@zintura said:
So the question is simple. As a gamer we know the areas that principally matter for us in order to establish certain rating we can give to the title under review.
1. Plot
2. Music
3. Art and Design
4. Special Effects
5. Voice acting
6. Controls
But are the new games really doing better than the old ones in these areas?
it may be subjective but i don't think these are necessarily the "areas... principally" used to rate a game. plot is the only one from your list that i'd use as a standalone factor when rating a game, but plot is relative to the game type. doom for instance is a good game that doesn't rely on its plot. conversely until dawn is a good game that relies heavily on its plot.
with plot, music or voice acting you just expect a particular level of authenticity. there's good and bad examples of them this gen just like in previous gens. i personally tend to only really notice them when they're either really good or really bad.
art and design is subjective.
special effects is too vague a term but is likely to just be relative to the power of the hardware. an abundance or lack of special effects certainly doesn't denote a good or bad game.
controls are just one of several factors that constitute the overall gameplay quality and feel of the game.
i'd personally be more inclined to use things like mechanics, atmosphere / immersion, gameplay, graphics / performance, innovation and just simply "is it fun and a good experience?", in addition to plot, as qualities to use to rate a game
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