Right now I'm doing the genocide run of undertale, I'm stuck on the Undyne boss fight and I'm wondering whether I should carry on; not only because the boss fight is difficult, but because I also not sure what the point of it is. Ooooo wait... Before I carry on spoilers... massive ones... If you still haven't played undertale it's only ten dollars (seven pounds round where I live). If you don't have that much go steal a homeless man's change. It should be enough.
This is what made undertale stand out to me. It made you feel like a good person without any cynicism or irony. You where just good and you felt good about being good.
But then there is the bad run in which you are a bad person and everything you do makes you feel guilty. And I kind of get why this trope is being used so much, because only games can give you that feeling of guilt. Unless you find some sort of weird porno and are enjoying it but, really feel like you shouldn't. I will try to remember all the games I played (haven't played that many) that did this:
Dark Souls
Deus Ex
Deus Ex Human Revolution
Spec Ops: the Line (this one especially)
Bioshock
Fallout New Vegas
Witcher 1, 2, haven't played 3 yet
Hitman Blood Money
Hotline Miami
And the thing is that these are some of my favourite games ever and I liked it when they made me feel guilty. It felt so unconventional, edgy and meta and all those words. But I feel that now it become the convention and I don't like that. Yes some of those games give us a choice but you still want to see all the content, for which you paid with your hard earned money and considering that money is real and dead hostages are fictional, you know which one you're going with.
I know that writers and developers want a sense of realism to some of the M-rated titles and want that to, but I think so far the scale has been tipped to far towards pessimism. In real life you can be a good person and feel good about it, maybe you can't change the world but, maybe you can, other people did and other people will, sometimes for the better. So that's what I want and now expect every developer to do. I want more games that make you feel like a good person in a non-patronising, non-condescending way. A way that makes me work my ass off to be the best person I can be. A game that sometimes makes that seem impossible but always achievable. We already had one, it's called the pacifist mode of undertale.
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