[QUOTE="robotapple"]
I was watching some gameplay for TLOU and I noticed a bigger issue here
I mean why does a Zombi game have melee combat and Xray vision like Sam Fisher in 2013,
Are games being dumbed down too much with unnecessary handholding, it completely kills the atmosphere?
CarnageHeart
As a guy who started playing horror games with the original Alone in the Dark and is a big fan of Silent Hill, I think the fact that bullets are in short supply and one is often forced to melee with the undead is a good thing. I love RE4, but I don't think every horror game should involve firing thousands of bullets into hundreds of enemies.
I think the idea of the listening mode is cool, but it conveys too much info (you should just hear the positions of enemies, not see outlines). Since its a mode one can activate (going into it apparently makes Joel slower and more vulnerable) or not, it sounds like it can be skipped entirely. I'd like to see it tweaked on harder difficulties though (so you just 'see' footsteps rather than see an exactly outline of an enemy).
Yeah I think the idea of it is fine. I mean, you can listen in real life and pick up on positioning just fine. Implenting that idea is tough, but I'll just have to wait until the game is out to see how it feels in the game.
Tomb Raider and Hitman had the Instinct feature that just felt silly in each situation. I understand it was supposed to showcase how in tune Lara/47 are, but when it just highlights everything it kills the immersion otherwise. Luckily, neither of these were necessary to use (you had to use Instinct in Hitman to sneak by certain enemies but you didn't have to use it to see through walls and stuff if you didn't want) so I'm sure TLOU will be similar.
Log in to comment