The Atari Jaguar was released at a time in 1993. When the 32-bit generation was looming. Panasonic 3DO interactive 32-bit CD Rom console. Sony Playstation 32-bit console was yet to be released. Sega Saturn another 32-bit CD Rom console was waiting in the wings. Philips CDi 32 bit CD Rom console was coming soon. The 24-bit SNK NEO GEO was offering arcade perfect gaming at home. abeit at $699.99 with no pack in games. The cartridges cost $199.99. The earliest stirrings of the Apple Pippen another 32-Bit CD-Rom console. NEC were continuing with the SuperGraphix console and the TurboDuo.
The reign of the Super Nintendo Entertainment System VS The Sega Genesis. The first console war was going strong. With Sega CD debuting and the then coming SNES CD ROM Nintendo Play- Station was supposed to be coming to complete with Sega CD and NEC Turbo CD-Rom player.
Atari Jaguar was not to be outdone by the then coming Releases of many 32-bit CD based consoles. By big name electronic companies Sony, Panasonic, Philips, Apple, NEC , SNK, Sega and Nintendo.
So Atari released the 64-bit Atari Jaguar which they promoted doing the math of adding two 32-bit CPU's Tom and 32-bit CPU Jerry together to get a staggering 64-bits of power. Outdoing the upcoming 32-bit consoles as well as the existing 24-bit SNK Neo Geo and the 16-Bit Nintendo SNES and SEGA Megadrive/Genesis.
So Atari was just one of 9 companies producing gaming consoles. So they tried to go big at the dawn of the 5th generation of videogames. But in a very crowded market with lots of upcoming powerful consoles delivering mulitmedia experinces. The avdent of 3D gaming and games being produced on CD-Rom instead of Cartridges.Â
The Atari Jaguar didn't quite live up to it's 64-bit promise. Plus with some many companies promising the next generation in gaming. The transition from 2D to 3D gameplay. The transition from Cartridges to CD-Rom. Plus the more bits your machine had the more powerful it was.
Atari Jaguar got lost in the shuffle.Â
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