Are video games art, and why does it matter? (an analysis of the question)

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mynameisdumb

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#1 mynameisdumb
Member since 2003 • 3647 Posts

Are video games art? This is a question that has been mulled to a certain extent, but not discussed often enough. I have seen articles in GameInformer about it and limited discussion online (particularly in reference to Roger Ebert's ignorant statements), but never to the depth that I think this question deserves.

For the above reason, I'm going to attempt to shed some light on (first) why I believe video games art and (second) why I believe this does in fact matter. By no means is what I'm saying necessarily definitive or absolute fact, so please don't believe otherwise. It's just my opinion on the issue. In fact, I'm very interested in hearing other peoples' opinions too, because I believe this is an important issue that should be talked about more (for reasons I will discuss later).

Ok, first and foremost, it's my opinion that video games are not necessarily art. It's hard to argue that every game ever made is (Superman 64 anyone?). In fact, most games aren't art in any sense of the word.

However, there is no need for all games TO be art. All you need is some, and some definitely are.

The main arguments I hear against games being art are that they are interactive (and therefore not predetermined by the artist), too violent and repetetive, and not deep enough. I'm going to answer each of these arguments with a game that proves them wrong. In fact, each of the three games I bring up could make a case by itself for video games being art. All together merely drive the point home.

1. First, the most common argument is that video games are not art because they are interactive and the experience you garner from them is not predetermined. The game I chose to argue this is Fallout 3. This is a perfect example of a game someone would use to actually PROVE that video games are too interactive to be art. However, in fact, by proving that Fallout 3 (such an open-ended game) is art, any games more linear fall of the map of this argument.

My response to this argument is simply that while the experience is open, the ending and story is still structured BY the creators of the game. By this logic, Shakespeare isn't art because you can choose which of his stories you want to read and get a new experience every time. Instead of looking at a game with multiple paths like Fallout 3 (the simple good/evil structured endings) as one individual game, look at it as two possible experiences in the same package, or two games (or pieces of art). Really, it becomes semantics when you claim that having multiple paths or endings or stories is different from two separate novels or movies. Then the obvious argument that Fallout 3's multiple paths take place in the same setting comes up so it apparently somehow can't be two different experiences, but aren't there multiple movies that take place on a spaceship? Or in the same city, like NYC?

Additionally, for Fallout 3 specifically, I DEFY anyone to play the game outside for five minutes and then claim that it isn't art. The desolate landscapes portrayed are easily among the best disaster-style art out there. Even if you ignore all this, there are artists who act in interactive art (Chin Chih Yang comes to mind), which debases this entire argument entirely. The bottom line is Fallout 3 (and all other games) are created and sculpted by people, and if the game is intended as art, there is no reason interaction detracts from that sentiment.

2. Games are all the same and violent, or repetetive, or something similarly biased and untrue. People argue that because games follow a common pattern (like shooting games) they can't be art due to oversaturation of similar content. This argument never made any sense to me whatsoever. I'm going to answer this game in two parts.

First, not all games fit that stereotype of video games (violent repetetive gunfests). For this argument I'm going to use the example of Okami. Sure, some video games are violent or repetetive (or goofy, or comedic, or something else that somehow makes them not art) but there are exceptions. Okami is neither excessively violent nor repetetive. Anyone who played this gem of a game can vouch, it's an incredible experience with a particularly gorgeous artistic graphical style. While you do fight, it's not with guns, or bloody, or violent really at all. You control a wolf who uses what can best be described as various shields/emblems to fight (and in a glorious, flowing motion at that). It's not repetetive, you go through more regions than most movies have scenes, and you do things from as minor as collecting clovers to painting magical designs on screen (to create things like weather effects or a cutting effect). The game plays out as an awe-inspiring adventure full of colorful creations (rivaling contemporary artists) and a delightful story (rivaling most movies or novels).

Second, even if games were all the same violent gunfests (which they aren't obviously, but I will grant this for the sake of the argument), aren't some still better than others? Anyone who believes Conflict: Vietnam is at the caliber of Halo or Call of Duty is crazy. They are all shoot-em-up games, violent, bloody, and fit the stereotype of video games. However, some games excel above others, as games and art. This flawed argument then makes movies, books, and paintings definitively not art. Why? Well I have seen plenty of movies about going to college and a person's experiences there. The movie Animal House is considered a comedic triumph, and is considered art by many. Yet, in the same vein, a movie last year was released called "College", which was potentially one of the worst movies of all time. The same applies to novels. Harry Potter and Macbeth both involve witches, as do plenty of other books, but this in no way detracts from Macbeth being a work of art. Or "all paintings are the same, they are just a random hodgepodge of colors, so since they are all similar, they can't be art." See where I'm going with this? Having more of a certain genre or style does NOT detract from the items in that genre or style that are purely art.

3. Finally, there is the argument that games simply aren't deep enough. I don't think I really need to explain why this is absolutely ridiculous, because I'm sure everyone on here has played or heard of games that are incredibly deep, and often deeper than movies or novels that are supposedly art. However, I still have to refute this blatantly incorrect argument to share my opinion. For this argument, I will be using Braid as an example.

Again, granted, not all games are deep (most not even close to deep). Most avoid being deep and stick to being simple and fun. However, you AGAIN can't judge all games by that standard). Games can be deep (and in very different genres). Take the Metal Gear Solid series (3rd person action), Bioshock (1st person shooter), ANY RTS game (RTS obviously), Ico (3rd person adventure), and the game I will be focusing on, Braid (side scrolling puzzle solving). Braid is deeper and has more meaning under the surface than almost any piece of writing, film, or art I have ever seen. I can't in good conscience reveal anything about the story, but suffice it to say that its story will lead you from confused, to startled, to heartbroken, and to plenty of other emotions through the course of this short adventure. And the most fantastic part about it is that the game reveals its story through only a few simple paragraphs of text. It's the written equivalent of a ten page book at most, but Braid effectively takes your mind and knowingly creates the certain emotions and responses that the creators wanted you to receive (much as any great work of art does). The ending twist is on par with the Sixth Sense, a movie many believe to be art, or with Romeo and Juliet's tragic ending.

With these three answers to common arguments out of the way, it's important to briefly discuss why video games in fact can be art instead of just focusing on the arguments of why they CAN'T be art. Again, this does not apply to all video games, but to the ones discussed above and many more. But...

On the mental/emotional side of art, video games are lovingly created and sculpted by an individual or group of individuals who intentionally take your mind on a journey and instill emotions and feelings inside of you, which is on par with what is commonly accepted as art. Fancy flamboyant language aside, video games are made by people to effect you in some way, the same way any other art is. Metal Gear Solid (the series) takes you through an emotional roller coaster as any classic novel would. On the physical/aesthetic side of art, video games are capable of creating incredibly well made landscapes, backdrops, designs, graphics, etc. Sound design is another point, effective and well done sound design can contribute to being art. In games like Bioshock the beautiful locale (an underwater city) immerses you with a combination of it's particularly stellar water effects and incredible sound design (the sounds of water, other beings walking around, metal clanks, etc.).

So if you took the time to read this far (thank you if you did), then you may be thinking, "Ok, I get it, you think video games are art. Who cares? Why does it matter?."

The answer to this is simple. Video games will never be respected on a mainstream, worldwide level as a respectable form of entertainment until they develop credibility. Non-gamers think of video games as simple toys intended to entertain for a brief period. We see complex, interactive realites created for our enjoyment. The rest of the world sees Pong (simple, mindless fun) while we people who play games see games like Fallout 3, Okami, and Braid (all of which are art). Being able to establish certain video games as art is an incredible step in the right direction.

Every other form of mass entertainment (movies, literature, music, and obviously art in general) has examples that are the cream of the crop that people use as an argument for what makes that medium actual art. If you talked to the average person living in the United States, they would know (or at least recognize) the movie Citizen Kane, the literature Romeo and Juliet, the music of Beethoven's Fifth Symphony, and the art of the Mona Lisa. All of these are considered as shining examples of what redeem these forms of entertainment, and therefore catapult them towards a beneficial world opinion. People respect these media greatly, and this respect is that has allowed them to become as large and respected as they are, and in turn to help them grow even better. Literature has evolved from simple short stories to entire series of books focusing on multiple character interactions, deviously shifting story lines, and establishing setting. The same goes for movies, music, and art. The point of this is, video games will always be at least slightly hampered from people's perspective of them as a timewaster instead of a true form of art. While video games are developing greatly and quickly, there are still ten movie cash-in games, or ten generic run-and-gun WW2 shooters, or ten other simply bad games for every one Okami, Fallout 3, or Braid.

I believe that if we can somehow bring a sense of legitimacy into video games, the industry has more room to expand. Video games' primary demographic is still young men, and that explains the generic shooting games. However, video games have taken steps in the right direction already. The DS (and then even more the Wii) attempt to capitalize to people of all ages or gender, with games as varied as Brain Age, Nintendogs, and Wii Sports. Whether you like these games or not, it shows an honest attempt for the gaming industry to expand its sway in the world's view. By establishing certain video games as an art form, we in turn exponentially increase the rate at which gaming involves, and eventually can then establish video games as a medium as popular or widespread as movies, music, or whatever. From a gamer standpoint, this leads to more money in the industry for more games and more variety in the games that are made. Current nongamers, on the other hand, receive the same benefits, and maybe the new variety draws them into the industry, creating an upwards spiral of increased consumers, and in turn, increased amount and quality of games.

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mynameisdumb

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#2 mynameisdumb
Member since 2003 • 3647 Posts
Forgot to mention, feel free to share your viewpoints on this. As mentioned I would love to hear other peoples' opinions on this. Also, sorry for the unfortunate wall of text. Clocked four pages in MS Word haha.
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#3 Mawy_Golomb
Member since 2008 • 1047 Posts
It makes me feel a lot better to know that I'm not the only one who cares about video games being regarded as works of art. I have become fond of the history of cinema, fine arts (paintings, sculptures, architecture, etc.), plays, puppetry, and video games, and I even know some bits of history about literature, radio, and music. So I understand the important things which make up most of these forms of mass media. One complaint that I will make is that games have yet to be interactive in all ways. It hurts me to know that narrative still isn't driven by most developers in a way that goes without the use of cut scenes. No, I'm not talking about the scripted sequence event that is found in games like Half-Life and Bioshock. A good idea of what I am thinking of comes from a game which most people here probably have no answer to. That game is being developed by Frontier Developments, owned by the great David Braben (helped make open-world/free-roam/non-linear gameplay first come to video games, with the release of Elite in 1984. This team is working on The Outsider, which is a game that will promise a breakthrough in narrative. There is no script which people must follow. Of course, you're introduced to the story and the situation which the main character is in. But there are no cut scenes to drive the story forward and knowing that Frontier Developments has made a lot of open-world games, this game must be a game that allows you to determine the outcome of the story, entirely on your own, while also allowing you to take a break from the story and roam Washington D.C., along with some other locations of Virginia, which are the game's environments. I don't think that it is fair to call the video games industry complete without seeing true interactivity. Most of the games found today are driven by cut scenes. To me, it's like a half-game-half movie, not a true gaming experience. In fact, as harsh as this may sound, I think that games that use cut scenes to drive the plot forward should be referred to as interactive movies (just like the video game genre). These game developers obviously haven't proven themselves competent or creative enough to drive a game completely under the term "interactive." And the more that I notice the only actions in a game being usually that of using violence on people, the more it grows irritating for me. Why can't we talk ourselves to the NPCs? Hell, there have been voice command games around, so why hasn't anyone come up with an idea where you can use your gaming headset throughout the whole game, just to drive the story forward, as you can say whatever you want, and allow for non-linear ways of telling a story. If games are to fully reach the meaning of "interactivity" and to be a mature mass medium, they will need to say, "screw cinema. This is the video games industry. We're about interacting, not watching games. It's a big slap in the face of Ralph Bauer (the creator of video games) for having cut scenes around. I would even say that all games are meant to be played, as long as you like them. So watching sports on TV does not capture the idea of "playing." Get off your *** and go play a real game if you love a sport so much! That should be the same reaction for hardcore gamers. If you love games, you won't be lazy to play one that is fully interactive, even within the context of its storyline. What? So you're too lazy to talk in a game, even when in reality, you socialize with people all the time? This is madness! This is an outrage!" I don't want games to go on with including cut scenes any longer. There might still be people who say they want cut scenes, but I understand. They're too lazy to perform speeches in a game. So much for a really immersive experience.
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DJ-Lafleur

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#4 DJ-Lafleur
Member since 2007 • 35604 Posts

I believe video games are art.

The way I see it, art is something that gets you to think, and allows you to get creative; it allows your imagination to run loose, not only for the artist, but for those who look at the art. There are many video games that allow you to do this kind of stuff, so therefore, I believe it is art.

If you look at art as in "something that looks pretty" or 'something that is visually beautiful", then there are plenty of games that do that; Okami for example.

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gam3r3OOO

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#5 gam3r3OOO
Member since 2003 • 1442 Posts

Theirs' is the old way. We 'know' games are art. There is no argument amoung those who 'actually play' videogames. Acknowledging videogames as an art is more of a Marketing thing anyway. Does it really matter if the mainstream (News, celebrities, Bums, Old people...etc) grasps the concept that video games are art?

But yeah I completely agree Video games are art.

Proof:

[1] Art By Definition:

1. the quality, production, expression, or realm, according to aesthetic principles, of what is beautiful, appealing, or of more than ordinary significance.

2. the cla$$ of objects subject to aesthetic criteria; works of art collectively, as paintings, sculptures, or drawings: a museum of art; an art collection.

3. a field, genre, or category of art: Dance is an art.

4. the fine arts collectively, often excluding architecture: art and architecture.

5. any field using the skills or techniques of art: advertising art; industrial art. gaming art

6. (in printed matter) illustrative or decorative material: Is there any art with the copy for this story?

7. the principles or methods governing any craft or branch of learning: the art of baking; the art of selling.

8. the craft or trade using these principles or methods. 9. skill in conducting any human activity: a master at the art of conversation.

10. a branch of learning or university study, esp. one of the fine arts or the humanities, as music, philosophy, or literature.

11. arts, a. (used with a singular verb) the humanities: a college of arts and sciences. b. (used with a plural verb) liberal arts.

12. skilled workmanship, execution, or agency, as distinguished from nature.

13. trickery; cunning: glib and devious art.

14. studied action; artificiality in behavior.

15. an artifice or artful device: the innumerable arts and wiles of politics.

16. Archaic. science, learning, or scholarship.

[2] Art by common opinion (Wikipedia): Art is the expression of creativity or imagination.

[3]

Example:

There is a reason Roger Ebert is a film critic and not a gaming critic: He doesn't play them, and hes old.

One should consider the opinion of a gaming critic more appropriate.

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Greatgone12

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#6 Greatgone12
Member since 2005 • 25469 Posts

There is a reason Roger Ebert is a film critic and not a gaming critic: He doesn't play them, and hes old.

One should consider the opinion of a gaming critic more appropriate.

gam3r3OOO

Yes, but Roger Ebert is a better critic than all of the game critics you can possibly name combined, and his age has nothing to do with it. The opinion of a gaming critic is only as important as long as the gaming critic knows what he/she's talking about. I have yet to find a gaming critic that does.

Games aren't art. They're simulations. Citizen Kane is art. A Citizen Kane video game would be a simulation of art.

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Skylock00

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#7 Skylock00
Member since 2002 • 20069 Posts

Games aren't art. They're simulations. Citizen Kane is art. A Citizen Kane video game would be a simulation of art.

Greatgone12
Mmh, I don't agree with this at all. Citizen Kane is certainly a work of art, but only SOME games are really simulations. Games as a whole are an entertainment form, and have the capacity, just like any medium through which expression can be put forth, to demonstrate artistic commentary and/or expression through the medium, which tends to be the main consistent market that people use to classifying something as a work of art (because really, using aesthetics as a primary classifier just doesn't work on a large scale).

In this sense, there are MANY games that one can sight that can act as representatives of games acting as works of art. However, through this comment, it's also important to note that something being artistic really should say NOTHING about the inherent quality of the work from a craft standpoint, and craft quality shouldn't be an inherent indicator as to something being considered artistic, IMHO. (that is to say, something that is well made doesn't have to be considered artistic, and something that's artistic doesn't really need to be well made...It can be art, but I don't have to like it, or think it's even good from a production standpoint).
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Paladin_King

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#8 Paladin_King
Member since 2008 • 11832 Posts
[QUOTE="Skylock00"][QUOTE="Greatgone12"]

Games aren't art. They're simulations. Citizen Kane is art. A Citizen Kane video game would be a simulation of art.

Mmh, I don't agree with this at all. Citizen Kane is certainly a work of art, but only SOME games are really simulations. [\QUOTE] Not sure a definitive argument can be made for simulation never being art. Some forms of interpretive dance is simulation, as are some forms of music. The problem is that, unlike others in this thread have tried to suggest (through long lists and such), there is no objective, total definition of art. It's so murky that there's an entire branch of philosophy dedicated to trying to figure out art and what exactly it is/does. Until that question is answered, anything can be argued to be "not art" or "art." Video games just get a lot of flack because it's a relatively new medium. People forget that photography got the same amount of flack. When it came out in 19th century England, tons of people refused/couldn't see how photography could be art (you're just capturing on film, not the same as the level of creation and interpretation in say, painting). Eventually, enough photographers kept at it and eventually, through their perseverence and insistence, you'll find a lot fewer people debating the place of photography in art. That said, due to the lack of one definition of art, you could probably still try to debate photography if you wanted to. It's just that no one does anymore, due to photography being accepted due to its being around for quite a while. Video games will eventually achieve this as well. There are just way too many definitions of art to totally dimiss any one medium. Hell, there are even definitions of art out there that are entirely qualitivately based (if something sucks, it's "not art.") Back to the simulation issue though. The idea of simulation as not being art is a strange one. For quite a long time, simulation was deemed a defined part of art, even if it meant looking down on the artist. Idea/form of the thing, the idea of what a table is -> the thing itself in the physical world, an actual physical table -> a painting/sculpture of a table. For the Greeks, art was not just an imitation, it was a second layer of imitation. Later on, while the idea of the forms faded, this "artistic detachment" actually not only continued to be deemed an essential part of art, but also lauded, you know, "artistic detachment" and all that sort of thing. All art was simulation/imitation. That led to weird debates over hierarchy in debates of Music/Poetry vs Visual Arts. Music had no words or linguistic system, so it wasn't based on a real thing in the physical world (or didn't have to be), skipping that level and so going right form idea/emotion/form to the music itself. Some said this made it better than the Visual Arts, while other says that the extra layer of imitation gave painting and such a level of dignity that the more chaotic/direct music lacked. In other words, what i'm getting at is that imitation/simulation has long been deemed an integral part of art. Then again, even here, the lack of definition of art comes into play, because there was still disagreement over this really was a good thing or a bad thing. Sorry if my post is a little incomprehensible. I'm a bit tired and a bit drunk.
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Skylock00

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#9 Skylock00
Member since 2002 • 20069 Posts
The problem is that, unlike others in this thread have tried to suggest (through long lists and such), there is no objective, total definition of art. It's so murky that there's an entire branch of philosophy dedicated to trying to figure out art and what exactly it is/does.Paladin_King
I think the problem is grounded in people feeling like they have to define art in such a way that when something is able to be classified as such, it's a good thing, and makes that thing better than something that's not considered art.

I feel it's better to make art a descriptive/qualitative aspect of a work that is independent of whether or not it's even a well made work...it simply acts as an indicator that the work possesses an element of that sort of non-essential, extra layer of expression or communication it tries to transfer to the view.

In the grand scheme of things, if something is well made, it's well made, and should be commended on the basis of it being well made...but no work or craft is something that should inherently be given the distinction of being an 'art' purely on the basis of its existence, especially given how we tend to abuse that term to make it an arbitrarily positive term.
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Paladin_King

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#10 Paladin_King
Member since 2008 • 11832 Posts

I think the problem is grounded in people feeling like they have to define art in such a way that when something is able to be classified as such, it's a good thing, and makes that thing better than something that's not considered art.

I feel it's better to make art a descriptive/qualitative aspect of a work that is independent of whether or not it's even a well made work...it simply acts as an indicator that the work possesses an element of that sort of non-essential, extra layer of expression or communication it tries to transfer to the view.

In the grand scheme of things, if something is well made, it's well made, and should be commended on the basis of it being well made...but no work or craft is something that should inherently be given the distinction of being an 'art' purely on the basis of its existence, especially given how we tend to abuse that term to make it an arbitrarily positive term. Skylock00

oh I absolutely agree with you, as do most scholars and philosophers. the "qualitative guys" really are the embarassing black sheep. They try the same thing with regards to definitions of literature as well. In reading their articles and essays, I at times wonder whether they only try to make these qualitative arguments to create some waves. I think we hear a lot of "that's not art" or "that's not literature" or even "that's not music," but when those same people are pressed to actually give a definition of any of those things, i doubt any of them would say "Well, it has to be good." I think the qualitative lure, as you suggest, is really an instinctual one, for whatever reason. When argued as being an actual position, it's usually found to be untenable, or at least under attack from ten different valid directions. I mean, when made as an intellectual argument, it is pretty engaging, but only in the "oh man, I wonder how he/she's gonna argue his/her way through this one!" kinda way.

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skingus

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#11 skingus
Member since 2006 • 2370 Posts
The fact that many can "argue" that it is means that it is most likely an artform...All art forms have to be proven into existance, and there are always people that refuse to believe that they are... Rock and Roll wasn't an art to the powers that be until much later on. While I think that yes, pong, or even the 1st Mario Bros may have been looked at as just a game and only entertainment, I believe that with all the advancements, that now Gaming has become an art. If gaming is not an art by the standards already given that define art, then nothing is art. As a person that loves all kinds of so called "art" I would definitely place games right up there. The real question is what is art, and only you can decide. That's what makes it art more than anything we have discussed.
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DemonGal711

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#12 DemonGal711
Member since 2007 • 53 Posts
As a general remark, a dot on a piece of paper could be considered art. Yes, there is really no meaning behind it, no intellectual concept trying to be conveyed (most likely), and not something that you'd expect to see in a museum, but yet you see things like that hanging in art institutes all the time and are revered pieces as well. One piece that hung/hangs in the DIA for years was/is a white canvas with black paint spilled across it. Can you really compare that to Starry Night? Not in my opinion, but you can't just say it isn't art because it doesn't measure up to the previous pieces of art that came before it. Art has never been defined by a set of guidelines like depth, colors, morals, ideals, etc. It has more just been a term that is associated with any creative work.

Now, to go along with the original numbering...
1. Video games are not art because they are interactive and the experience you garner from them is not predetermined.

Art is subjective. Two people can look at the same piece and get completely different meanings from it. Is the experience predetermined then? Absolutely not because, as stated above, that white canvas and black paint piece might hold nothing for me and yet open up someones mind later on. Sure, most works of art try to push the viewer into pulling away something from it, yet others just made it because that's what came out when the moment struck. And yet, there are more that simply wanted to be a visual account of something that happened.

Also, why would something being interactive make it not art. Don't you have to look at a piece of art before you can acknowledge it. Sure, you aren't manipulating the piece, but who said you had to be the one doing the interacting to make it not art. The definition of interact is to act one upon another. So, isn't the insight the piece is giving you it's way of interacting with you?


2. Games are all the same and violent, or repetitive, or something similarly biased and untrue.

No offense to this argument, but have you looked at the world today. You can't turn on the news without one story about an accident, robbery, shooting, or other violent encounter flashing across the screen. And you know what, turn on the TV the next day, and I'll bet you almost the exact same thing will be talked about. Sounds repetitive and violent huh? Guess what, that's life. Besides, who said violence makes or breaks something in a business. I tend to see a lot of movies sporting violence that do great and are revered for their special effects and cinematic wonder and yet these aren't removed from being labeled as a movie simply because of the violence. Biased and untrue, now that's something easy to debate. Good always wins. In what universe does good ALWAYS win. Sure, maybe in the long run, the people that are decent will have it better/easier, but seriously you can't expect that to be true. Good people get hurt all the time and the so called 'bad' guys get off because of legal loopholes and such. Just more proof good doesn't always win.

I use video games as an escape from the everyday hectics of life. Call it a mindless fun all you like, but so is watching a movie or TV. One thing all these things share is that they open your mind (if you let them) and show you that things don't always have to make sense or be pretty. Art, as far as I see it, is anything that shows creativity or imagination and/or provokes thought. I think most games hit that mark.


3. Games simply aren't deep enough.

What's deep about two people killing themselves because they couldn't be with their love? What's deep about a picture of a woman sitting there? Heck, what's deep about that white canvas painting I brought up earlier? You can't categorize something as not being art because it has no depth. Art is such a broad term to try and eliminate things from is like trying to categorize a human being as not being a person. If you get deeper and say that something isn't modern art, then yes, those guidelines make it easier to discriminate which can attain that label and which can't.



Now, all those people out there that don't think video games are art really need to take a moment and try to design one aspect of a game themselves. Honestly. I would love to see someone whip out a realistic looking character like the ones in Heavenly Sword or Final Fantasy, or the realistic suit like in Halo, COD, or Dead Space. Even better, I'd love to see them create a landscape that's vast and expansive without being repetitive like the ones in Prince of Persia or Fallout 3.
Just creating something mentioned above is hard enough, I haven't even asked them to animating it yet. And animate it in a way so that there is little to no glitches, hiccups, or blanks spots in the whole thing. And, to add more to it, make it so there really isn't a set list of what animation you should expect to see next (like with an animated movie where the scene order is predetermined before the show even starts) outside of possibly cutscenes or needed plot points (which leaves the actual gameplay).

If you can honestly say that all that work isn't something artful, but that a dot on a piece of paper is, then there is something seriously wrong with the definition of art.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Now, to acknowledge this remark.

I don't want games to go on with including cut scenes any longer. There might still be people who say they want cut scenes, but I understand. They're too lazy to perform speeches in a game. So much for a really immersive experience.Mawy_Golomb


As far as that goes, that really depends whether you want a story that is acknowledged throughout the gameplay or a game where you are told your objective at the beginning and are expected to follow it through till the end. Plus, there would need to be countless endings, AI in each NPC that would be able to come up with a legitimate response to your words, and a story broad enough that a general plot format wouldn't be needed to drive the game.

The amount of programming needed to run a game that was totally immersive would be beyond what a normal console at the moment is capable of. Plus you'd have to take into account all the languages, accents, and other things that go along with voice analysis so that the console would recognize the right words, inflection, tone, etc. As far as I'm concerned, if they could just take what the Wii did, apply it to your whole body (arms, legs, head, and torso), and run a game that way, I think it would be much better then me being able to actually scream at the NPC about how unhelpful what they just said was.

Besides, most games want to tell a story. How are they supposed to bring out the details in the storyline if they aren't allowed to break off of the normal gameplay? I mean, someone simply could walk up to a NPC and say "Tell me about this place," and then you'd be sitting there listening to a bunch of words. Isn't that about the same as a cutscene anyway?
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Poshkidney

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#13 Poshkidney
Member since 2006 • 3803 Posts
There is little artistic qualities in games.
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Greatgone12

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#14 Greatgone12
Member since 2005 • 25469 Posts

Most people in this thread aren't even talking about games as being art, but supplements to the games as being art.

Okay, we get it! Music is art! The story is art! The artwork is art! Whatever! But the game... the rules, the mechanics, the game... not art. It's a simulation, and not in that "well... just because it's a simulation doesn't mean it can't be art..." sense.

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Skylock00

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#15 Skylock00
Member since 2002 • 20069 Posts

Most people in this thread aren't even talking about games as being art, but supplements to the games as being art.

Okay, we get it! Music is art! The story is art! The artwork is art! Whatever! But the game... the rules, the mechanics, the game... not art. It's a simulation, and not in that "well... just because it's a simulation doesn't mean it can't be art..." sense.

Greatgone12
The problem is that you have to take the game as a WHOLE as a work of consideration for being art, just like in a Movie, you don't just look at the acting, or the music, and ignore technical things like lighting or other matters...you take the whole collective thing in when you talk about a film being art. You HAVE to have the same mentality when looking at a game. It's not a loose joining of various things that are art...but then the game itself somehow loses the ability to because it requires coding and such to be rendered out.
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Senor_Kami

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#16 Senor_Kami
Member since 2008 • 8529 Posts

Most people in this thread aren't even talking about games as being art, but supplements to the games as being art.

Okay, we get it! Music is art! The story is art! The artwork is art! Whatever! But the game... the rules, the mechanics, the game... not art. It's a simulation, and not in that "well... just because it's a simulation doesn't mean it can't be art..." sense.

Greatgone12
Would you say that architecture isn't art? The inclusion of science and math doesn't instantly discredit something from being art, in my opinion.
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Greatgone12

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#17 Greatgone12
Member since 2005 • 25469 Posts
[QUOTE="Greatgone12"]

Most people in this thread aren't even talking about games as being art, but supplements to the games as being art.

Okay, we get it! Music is art! The story is art! The artwork is art! Whatever! But the game... the rules, the mechanics, the game... not art. It's a simulation, and not in that "well... just because it's a simulation doesn't mean it can't be art..." sense.

Senor_Kami

Would you say that architecture isn't art? The inclusion of science and math doesn't instantly discredit something from being art, in my opinion.

Architecture is a visual medium. In video games, the visuals are supplementary.

Let's me just elaborate: games = rule set, mechanics, code. That is all.

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m0zart

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#18 m0zart
Member since 2003 • 11580 Posts

I think the problem is grounded in people feeling like they have to define art in such a way that when something is able to be classified as such, it's a good thing, and makes that thing better than something that's not considered art.

I feel it's better to make art a descriptive/qualitative aspect of a work that is independent of whether or not it's even a well made work...it simply acts as an indicator that the work possesses an element of that sort of non-essential, extra layer of expression or communication it tries to transfer to the view.

In the grand scheme of things, if something is well made, it's well made, and should be commended on the basis of it being well made...but no work or craft is something that should inherently be given the distinction of being an 'art' purely on the basis of its existence, especially given how we tend to abuse that term to make it an arbitrarily positive term. Skylock00

I absolutely agree with that. From my perspective, art is a communication of human values through a medium, not a value judgement. Calling something "art" doesn't make it good or bad, it just means someone is trying to communicate something on a human level through a medium.

Which medium or combination of tools are used to arrive at the expression is also irrelevant. Implying otherwise is to suggest that the presence of skill subtracts from the art when in reality the presence of skill can help the artist make his communication more effective. Coding for instance isn't by itself art, anymore than drawing is by itself art. Those tools and skills can be used to construct a work of art, and the skill level can help to make the purpose of that work more effectively communicated.

I think the "game" construct that some are trivilaizing here has a lot of potential for future works of art in the video gaming medium. When the values that are being illustrated are related to ethics, arguments can be made by allowing moral choices to reflect on the outcome in a manner that the artist himself wishes to communicate to those who play the game. Stories can also be told rather effectively through actions that the gamer himself is taking part in -- I remember a lot of the stories behind Silent Hill and Silent Hill 2 for instance were told mainly by experience, and that's just one of many examples.

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Skylock00

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#19 Skylock00
Member since 2002 • 20069 Posts

Let's me just elaborate: games = rule set, mechanics, code. That is all.

Greatgone12
You're still wrong about that, though, because that's like saying that literature is just paper and ink. It's a craft through which expression can occur, and yes, even the rule sets and mechanics in and of themselves can be used to do artistic expression, if the mechanics are meant to be a commentary in and of themselves regarding standards/conventions of the genre, or in distorting or presenting an alternate way in how the player engages with the environment/game.

Video games are a WHOLE entity, and as a result, every aspect that makes it up is considered merely part of the entire package when you are referring to it as a work, just like, say, in an Opera, it's not just the music, lyrics, staging, drama, lighting, etc...but the combination of all of those entities that make it a complete work.

So no, games are not 'just' rule sets and code.
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thattotally

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#20 thattotally
Member since 2008 • 3842 Posts

I think you're really confused about what "art" is, and what it's defined as by each individual person and appreciator of any medium. This wouldn't have mattered 10 years ago, but that's probably b/c games were still evolving, still more of a niche, and still played by younger folk. Nowadays there really are people playing video games that are in their 20's, and as with people growing up and maturing, they tend to analyze everything.

Sure, many argue that games such as Metal Gear Solid or Shadow of the Colossus are beautiful pieces of work, and they certainly have a deep and meaningful story that only a mature person would love and understand, as opposed to a "typical gamer" wanting to go from point A to point B in a shooter or rpg. Also your analogies aren't very effective.

Books and Movies have been around since forever, and have had more time to adapt and evolve, as well as have their own golden age (I personally find that when people say the SNES was the golden age of gaming, I find myself rolling my eyes). Books are the ultimate medium (personally speaking since books were my first and foremost passion) in developing a world and letting the reader place themselves into an imaginary place and be one with the characters.

I think games are just, you know, fun. Whether it's to kill time or to have something to do when you're not the outdoorsy type or the one who plays types of sports for 24 hours or the type to have lots of friends that you just "hang" with (talk about boring, there's a time and place for talking, but going to the mall to do just that has worn thin, on me personally, for quite awhile). This is what you do. And I find that online has both brought people together and alienated others at the same time, since while some can organize chat sessions and playthroughs with friends, others just find random enjoyment and experience it alone with other gamers online (so far shooters are the only ones that are succeeding this gen :( . Oh wooh is me.)

And quite frankly, I really don't know what "art" can be described as. I think a lot of people are desperate to put this medium in the spotlight due to mostly being haters. The interactivity, the visuals, the innovations. I mean video games can be really addicting, and a lot just can't seem to see that (those who never play).

I mean especially when roger ebert starts compare 25 years of gaming with over a century's worth of movies. I don't know what kind of "art" gaming is supposed to be, but I just know that it's the third best medium of enjoyment behind books and movies, and that they too can be emotional and captivating as the rest. We've come a long way since the basic addictiveness of Pac man and the enjoyable Super Mario Bros. Games now have voice acting, not just 8-bit text displays. And we have orchestrated music and excellent soundtrack scores in each high profile game. I just don't know what one is looking for if not for this. Oh well.

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Angry_Beaver

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#21 Angry_Beaver
Member since 2003 • 4884 Posts
Etymology of "art" (and also "artful" and a few other related words) here.
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Joshy485

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#22 Joshy485
Member since 2007 • 316 Posts
[QUOTE="Greatgone12"][QUOTE="Senor_Kami"][QUOTE="Greatgone12"]

Most people in this thread aren't even talking about games as being art, but supplements to the games as being art.

Okay, we get it! Music is art! The story is art! The artwork is art! Whatever! But the game... the rules, the mechanics, the game... not art. It's a simulation, and not in that "well... just because it's a simulation doesn't mean it can't be art..." sense.

Would you say that architecture isn't art? The inclusion of science and math doesn't instantly discredit something from being art, in my opinion.

Architecture is a visual medium. In video games, the visuals are supplementary.

Let's me just elaborate: games = rule set, mechanics, code. That is all.

Videogames are a fine form of art that can only be understood by true gamers. if yuo dont think they are art then you can't truly be a gamer.
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Greatgone12

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#23 Greatgone12
Member since 2005 • 25469 Posts

Videogames are a fine form of art that can only be understood by true gamers. if yuo dont think they are art then you can't truly be a gamer.Joshy485
Go 1cc DoDonPachi Dai-Ou-Jou, and then tell me that you're a true gamer.

Actually, you probably don't even know what it means to 1cc a game.

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gam3r3OOO

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#24 gam3r3OOO
Member since 2003 • 1442 Posts
I would go further and say that either something is considered science or art. Either it uses our science side of our brain or our artistic/creative side of our brain to make/observe. Anything that is Art is subjective: any form of entertainment can be considered art; it can be perceived differently depending on the viewer. Anything that is from Science is objective and purposeful: Its purpose and the observation of it will not change. a car's purpose is to transport stuff, although nothing in life is 100% objective except basic concepts of math and science. Art is such a vague term anyway. Most anything could be considered art, even consumables such as a hamburger from Mc Donalds; it was carefully crafted and put together for your enjoyment (to eat) Video games are no different. Like Movies, Dance, Operas, Photography, Music, Hand made pictures, Videogames are made with the purpose to entertain. They are carefully crafted, can be perceived differently by different people and like all other pieces of art you can play them or view them as many times as you like.
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capthavic

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#25 capthavic
Member since 2003 • 6478 Posts
Wow longest post ever ^_^ Anyway I think that while not every game is art, there is no reason why a game can't be art. But then I've never understood the difference between art and not so what the heck do I know *shrugs*
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gam3r3OOO

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#26 gam3r3OOO
Member since 2003 • 1442 Posts

I've never understood the difference between art and not so

what the heck do I know *shrugs*capthavic

Although that does present an interesting question. The only way we know what is art is by comparing it to what isn't art. What is art?

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UT_Wrestler

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#27 UT_Wrestler
Member since 2004 • 16426 Posts
Here's why the questions of video games being an artform is important: The first ammendment (freedom of speech) protects artistic expression, so if video games were to be legally considered art, they would be constitutionally protected. However, as long as video games are NOT considered art and continue to fall into the same category as board games, then their content is NOT constitutionally protected.
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Treflis

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#28 Treflis
Member since 2004 • 13757 Posts
Art is defined by each individual. A stack of trash for some might be a work of art for others.
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#29 SHcat18
Member since 2009 • 25 Posts
The problem with trying to define art is that the opinion varies from person to person. There will always be critics but originally, art is just an expression of feeling and some pieces of art may bring out feelings in some while others may not get any feeling at all about it. I personally think that most video games are works of art in the sense that someone took the time to create images, music, sounds, sometimes even an interesting storyline for the games. I use the Silent Hill games as an example. They may be far from the best games ever made, but I was drawn to them immediately because when I play the games, I almost become the character. I know the storyline in the games is not the best, but the way they were put together is breathtaking to me. Sounds are put in at just the right moment and just the right tone to scare the living hell out of you and you wonder why? it's only a game. The creaters took the time to make the timing perfect and get your heart racing. The way the fog is used to keep you in suspense (and even to hide the pop-up of the background) is a brilliant idea, and much of the environment is very well done and will, as it is meant to, really gross you out. So yes, in my opinion, video games are an art of thier own, and whether they really are or not, aren't we all here because we love them anyway?
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WindedSailor

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#30 WindedSailor
Member since 2003 • 179 Posts
[QUOTE="Greatgone12"]

Let's me just elaborate: games = rule set, mechanics, code. That is all.

Skylock00

You're still wrong about that, though, because that's like saying that literature is just paper and ink. It's a craft through which expression can occur, and yes, even the rule sets and mechanics in and of themselves can be used to do artistic expression, if the mechanics are meant to be a commentary in and of themselves regarding standards/conventions of the genre, or in distorting or presenting an alternate way in how the player engages with the environment/game.

Video games are a WHOLE entity, and as a result, every aspect that makes it up is considered merely part of the entire package when you are referring to it as a work, just like, say, in an Opera, it's not just the music, lyrics, staging, drama, lighting, etc...but the combination of all of those entities that make it a complete work.

So no, games are not 'just' rule sets and code.

From Hideo Kojima on why games aren't art:

"The thing is, art is something that radiates the artist, the person who creates that piece of art. If 100 people walk by and a single person is captivated by whatever that piece radiates, it's art. But videogames aren't trying to capture one person. A videogame should make sure that all 100 people that play that game should enjoy the service provided by that videogame. It's something of a service. It's not art."

Same with opera or any play...while it's being put on by alot of people, it's originally the product of a vision by an artist creating a script/story. same with the code v. ink argument...it's not just like saying literature is just paper and ink. books are created by an author or several authors with a vision...games are the group effort of computer programmers trying to entertain customers, with artists providing game design.

I think this is one of those topics that doesn't require much serious or deep thought. Most reasonable people would say video games aren't art. Most reasonable people would say books and opera are art. That should be the end of it. Just enjoy the games, that's all they're intended for.

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Skylock00

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#31 Skylock00
Member since 2002 • 20069 Posts

From Hideo Kojima on why games aren't art:

"The thing is, art is something that radiates the artist, the person who creates that piece of art. If 100 people walk by and a single person is captivated by whatever that piece radiates, it's art. But videogames aren't trying to capture one person. A videogame should make sure that all 100 people that play that game should enjoy the service provided by that videogame. It's something of a service. It's not art."

Same with opera or any play...while it's being put on by alot of people, it's originally the product of a vision by an artist creating a script/story. same with the code v. ink argument...it's not just like saying literature is just paper and ink. books are created by an author or several authors with a vision...games are the group effort of computer programmers trying to entertain customers, with artists providing game design.

I think this is one of those topics that doesn't require much serious or deep thought. Most reasonable people would say video games aren't art. Most reasonable people would say books and opera are art. That should be the end of it. Just enjoy the games, that's all they're intended for.

WindedSailor
Your explanation still doesn't really work, because while most games are made by large teams, they are typically the vision of an individual or small team of head visionaries, just like a Movie (which many can consider to be art in some contexts). Simply because a game or any work is made by multiple creators doesn't change the fact that there can still be a singular commentary being expressed through the medium.

Given Hideo's explanation, you could say that if 100 people play a game, and only one person is captivated by the pervasive message that it's trying to convey, then that game is art...so yeah, even his rationale fundamentally fails, IMHO.

The underlying problem I see with most people professing that games aren't art is that most people seem to have poor or thinly veiled reasons as to why they aren't art, when I can easily provide games at varying levels of production costs/quality that demonstrate a video game acting as a work of art, even in terms of the underlying mechanics of the game being a mode of artistic commentary/expression.
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Senor_Kami

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#32 Senor_Kami
Member since 2008 • 8529 Posts

Bold = Hideo Kojima

The thing is, art is something that radiates the artist, the person who creates that piece of art. If 100 people walk by and a single person is captivated by whatever that piece radiates, it's art. But videogames aren't trying to capture one person. A videogame should make sure that all 100 people that play that game should enjoy the service provided by that videogame. It's something of a service. It's not art.

This guy is probably god to some of y'all, but I think he's way off. He's basically saying that if something is designed to be entertaining, then its not art by default. Movies, music, paintings... anytime that an artist plans on selling this stuff, they are making it with the intention that other people will like it. Even if they don't plan on selling it, if they plan to display it publically, there is some intention for people other than themselves to enjoy it. I don't think that the definition of artists is someone who creates a work and never shows it to anybody. I don't think thats any aspect of being an artist.

I don't think that wanting to capture the hearts of 100 rather than 1 instantly discredits its from being art.

Same with opera or any play...while it's being put on by alot of people, it's originally the product of a vision by an artist creating a script/story. same with the code v. ink argument...it's not just like saying literature is just paper and ink. books are created by an author or several authors with a vision...games are the group effort of computer programmers trying to entertain customers, with artists providing game design.

I don't see how this is any different than games. Games are the products of the visions of their makers. Much like how games are a collaborative effort of people trying to entertain customers, aren't books designed to entertain the reader? Aren't movies designed to entertain the reader? Isn't music designed to entertain the listener? These are entertainment artforms. Even when it is personal expression, most people make movies, films, books, paintings with the idea that other people will like it. Thats why they display it rather than keep it hidden and to themselves.

I think this is one of those topics that doesn't require much serious or deep thought. Most reasonable people would say video games aren't art. Most reasonable people would say books and opera are art. That should be the end of it. Just enjoy the games, that's all they're intended for.

I agree that it is a topic that doesn't require much serious or deep thought. I think that the people who say games aren't art are just like people who back in the early days of film said that movies aren't art. They are the same people thank said jazz, rock, rap weren't legitimate forms of music when they first came out. I don't think that considering games as art makes them less enjoyable. Armageddon isn't the most artistic or high brow movie ever made, but I can still enjoy it and recognize it as art. High art? No. Avante-garde? No. Questioning my views on life? No. Art? Yes.

[QUOTE="Senor_Kami"]Would you say that architecture isn't art? The inclusion of science and math doesn't instantly discredit something from being art, in my opinion.Greatgone12
Architecture is a visual medium. In video games, the visuals are supplementary.

Let's me just elaborate: games = rule set, mechanics, code. That is all.

At its core, architecture is just physics. You create a building that meets safety standards and won't fall over or crumble when its occupied. That is acrhitecture. Thats is the rule set, mechanics, code aspect. However, the art comes in when you take it past just putting up a rectangle. When you do things like adding windows, having a curved roof, putting elevators on the outside, colored lights on the roof, etc. Those things are designed to be aesthetically pleasing.

The raw super basic game engine that is nothing but hit detection and processing, that is like pure science imo. That is the, "create a physically sound building" part. However, when you start playing with filters, or you start adding particle effects to actions because you think it'd look cool and you start playing around with the storyline, and you start shaping how the game will actually play. Basically, when you start to implement things solely designed to enchance the end user experience, to me thats art and its undeniably art.

Developers all have their own particular way of doing things. There are hundreds of FPS, but none of them play 100% the same. Even when they use the same core game engine, the developers always tweak it so that their vision comes across. They have their own ideas as to what would make it stand apart. There are tons of RPGS, but when I buy a Bio-Ware game, there is a s-tyle that is present in all of their titles. YEs, they had to code all of this, but I don't think that using computers or typing somehow makes something not art. I don't see how that is different than any other artform?

I don't think theres is always a 100% seperation between art and science. I don't think that the inclusion of science instantly discredits something from being art. Most art involves science or set rules to some degree.

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DJ-Lafleur

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#33 DJ-Lafleur
Member since 2007 • 35604 Posts

Art is completely subjective. "Art" has no concrete definition, art is whatever an individual thinks it is. We all have our different definitons of art, and our different thoughts about the subject. Depending on your outlook on it all, video games can be, or they cannot. This is true for anything. Movies can or cannot be art, books can or cannot be art, a doodle can or cannot be art, same exact hing for games.

According to what I believe art is, I think games ar art, but there are people that have different ideas of what art can be, so I don't expect everyone else to share my idea on the subject.

In the end, you aren't wrong in thinking video games are art, nor are you wrong in thinking games are not art, it's completely opinion based. Judging if a game is art is really no different if judging if a game has a good story, or good music. It's all just opinions, nothing more.