Also taken the survey. I have no idea how all this online survey stuff works, but it appears that after filling in the survey, I can potentially fill it in again. I'm not sure if that's a problem (since it might potentially lead to the same person filling in the survey multiple times and that potential alone could hurt the credibility of your research).
Also, I don't want to be a whiner, but some questions weren't entirely clear (to me, that is, so maybe it's just me). It wasn't clear whether the answer to question 17 had to be related to question 4. I've been playing games since my early childhood, but dedicated gaming only started from around the age of 18. Which should be the answer? And asking for the amount of hours spent on a currently played game in question 6 is a bit vague. First, what is currently? Second, the amount of hours during what period?
And I also have my doubts about the lack of distinction between watching game streams and watching e-sports in question 8. In my experience these are two completely different things. I watch a lot of streams, but I'm not interested in the competitive part of games, so I don't watch e-sports at all. In the context of your research it seems valuable to separate the two, since you're looking for other ways gamers benefit from playing games and e-sports are a perfect example of games being more than fun (and people watching e-sports might therefore also be interested in other things than having fun).
Anyway, not saying these things are done wrong, because I'm not a survey expert. Just pointing out some things I found notable. Research on video games is always welcome (other than the old games and violent behaviour research). Let us know about the results. :-)
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