[QUOTE="CarnageHeart"]:P You were the one who talked about developers claiming poverty. The PC market for easily pirated games like Crysis isn't large enough to make it sensible to make games like Crysis (do you think its an accident that in three years no one in the world has made a PC game which pushes hardware harder than Crysis despite the fact that in that span of time PC hardware has gotten exponentially more powerful?).
'Almost 2 million' is the type of number quality console shooters easily hit so I can see why a team considered one of the best of the industry didn't want to settle for such a number. Going where the business is isn't greed, its just good business sense.
Last and probably least, I'm unfamiliar with Black Sea, but after the disaster that was Haze, Free Radical was in horrible financial shape and no one wanted them, so buying them couldn't have cost much money.UpInFlames
So just because Crysis didn't sell more, it must be piracy? I mean, it's not like Crysis was the most demanding game on the market that a lot of people simply couldn't run properly. It's simply not possible that some people didn't like the demo as much as they liked some other FPS (FYI, Crysis is not universally loved in the PC community as you seemingly think). It can't be because PC has the largest, most varied FPS library resulting in fierce competition and an extremely demanding audience. Nah, it's piracy.
You really think that no one is pushing PC hardware because of piracy? How did you make that correlation? Why do you think Blizzard didn't make Starcraft II a graphical powerhouse? Because they want most people to be able to run it. Besides, large technological leaps aren't really that common, it happens in cycles, just like on consoles. Especially now when multiplatforming is so common. How is a multiplatform developer going to push PC hardware when consoles are on a DirectX 9 level?
Even if Free Radical didn't cost much money, it's SPARE money Crytek had and they'll have to INVEST more in the studio and whatever game it's making. That's the entire point, they have money.
I can't wait to see how Crysis 2 does on consoles...because it ain't gonna do Call of Duty or Halo numbers, that's for sure.
Of course piracy isn't the only problem (as I mentioned in my first post in this thread, the changing dynamics of the PC market are another big reason no PC developer has seen fit to follow in the footsteps of Crysis) but while all pirates aren't customers, some of them would have been, and the fact that Crysis 2 was on pirate servers even before release and wasapopular downloadsurely did its sales no favors.
I agree Crysis 2 isn't going to do CoD numbers, but Battlefield numbers are within reach (6 million sales for Bad Company 2, though of course there is no per-platform breakdown).
http://planetbattlefield.gamespy.com/fullstory.php?id=163678
Log in to comment