Besides the headshot are there any other weakpoints in a fps?

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umbracascade

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#1 umbracascade
Member since 2006 • 539 Posts
Is there something like a lung shot, when the guy moves slower from lack of oxygen or something like a leg shot where they have to limp? Or maybe a hand/arm shot where their accuracy decreases?
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zeppelin_64

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#2 zeppelin_64
Member since 2006 • 3924 Posts
I have never come across a game like that, but I think it'd be cool.
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Funkyhamster

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#3 Funkyhamster
Member since 2005 • 17366 Posts
The problem with making location damage (and FPS health in general) more realistic (IMO) is that it goes into a sort of gameplay uncanny valley... I mean if you get shot in the hand in real life, you aren't going to be able to shoot at all (or at least that's what I think would be the case).
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viewtiful26

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#4 viewtiful26
Member since 2005 • 2842 Posts
Well, when you get shot anywhere in real life, it may prove difficult to focus hard enough to continue shooting and ignore the pain.
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DarCowAlways

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#5 DarCowAlways
Member since 2007 • 571 Posts
The tip of the fingernail on your fourth finger down on you right hand. :roll:
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VMan

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#6 VMan
Member since 2003 • 4940 Posts

Enemies weakpoints vary depending on the game design. But like has been already pointed out, making the effects of gunshots wounds too realistic could end up hurting gameplay, ESPECIALLY if the effects apply to you, the player. I mean if you get shot in your dominant arm (especially your hand), or your leg, you would no longer be able shoot or move effectively. If you get painful shots in both your legs, then you'd just have to lie on the ground and try to drag yourself with your arms. And I really like the point viewtiful26 made. The pain from the gunshot wound would likely damage your focus severely enough that the game controls just feel indefinitely "off" or sluggish, and that can end up not being fun.

This is a great example of where it would be wise to draw the line of realism in gameplay.

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Katanas

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#7 Katanas
Member since 2005 • 261 Posts

In the original Ghost Recon if you got shot in the leg your character would be limping and move much slower.

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halowpb

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#8 halowpb
Member since 2007 • 259 Posts
there is allways theballs shot were your character just falls to the ground
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jsmoke03

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#9 jsmoke03
Member since 2004 • 13719 Posts

Enemies weakpoints vary depending on the game design. But like has been already pointed out, making the effects of gunshots wounds too realistic could end up hurting gameplay, ESPECIALLY if the effects apply to you, the player. I mean if you get shot in your dominant arm (especially your hand), or your leg, you would no longer be able shoot or move effectively. If you get painful shots in both your legs, then you'd just have to lie on the ground and try to drag yourself with your arms. And I really like the point viewtiful26 made. The pain from the gunshot wound would likely damage your focus severely enough that the game controls just feel indefinitely "off" or sluggish, and that can end up not being fun.

This is a great example of where it would be wise to draw the line of realism in gameplay.

VMan

i think some developer should at least try it. it would force people to stop relying on luck and more on strategy

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kriptonzz

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#10 kriptonzz
Member since 2004 • 3637 Posts
Couldn't locust in the single player game of Gears get downed faster if they were shot in their knees or something? I remember reading about it...
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kilaan

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#11 kilaan
Member since 2003 • 845 Posts

I know Swat 4 did this. A headshot would kill you instantly while a leg shot would slow you down. There is also the arm shot wich would GREATLY affect your aim. The only issue I had with this was the leg shot. You get shot in the leg in the first minute of the mission and the rest of the game you are moving at half speed for the next 15 minutes.

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deactivated-586249e1b64ba

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#12 deactivated-586249e1b64ba
Member since 2004 • 7629 Posts

Enemies weakpoints vary depending on the game design. But like has been already pointed out, making the effects of gunshots wounds too realistic could end up hurting gameplay, ESPECIALLY if the effects apply to you, the player. I mean if you get shot in your dominant arm (especially your hand), or your leg, you would no longer be able shoot or move effectively. If you get painful shots in both your legs, then you'd just have to lie on the ground and try to drag yourself with your arms. And I really like the point viewtiful26 made. The pain from the gunshot wound would likely damage your focus severely enough that the game controls just feel indefinitely "off" or sluggish, and that can end up not being fun.

This is a great example of where it would be wise to draw the line of realism in gameplay.

VMan

Deus Ex drew the line just before limb amputation and that worked quite well.

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deactivated-57d773aa56272

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#13 deactivated-57d773aa56272
Member since 2006 • 2292 Posts
I know in one game if you got shot in the legs you would move slower.
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dante_123456

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#14 dante_123456
Member since 2005 • 15011 Posts
i think they should implement that into FPS games, heart, and head shots=one hit kill, in the lungs=screen goes blurry for a few seconds, legs=you limp, which makes you slower, arms=aiming is slightly off. i think it would be a great idea :D