DLC is a dual-edged sword I think, and I am not ready to sign-off on saying that it is inherently "bad" or definitively "good".
When DLC first launched (remember when we used to call them "microtransactions"?), it received a well-deserved bad rap due to the tendency for some publishers to nickle-and-dime you to death over chincy add-ons that were of questionable long-term value. I do not mind buying a map pack of 3-6 maps that I know are going to be in the rotation in a lot of rooms online. But I am not paying for a horse, and I do not concur with people being able to buy weapons or add-ons that they have not earned in the game, that they can then use in the game to boost online stats and especially in a multi-player (PVP) arena.
Since then, DLC has taken a much larger role in the market. In a recent podcast, I commented that the release of certain map packs and add-ons were garnering as much media attention as full-game releases. In fact, certain DLC has led to a better balance in the old market model of good titles only coming out in Q4. Now, big title add-ons sometimes lead to a title's resurgence in the spring and summer months and fill-out a gamer's timeline until we turn the corner into October. I regard this as a good thing, or at least a decent thing with some arguably good benefits to the industry. Games that I buy in the holiday season one year receive an update and/or add-on in the spring/summer, and the game continues giving me ROI through the next holiday season.
I do agree with the OP. Releasing a game and then releasing DLC which is just a token or key to unlock content that is already on the disk is flirting with the cheesy side. Releasing a game that immediately has a significant amount of DLC available within a few weeks of its launch begs the question as to why they did not just delay release of the game in order to pack the DLC in (I will exclude Rock Band from this categorization).
So, that's my stance on DLC in general, but the OP has a specific problem. So the question I would ask is, if the DLC could be delivered to you via some other medium, would you be more accepting of its place in the market? Is it true that the issue is not that you don't have a shipping address, but you would just need a US or UK billing address if you were going to set up an account? So, if you could get the media shipped to you on a disc or some other media that you could then install, at the exact same cost as others pay for the DLC direct, would that interest you? I have to admit, if this option were available, I might use it even though I live in the US and have access to a braodband pipe to download the stuff. This would prevent problems if I ever swapped out my PS3 or my PS3's hard drive and prevent me from having to download all of the updates again.
For that matter, it is interesting that you can download PS3 firmware updates to a USB drive and then install from there. Maybe it would be nice, if they could figure out a way to police it to keep people from stealing DLC (which I admit would be difficult and a pain), to have a friend in the US or UK who could download the stuff for you and ship it to you on a thumb drive. I reckon we are a long way off from a solution like that (like maybe never), but they are interesting possibilities to consider.
- Vr/Gull.>>
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