LMAO. Massive downgrade? The article does not mentions anything about the downgrade, just that the final scene's time of day changed from Noon-ish to Dawn. Hence the shadows. Hell, if you had bothered to read the article the writer himself said that there is no downgrade and that Sucker Punch themselves denied it.
A possible reason for the change in lighting is that the original version’s stronger shadows due to the direct sunlight (it looks like noon-ish) effectively hid some of the feature of the characters, making the nuances of their expressions less visible, while the sunset lighting of the new version has more evenly distributed lights and shadow, allowing the expressions to stand out more. It’s very visible in the fifth pairing, where Delsin’s frustrated expression is almost completely overpowered by the shadows and he almost looks like he took a punch to both eyes.
Of course that’s just my personal speculation, so take it with a grain of salt.
Whether the new version looks better or worse is mostly a matter of taste, as beauty is in the eye of the beholder, but it’s interesting to see how the game evolved over the past nine months.
One thing is for sure, I had quite a lot of hands-on time with the game just two days ago, and it looks absolutely stunning. You can expect my preview very soon.
Update: Since some will take every possible chance to flame (or to be overly defensive), I feel compelled to clarify something: Not once the article mentions a “downgrade” or an “upgrade,” and that’s because there isn’t ground to mention something like that. The article mentions differences, and there are indeed differences in lighting, time of day and environmental design. In addition to that at least a scene has been changed in its content. The comparison is not about quality and visual fidelity. It’s a simple before and after face-off to show how a game evolves in nine months of development.
“Difference” does not mean downgrade. It doesn’t mean upgrade. It means “difference.” That’s all there’s to it. The scene portrayed simply looks radically different. It doesn’t look necessarily worse or better. Just different.
Update 2: Sucker Punch firmly denied that any visual downgrade has been made since the E3 build.
Here are some of the screenshots taken by people over at neogaf playing the final copy. If anything it looks better than the E3 trailer. You can clearly see self-shadowing.
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