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There certainly is something to be enjoined about the shorter games, although that doesn't appear to be Stranglehold's only drawback.
Having said that it is entirely the player's prerogative to want a longer game within reason. I played games back in the day where the longevity mostly came from extreme difficulty. I enjoined them for the most part, but I also was painfully annoyed at times and looked forward to the day where there were fewer such games. Same goes for the length of those games. I played good old RPGs like Dragon Warrior on NES but I also imagined how much more there could be as technology moved forward. Nothing wrong with asking for more.
I'm pretty satisfied with a good 12-15 hour game as long as it has some solid replay value. For instance, I feel that Fable, Prince of Persia: Sands of Time, and Riddick all had near-perfect length and replay value; I played each of those games four times, and I'm likely to replay them all again in the future. As long as I get at least one gameplay hour for every dollar I spend on a game, then I'm pretty happy.
Shorter 6-8 hour games are perfect rentals, though.
Dude, saying it is short is a legitimate complaint. It doesn't mean what's there isn't good, it just means that there isn't much to it. Sometimes it is even good to be a little shorter. I don't appreciate an RPG wasting my time with boring, easy battles just to get my character to level up, and I'm sure if you stipped all the filler away most RPGs wouldn't be more than 10 hours long.
You're also missing one VERY major point here- people aren't dissing Medal of Honor for being short so much as they are pointing out that it sucks, which it does.
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