1: Well, if you take a game like Blaster Master on the NES and compare it to a game like... Soul Reaver 2 on the PS2, the only real reason why I see Blaster Master as the harder (hardest in my mind) comes down to one simple factor: Saving. If you died in Blaster Master, that was it, GAME OVER MAN! GAME OVER! You had to start again. But with modern games, if a boss beats you, the most you usually have to do is replay one level making it easy to learn boss paterns and level layouts. You can play Blaster Master for an hour, get killed by something, play for another hour, get past that point, get killed by something else... back to start.
You want your next new game to be hard? Before you play it once, remove your memory card and every time you die (if there are check points, set yourself a number of lives) start again from the beginning. Suddenly games will seem MUCH harder.
2: Here, I'm gonna compare the games Tomb Raider for the PS1 with Tomb Raider Anniversary for the PS2. Technically, Anniversary was the tougher. The levels were bigger, the puzzles were harder, and the secrets were more...uh...secret. But the original was harder...why? Controls. Even without the checkpoints that TRA offered up every half a step, the controls were the main thing that made the game easier. They were more responsive, easier to manage and offered up new abilities(yey, auto-grab!) and thus the game seemed easier than the clunky controlled original.
Log in to comment