ungodly hours they think people are going to put into that game, but I needed, I kid you not, 20 hours of level-griding to finish the game. 79 hour tally by the end crushed every other game by nearly 30 hours. Throw level grinding and mystery sidequests with no reward on the dislikes. That and I missed Time Limits earlier.
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#13 -INKling-
Member since 2007 • 4237 Posts
I 100% agree with all the boss-related gripes given above.

I would like to add non-sensical barriers (why can't my elite squad of soldiers step over a line of foot-high cardboard boxes?) and cut scenes where the hero does something he can't do in the game itself like in Devil May Cry where Dante gets impaled, then laughs and pulls the sword out. In the game proper, he drops after a few swipes with a pointy stick!
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shinian

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#14 shinian
Member since 2005 • 6871 Posts
One thing realy drives me crazy: AI characters that get stuck on every corner. It get's even more funny when you have to escort them. Escort missions are "teh devil"
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#15 grimybrit
Member since 2007 • 779 Posts

Disappearing corpses: I hate it when I shoot or kill aguy and he disappears. I like shooting dead corpses. :P This happens all the time in Medal of Honor Heroes 2. I just picked up my copy a few days ago. It was pretty good. (Read my review , 7.5) Then, when I start killin' people they disappear before they even hit the ground!!!

Unable to skip cut-scenes

ESRB

Dumb AI

Reapeating bosses

Bad replay value

Short games

No co-op

Bad graphics

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BobZany

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#16 BobZany
Member since 2004 • 1407 Posts

A lot of mine have been touched on already, but I'll list a few that come to mind.

-Unskippable cutscenes. This is especially annoying when you're playing a game through again. I've noticed that a couple of EA games have unskippable cutscenes that you have to watch the first time you play through. The BF 2142 demo and Crysis both come to mind. The most annoying thing is they pause when I alt-tab out to do something else while it's playing. Urgh.

-Games relying on cutscenes or scripted events too much to make the game dramatic. The occasional one here and there is okay, but games that use both of these pretty heavily get old fast. Too many cutscenes in particular is aggravating. I put in a game to play it, not watch it.

-Unclear objectives in gameplay. I don't need my hand held, but if you want me to do something that would be out of the ordinary, or extremely specific, make that known somehow in the game.

-Tedious tutorial areas in games. This mainly seems to happen in JRPGs, but I've found some other examples like in Twilight Princess. There's some fairly helpful information and tips to be gleaned from these areas, but most of these areas can be tiresome to get through. If you're going to have me round up goats or retrieve cats to teach me some game mechanics, how about intermixing that with something more exciting. If there's a lot to picked up, mix it in with adventure and have the player learn in doses.

-Not having a quicksave/save anywhere function. I don't really buy the argument that a game isn't challenging enough if you can just save when you want. I've already proved I'm capable of reaching the point in the game where I died, and I don't care for replaying that over and over just to get back to the point where I can actually attempt to make new progress.

Check point systems in general can be pretty annoying. They're definitely getting better, like in the case of Call of Duty and the Halo series, but are still lacking. My main gripe is when they're either not occuring often enough, or when you have to replay to fix a messed up save. It's really annoying to have to replay an entire chapter over because you get hit with a blast that dropped your shield and your health down to one bar and have to wait for it to refresh everytime you load. The most aggravating one is where I was getting overrun in one of those defend missions in Call of Duty 2 on veteran. The checkpoint saved right in the middle of the reload animation. Oy.

-Bad camera controls.

EDIT - Had to add escort missions. I've hardly ever seen these done well in games, yet they appear so often. The AI usually seems to do everything it can to make it harder, as well. Guild Wars had some of the worst. Whoever you were supposed to protect would run right into a group of mobs too hard for it and then whine something like "help us! They're too strong". Well, that's what you get for charging into them moron.

In some games, they seem to forget that they were supposed to be following you along the way.

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bucketpirate

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#17 bucketpirate
Member since 2007 • 137 Posts

i hate it when they make 'beep beep' noises when the text appears in dialog.

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Keepaway

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#18 Keepaway
Member since 2004 • 1178 Posts

How about for the oldschool gamers. That damn TIME LIMIT in almost every old game. I don`t like to be rushed through any given game when I`m trying to; look for hidden items, want to backtrack and find an easier path (Sonic,Mario..etc) and almost run out of time before a boss battle. I know nothing can be done about these older games, but with all these classic collections and Arcade/Virtual Console games that are out now, you think that the time limits in these games would become an option.

Restricted race coursesto certain cars in racing games. Gran Turismo/Forza. Man if I spent all this time on tuning up a certain car that I love so much and I find out that I can only race it on two or three legues and in those I get to race the same courses again and again and again, I get alittle ticked off. Can you say Forza 2.:roll:

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ElArab

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#19 ElArab
Member since 2007 • 5754 Posts

If I said what annoys the hell out of me in video games then I'd be reppeating everything Zero Punctuation and GodModeEnabled said!

Here's a link to Zero Punctuations reviews if you don't know what I'm talking about.

http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation

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randomhero5677

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#20 randomhero5677
Member since 2007 • 3086 Posts

God of War Infinitely respawning enemies - effects.yodariquo

Kingdom Hearts 1 and 2 enemies

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Momo-yan

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#21 Momo-yan
Member since 2007 • 444 Posts

Slowly scrolling text. *Cough*Zelda*Cough*

VMan

Yessss!!! And then out of frustration I'd hit the (B) button, which just ends up skipping the whole dialogue, and I'm left there like O_O "oops..."

I really really get annoyed at really long field space in a game. I first became aware of it in Xenosaga 1...just making Shion run and run and run through REALLY boring, plain rooms that were needlessly huge! UGH! I started to play with my toes and read a book. It felt like such a waste of time getting through those rooms!

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blooddemon666

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#22 blooddemon666
Member since 2003 • 22587 Posts

If I said what annoys the hell out of me in video games then I'd be reppeating everything Zero Punctuation and GodModeEnabled said!

Here's a link to Zero Punctuations reviews if you don't know what I'm talking about.

http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation

ElArab
yeah, Ben Croshaw has awesome reviews *high fives*
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Mythbuster4ever

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#23 Mythbuster4ever
Member since 2007 • 2846 Posts

-Simon says button mashing sequences - they were great in god of war and shenmue, but it seems as though any game must have them, its like a law or something.

blooddemon666

Someone likes Zero Punctuation.

Mine- AI that just runs around everywhere.

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Dill-Man

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#24 Dill-Man
Member since 2004 • 863 Posts

uninspired enviornments

no save anywhere/anytime

dumb puzzles that have nothing to do with using your brain but just randomly trying things to see if they work

thats the worst one IMO

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tsduv21

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#25 tsduv21
Member since 2007 • 2942 Posts

-Repeat bosses; if I beat him once, I shouldn't have to do it again...and again

-No save points before bosses; either it's too easy so they don't seem like bosses, or hard and it's just a pain to go back oh oh!

-Unskippable introductions and cinematics

-Only one save file per game -Framerate drops -Slowly scrolling textyodariquo

-I definitely agree.

-This is a big problem for me, most of the time I find myself leaving the system on so that I won't lose what I played.

-It irritates me when it is right before a boss battle because I will be forced to watch it at least ten times before I beat that part of the game.

-I had to go and get a new memory card so that my dad could play some of my games.

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Anofalye

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#26 Anofalye
Member since 2006 • 702 Posts

2 things mostly.

1- When you cut any gameplay in mid-developpment and send everyone in your geekier uber version of the game. See, you solo/group for 60 levels in a game, I should end my game by soloing/grouping...not by raiding, PvPing or whatever a geek think is more worthy. Sure, the "endgame" can be harder, but it has to be the same thing, not something new which is unrelated to the game so far. What makes raiding soo easy to make as a mistake, from a programmer point of view, more HPS/Stats = better reward. From a programmer point of view, it makes sense. From a design point of view, instead of having to go and play right away(solo) or to get a few friends (group), you now need to find a whole bunch of peoples, set firm rules, and arrange this all...this is not even remotedly similar...raiding has nothing to do with grouping from a design point of view, anyone saying otherwise is a programmer, not a designer. :P

2- When an old mistake which was proven bad and wrong is brought back to life in new games...example: Soul-Meter in NWN2 Mask of the Betrayer...EATING METERS are gone and almost nobody want them back, keep them away! They where rampant in the 80ish, now gone. We don't suddenly want them back!