First off I'm a huge fan of the Assassin's Creed series; however that said the game is not perfect. The area for improvement(IMHO) is the combat system. Second: I want this to be a discussion by fans about what would improve the game and I request that comments along the lines of "Assassin's Creed sucks and is a stupid game" not be posted and if they are I hope that people will ignore those comments.
The problem as it stands now is that combat is not challenging, and the general difficulty isn't really scale-able. The closest that comes to a difficulty setting is modifying the HUD. So how would one make the game harder while still maintaining its feeling? So far all I've got adding in a system where attack success is a probabilistic outcome. This would mean there is no longer a guarantee of an attacking landing, even if it is a counter kill. With the series now leaning more towards twitch combat also having a system that builds upon a probabilistic system would be adding in recovery moves after a failed attack to avoid being countered and taking damage.
I'm open to other ideas, constructive criticism and comments.
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