(Before reading please note, in this rant, the term "next gen", "next generation", or "this generation" refers to my shiny new xbox360. The term "last gen", or "last generation" refers to my beloved and still-hooked-to-my-tv-and-not-in-the-closet PS2. All views in this rant are strictly my own and is not meant to offend any fanboys. Flame - on anyways, if you so desire...)
Three months ago I decided that it was finally time for me to put my PS2 to rest and hop into the next-gen world before it passed me by. I was excited, nervous, and eager all at the same time. I've heard all the hype and I had to see what this generation was all about. I decided to go with the 360 just because I've read many developer blogs saying it's easier to program for than PS3, meaning it would have more games to choose from. Fanboys please remain calm. I got home, ripped it out of the box, hooked it up to the ol' boob tube and strapped in for what I thought would be the ride of my life. While I wasn't severely dissappointed, my socks remained snug on my feet as they were not blown off by this supposed (laser and explosion sound pew pew pew ka-booooooooooom) NEXT GENERATION (ation ation ation). In fact my experience so far has been rather lackluster. Not to say that this generation doesnt have great visuals in games, but at the end of the day, I can remember several last-gen games that I will never forget. Games such as Final fantasy X, Shadow Hearts Covenant, Tony Hawk's Underground, Beyond Good and Evil, Ratchet and Clank, the list goes on. These were games that during thier prime felt like the true future generation of gaming. So my question is this: Where are the games that will truly make me believe that all the hype about this genration, isn't just hype?
For example, I got GTA IV when I bought my system. I read several website reviews and they said it was far and beyond any other GTA title in terms of graphics, gameplay, story, and structure. Indeed I think it looks incredible, but it still just feels like more of the same. You steal a car. You go to a mission contact, who then tells you to go kill someone or steal a car for them. Ummm ok. This is different from last-gen how? Oh, because you get a cell phone? Umm...ok. I like the game, I just don't love it. I have read in probably about five reviews that the story is the best ever. I respectfully disagree. Some badass is new in town and starts off with nothing and ends up with all kinds of money and places to live (spoiler free story review =P.) I like that story the first time I heard it, when I was playing Vice City. I do like the game, but It will never give me the same feeling that Vice City did. I applaud the developers. The game plays really nice, and looks amazing. Is it revolutionary? In my opinion, no it is not.
Next example, Mass Effect. I think this game is great. Sick graphics. Insane gameplay (love the biotics XD) and a masterful storyline with superb voice acting. I do however have one major gripe about it. There are really only five or six full-fledged levels in the game (not counting the uncharted worlds which arent really levels so much as really big maps full of nothing and the occassional two or three room laboritory, which is basically the same stage on every planet.) An rpg with six levels? This game was hyped by saying one could "explore the entire galaxy." Well, not really, yeah there are a lot of planets, but most of them you can only read about, and not actually land on. Mass Effect? More like Mass Let-down, in that respect. While the voice acting is great, it seems like Bioware put more time into the conversations than they did into the levels. BUMMER! I think the conversation choice system is fantastic, and was pulled of with a high level of ninja-mastery, but when it comes down to it, gamers would rather spend more time shooting aliens, and less time talking to them. A little more combat/ and exploration would have really done this game a lot of justice, and given a sense of balance to the seemingly endless conversations. A great game yes, worth the NEXT GENERATION (ation ation ation) hype? No. Close, but not quite.
That brings me to my final example; a good fighting game called Soul Calibur IV. It looks great, it plays great, but it feels like the key components that make a game unbelievably awesome, are missing. Aside from its breathtaking graphics, nothing about this game screams next-gen. The single player mode has really nothing to offer by way of pure excitement. The Tower of Lost Souls is about the only mode worth playing in single player, and it gets so frustrating the I had me literally screaming at the top of my lungs, screaming into pillows, punching my couch cushions, and calling my ex-girlfreind just to pick a fight with her and tell her how rotten I think she is. I thought next-gen was about the futre, so why am I digging into my past? I would like to have seen more depth in the single player mode. Maybe something as simple as adjustable difficutly in the arcade mode, or a story mode that actually tells a story that I can remember forever. I think the most next gen thing about this game outside of the graphics was the customization mode, which I have never seen done before to that degree in any game. This game had some very strong points, but as far as being a next-gen mind blowing experience, it fell short.
In closing, I leave anyone willing to answer, with a simple question. Where the fark are all the killer games? The bright-flashy-light-25-30-40-60-hour-quest-backflip-supermagic-power-make-me-want-to-laugh-and-cry-storyline-worth-every-penny-of-the-$60-dollars-I-paid games? I understand that developing a game is not easy and is not cheap. But I still can't help but feel a little slieghted by the industry I have supported throughout my entire life. I realize that because these games are so hi-def and polygon/texture heavy that it takes developers longer to make them, and in any business, time is money and budgets are budgets. The problem with that is; by the time developers pack in all those polygons and textures, are we really left with the essence of what makes a great game what it is, an immersive story with great gameplay and a fun, lengthy, challenging experience? Developing games is probably one of the most diffucult things to do in the modern age. I would rank it right up there with brain surgery or rocket science. It takes time for our developer friends to work out bugs and master thier code and really learn the ins and outs of ever-improving hardware. The sad fact is however, that once developers really master these systems and are ready to make killer, Killer, KILLER games, this gen will be over and we will all have to march to the store and buy the next console, only to be let down again, because now programmers and artists will have to learn how to create and code on completely new hardware. I just wish a game would come out and really wow me the way Mass Effect did, except it would have more levels. By the way, dont get me started on what a bull-shart scam this so called "episodic content" is. I mean come on, if we are gonna pay $60 for a game, we should get a long quest and lots of unlockables and goodies for that money. I think Mass Effect should have had at least two more complete levels. Then, I would've been happy pay extra for levels after that. But it just seems like development studios purposefully make games short/ leave content out of games/ lock content on the disc until you pay extra for it (Soul Calibur IV) just so we will feel compelled to buy episodic content. Thats not fair. If they are gonna do that, then the dvd or blu-ray of the game should not cost more than $35 dollars.
Okay, now that I feel I have identified my problem, here are my proposed solutions.
1. Go to every development studio in the world and kick the door open. March up to the head honcho, grab him by the wrist, twist his arm behind his back while simultaneously delivering an epic roundhouse kick to three of his employees. Then do a tripple backflip-to-handspring and cast a lightning spell. Then Summon a great monster to swoop through the studio and pick up everyone's staplers and start launching them after they are engulfed with magic fire. Then as everyone is left wondering WTF, I will say, "now that's what this-gen should be about, 40 hours of that and I will be happy!"
2. Seriously, I think developers should set up open door websites where players can suggest ideas and share thoughts. since everyone has ideas and there is no way a dev can read all the suggestions, a system could be implemented where average-joe type of gamers could submit and/or read through ideas and vote on them, the ideas with the most votes get read by, talked about by, and hopefully put into games by the said developers. Kinda like a forum but it would be a forum that developers actually read and react to. One thing I think developers need to start doing immediately, LISTEN TO YOUR CUSTOMERS! We know what we like, and we want you to give it to us!
3. If you buy a game (especially a mega-hyped game) that doesnt live up to your expectations, e-mail the developers. Be nice to them. Point out what they got right, but also don't be afraid to say "hey, $60 for a 10 hour game? WTF?" (I'm talking to you, Tomb Raider Underworld >=/ )
4. If you are young, play football or some sport so you can get a scholarship and go to college, learn C++, directX, and OpenGL and go on to make games better than this generation of devs ever thought possible.
Gah, who am I kidding? There is no real solution. All we can do is sit back and hope. Hope that when this generation is over (in two years) we can look back at our "last-gen" (meaning this gen) stack of games and say, "Man, what a wild ride!" Instead of "meh , a $600 pile of overhyped mediocrity."
P.S. When the PS3 was launched Final Fantasy XIII was hyped in order to tempt gamers. Its almost as if they were trying to make us think it was a launch title or year-after-launch title. Two years later, who knows where the bloody hell it is.
And as far as the lifespan of consoles goes, lets do some estimation and math.
-The Crystal Tools engine (which enables a game like FFXIII to run hi-def CG quality in real time) took three years to build (educated guess, correct me if I'm wrong), and god only knows if its even finished or close to finished.
-At best Square can complete the story, models, animations and music for FFXIII in three years.
3 + 3 = 6
-Average life span of a console = 5 years
-So if it takes 6 years to build a game, but the console its designed for only has a lifespan of 5 years, something doesnt add up. We are left with an anomaly that could very easily rip a vortex in the z axis of the space time continuum, and cause a polar shift, rendering all things past and present, tangible or abstract, non-existant. This leaves a clear possibilty that Bahamut will forge a hole in the sky of planet Krypton and he when lands on the ground he will probably puke up a Sega Genesis and start playing Dreamcast games like Super Mario Party and Battletoads: The Light Saber Duels.
I'm joking of course. All the lovely people at Square, please, take your time, get it right, and knock my socks off!
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