Atari Jaguar question

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ail_taco

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#1 ail_taco
Member since 2008 • 137 Posts

Me and a friend were talking about consoles in the 90s. Then a question popped in my head about the jaguar. What if there was nothing wrong with the hardware itself. The jaguar just had horrible developers making their games? The jaguar may or may not have reached its potential. thoughts?

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Stinger78

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#2 Stinger78
Member since 2003 • 5846 Posts
Maybe not horrible developers, but a lack of them as there weren't a lot of games released for it.
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#3 NationProtector
Member since 2013 • 1609 Posts

Me and a friend were talking about consoles in the 90s. Then a question popped in my head about the jaguar. What if there was nothing wrong with the hardware itself. The jaguar just had horrible developers making their games? The jaguar may or may not have reached its potential. thoughts?

ail_taco
You are half right, Atari devs originally were going to make a 32bit system that programmers were making games for, they cancelled that to focus on the Jaguar because of 3D tech, so the Jaguar dev kits were actually partially not even Jaguar dev kits. The 2D portion actually ended up being worse, and everyone had to make 3D games from scratch on the current Dev kits. If a developer had enough time, yes, it would have had much better graphics. Look at Alien Vs. Predator, Battlemorph etc. Some fan ports are being made to see if it can run Mario 64. BTW, anyone else find it dumb that instead of focusing on fixing the dev kits the suits wanted them to make a CD add-on for an install base that was like 300,00?
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Megavideogamer

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#4 Megavideogamer
Member since 2004 • 6554 Posts

The Atari Jaguar was released at a time in 1993. When the 32-bit generation was looming. Panasonic 3DO interactive 32-bit CD Rom console. Sony Playstation 32-bit console was yet to be released. Sega Saturn another 32-bit CD Rom console was waiting in the wings. Philips CDi 32 bit CD Rom console was coming soon. The 24-bit SNK NEO GEO was offering arcade perfect gaming at home. abeit at $699.99 with no pack in games. The cartridges cost $199.99. The earliest stirrings of the Apple Pippen another 32-Bit CD-Rom console. NEC were continuing with the SuperGraphix console and the TurboDuo.

The reign of the Super Nintendo Entertainment System VS The Sega Genesis. The first console war was going strong. With Sega CD debuting and the then coming SNES CD ROM Nintendo Play- Station was supposed to be coming to complete with Sega CD and NEC Turbo CD-Rom player.

Atari Jaguar was not to be outdone by the then coming Releases of many 32-bit CD based consoles. By big name electronic companies Sony, Panasonic, Philips, Apple, NEC , SNK, Sega and Nintendo.

So Atari released the 64-bit Atari Jaguar which they promoted doing the math of adding two 32-bit CPU's Tom and 32-bit CPU Jerry together to get a staggering 64-bits of power. Outdoing the upcoming 32-bit consoles as well as the existing 24-bit SNK Neo Geo and the 16-Bit Nintendo SNES and SEGA Megadrive/Genesis.

So Atari was just one of 9 companies producing gaming consoles. So they tried to go big at the dawn of the 5th generation of videogames. But in a very crowded market with lots of upcoming powerful consoles delivering mulitmedia experinces. The avdent of 3D gaming and games being produced on CD-Rom instead of Cartridges. 

The Atari Jaguar didn't quite live up to it's 64-bit promise. Plus with some many companies promising the next generation in gaming. The transition from 2D to 3D gameplay. The transition from Cartridges to CD-Rom. Plus the more bits your machine had the more powerful it was.

Atari Jaguar got lost in the shuffle. 

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NationProtector

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#5 NationProtector
Member since 2013 • 1609 Posts

The Atari Jaguar was released at a time in 1993. When the 32-bit generation was looming. Panasonic 3DO interactive 32-bit CD Rom console. Sony Playstation 32-bit console was yet to be released. Sega Saturn another 32-bit CD Rom console was waiting in the wings. Philips CDi 32 bit CD Rom console was coming soon. The 24-bit SNK NEO GEO was offering arcade perfect gaming at home. abeit at $699.99 with no pack in games. The cartridges cost $199.99. The earliest stirrings of the Apple Pippen another 32-Bit CD-Rom console. NEC were continuing with the SuperGraphix console and the TurboDuo.

The reign of the Super Nintendo Entertainment System VS The Sega Genesis. The first console war was going strong. With Sega CD debuting and the then coming SNES CD ROM Nintendo Play- Station was supposed to be coming to complete with Sega CD and NEC Turbo CD-Rom player.

Atari Jaguar was not to be outdone by the then coming Releases of many 32-bit CD based consoles. By big name electronic companies Sony, Panasonic, Philips, Apple, NEC , SNK, Sega and Nintendo.

So Atari released the 64-bit Atari Jaguar which they promoted doing the math of adding two 32-bit CPU's Tom and 32-bit CPU Jerry together to get a staggering 64-bits of power. Outdoing the upcoming 32-bit consoles as well as the existing 24-bit SNK Neo Geo and the 16-Bit Nintendo SNES and SEGA Megadrive/Genesis.

So Atari was just one of 9 companies producing gaming consoles. So they tried to go big at the dawn of the 5th generation of videogames. But in a very crowded market with lots of upcoming powerful consoles delivering mulitmedia experinces. The avdent of 3D gaming and games being produced on CD-Rom instead of Cartridges. 

The Atari Jaguar didn't quite live up to it's 64-bit promise. Plus with some many companies promising the next generation in gaming. The transition from 2D to 3D gameplay. The transition from Cartridges to CD-Rom. Plus the more bits your machine had the more powerful it was.

Atari Jaguar got lost in the shuffle. 

Megavideogamer
A lot of this is just wrong. Cd-i came out in 1991. PS1 and Saturn where not even announced until a year later and did not come out until a year after that. SNES Vs. Genesis was not the first console war. SNK had no 32-bit console. Apple was not even a player. Nintendo did not have a 32-bit CD console. The Jaguar was 3x more powerful than the SNES and MD but 2x weaker than the 3DO (with their current dev kits anyway) There was nor crowded market. Bits=/=Power What Shuffle? What anything you wrote???
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godzillavskong

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#6 godzillavskong
Member since 2007 • 7904 Posts
I have a Jaguar and it's ok, but severely lacks quality software. AVP is the only game I really play on it.
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AlexKidd5000

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#7 AlexKidd5000
Member since 2005 • 3104 Posts
[QUOTE="ail_taco"]

Me and a friend were talking about consoles in the 90s. Then a question popped in my head about the jaguar. What if there was nothing wrong with the hardware itself. The jaguar just had horrible developers making their games? The jaguar may or may not have reached its potential. thoughts?

NationProtector
You are half right, Atari devs originally were going to make a 32bit system that programmers were making games for, they cancelled that to focus on the Jaguar because of 3D tech, so the Jaguar dev kits were actually partially not even Jaguar dev kits. The 2D portion actually ended up being worse, and everyone had to make 3D games from scratch on the current Dev kits. If a developer had enough time, yes, it would have had much better graphics. Look at Alien Vs. Predator, Battlemorph etc. Some fan ports are being made to see if it can run Mario 64. BTW, anyone else find it dumb that instead of focusing on fixing the dev kits the suits wanted them to make a CD add-on for an install base that was like 300,00?

There any info on that mario 64 port?
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NationProtector

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#8 NationProtector
Member since 2013 • 1609 Posts
[QUOTE="NationProtector"][QUOTE="ail_taco"]

Me and a friend were talking about consoles in the 90s. Then a question popped in my head about the jaguar. What if there was nothing wrong with the hardware itself. The jaguar just had horrible developers making their games? The jaguar may or may not have reached its potential. thoughts?

AlexKidd5000
You are half right, Atari devs originally were going to make a 32bit system that programmers were making games for, they cancelled that to focus on the Jaguar because of 3D tech, so the Jaguar dev kits were actually partially not even Jaguar dev kits. The 2D portion actually ended up being worse, and everyone had to make 3D games from scratch on the current Dev kits. If a developer had enough time, yes, it would have had much better graphics. Look at Alien Vs. Predator, Battlemorph etc. Some fan ports are being made to see if it can run Mario 64. BTW, anyone else find it dumb that instead of focusing on fixing the dev kits the suits wanted them to make a CD add-on for an install base that was like 300,00?

There any info on that mario 64 port?

Naw, I am not sure if they are going to retry, Apparently the issues is not the graphics, but getting the game to run. Which makes sense because the Jaguar is an extremely complicated device to work with on the current dev kits, and not many individuals have the cast to try to make any from scratch.
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nameless12345

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#9 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="NationProtector"][QUOTE="ail_taco"]

Me and a friend were talking about consoles in the 90s. Then a question popped in my head about the jaguar. What if there was nothing wrong with the hardware itself. The jaguar just had horrible developers making their games? The jaguar may or may not have reached its potential. thoughts?

AlexKidd5000

You are half right, Atari devs originally were going to make a 32bit system that programmers were making games for, they cancelled that to focus on the Jaguar because of 3D tech, so the Jaguar dev kits were actually partially not even Jaguar dev kits. The 2D portion actually ended up being worse, and everyone had to make 3D games from scratch on the current Dev kits. If a developer had enough time, yes, it would have had much better graphics. Look at Alien Vs. Predator, Battlemorph etc. Some fan ports are being made to see if it can run Mario 64. BTW, anyone else find it dumb that instead of focusing on fixing the dev kits the suits wanted them to make a CD add-on for an install base that was like 300,00?

There any info on that mario 64 port?

 

It would probably look like Bubsy 3D on the Jag.

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NationProtector

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#10 NationProtector
Member since 2013 • 1609 Posts

[QUOTE="AlexKidd5000"][QUOTE="NationProtector"] You are half right, Atari devs originally were going to make a 32bit system that programmers were making games for, they cancelled that to focus on the Jaguar because of 3D tech, so the Jaguar dev kits were actually partially not even Jaguar dev kits. The 2D portion actually ended up being worse, and everyone had to make 3D games from scratch on the current Dev kits. If a developer had enough time, yes, it would have had much better graphics. Look at Alien Vs. Predator, Battlemorph etc. Some fan ports are being made to see if it can run Mario 64. BTW, anyone else find it dumb that instead of focusing on fixing the dev kits the suits wanted them to make a CD add-on for an install base that was like 300,00?nameless12345

There any info on that mario 64 port?

 

It would probably look like Bubsy 3D on the Jag.

No it wouldn't. You seem to think Mario 64 looks that good for some reason. The graphics would be fine, it's running the game that is an issue. Look at the DS version.
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nameless12345

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#11 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

[QUOTE="AlexKidd5000"] There any info on that mario 64 port?NationProtector

 

It would probably look like Bubsy 3D on the Jag.

No it wouldn't. You seem to think Mario 64 looks that good for some reason. The graphics would be fine, it's running the game that is an issue. Look at the DS version.

 

It would have less textures and geometry, that's for sure.

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NationProtector

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#12 NationProtector
Member since 2013 • 1609 Posts

[QUOTE="NationProtector"][QUOTE="nameless12345"]

 

It would probably look like Bubsy 3D on the Jag.

nameless12345

No it wouldn't. You seem to think Mario 64 looks that good for some reason. The graphics would be fine, it's running the game that is an issue. Look at the DS version.

 

It would have less textures and geometry, that's for sure.

Less textures? No... Geometry, maybe.
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ItsEvolution

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#13 ItsEvolution
Member since 2008 • 2593 Posts
I remember calling the Atari customer line in 1995 and asking if there was a point in buying the Jaguar. I was assured that the Jaguar was awesome and in no danger of going anywhere. Mmhmm.
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ail_taco

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#14 ail_taco
Member since 2008 • 137 Posts

I remember calling the Atari customer line in 1995 and asking if there was a point in buying the Jaguar. I was assured that the Jaguar was awesome and in no danger of going anywhere. Mmhmm.ItsEvolution

This just goes to show you never trust customer lines haha