Best Battle system in an RPG!?

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DarkMarcel

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#1 DarkMarcel
Member since 2004 • 131 Posts

So.....basically whats the best rpg when it comes to battle systems?

Out of the many rpgs i've played...I put Golden Sun, Crono Trigger, and Tales of Symphonia at the top of my list. Does anyone know of any rpgs with better battle systems than those, please tell me. I'm eager to play them.

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wiouds

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#2 wiouds
Member since 2004 • 6233 Posts

I am happy with the Final Fantasy 9 system.

Final Fantasy 13 has a different set up than most.

There are no WRPG that i think have a good battle system but for the mass effect.

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UpInFlames

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#3 UpInFlames
Member since 2004 • 13301 Posts

I'd say King's Bounty series and Dragon Age. Very deep and highly tactical.

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DJChuy

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#4 DJChuy
Member since 2010 • 1851 Posts

Shin Megami Tensei: Nocturne. There's a lot of strategy involved including choosing the appropriate party members and skills. The Grandia series also have a pretty good battle system.

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DarkMarcel

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#5 DarkMarcel
Member since 2004 • 131 Posts

Ive heard Grandia had a good system, never seen it in action. And I've never play ffix. Perhaps I should download both games onto my ps3.

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nbessiner

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#7 nbessiner
Member since 2009 • 731 Posts

FFXII

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cropcircles

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#8 cropcircles
Member since 2010 • 309 Posts
FF12 FF13
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T_REX305

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#9 T_REX305
Member since 2010 • 11304 Posts

i really like Final Fantasy 13 battle system.

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The-Longshot

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#10 The-Longshot
Member since 2006 • 1321 Posts

Think that would mostly be a matter of opinion though it does make for good pointed discussion. I really like the turned based systems of FF7 and FFX, tho would have to say X is my favorite but i also enjoy the systems in Star Ocean Sands of Time and Phantasy Star Universe for 360. Haven't seen a revolutionary system come out in a long time.

I've got my eye onThe Last Remnant and Resonance of Fate, as their systems have me intrigued. I haven't had a chance to get around to them yet but hope to soon.

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Daavpuke

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#11 Daavpuke
Member since 2009 • 13771 Posts
I liked the change of pace in FFXII even though it might not have been tweaked.
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Teekal

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#12 Teekal
Member since 2003 • 371 Posts

I always enjoy the battle system in the Tales games, but I think my favorite of the group is Tales of Vesperia.

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benleslie5

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#13 benleslie5  Moderator
Member since 2006 • 9196 Posts

Quite a few favourites-

  • Final Fantasy IX
  • Kingdom Hearts
  • Persona 4
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LoG-Sacrament

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#14 LoG-Sacrament
Member since 2006 • 20397 Posts
some of my favorites include fire emblem: radiant dawn and valkyria chronicles for sheer depth. they both work so smoothly and tell the player what they need to know too. its really aggrivating when im playing an srpg like ff tactics thats balanced more by not giving the player information (where they can move, what area of effect an attack will have, the real chance to hit an opponent, enemies require obscure equipment to beat, and that sort of thing) rather than strategy.
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masterja29

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#15 masterja29
Member since 2010 • 36 Posts
does demons souls count? gameplay is amazing in that game.
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DJ_Lae

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#16 DJ_Lae
Member since 2002 • 42748 Posts
In terms of MMORPG style combat systems, I love Guild Wars' interpretation. In many ways it resembles the big names in MMORPGs but with a couple of neat tweaks - one, you're limited to eight particular skills, which requires careful planning before embarking on a mission as you can't change them outside of a town. Two, you have two classes, which makes the combination of skills even more broad, and lets you couple ones that work well together. IE, a warrior using a ranger's poison weapon ability then spamming area of effect axe attacks to constantly poison all nearby enemies. So you balance what each skill does, the mana/adrenaline use, the recharge timers, and the types of enemies you'll be facing in order to arrange your setup. In some ways it almost resembles a card collecting battle game, only without the geekery. For more traditional games, I still love Fallout's battle system, which was refined to near perfection in Fallout Tactics (I won't argue the game did any of the non-combat Fallout stuff well because it didn't). You've got your hex grid, your action points, your cover, your weapon ranges, ammo spread, targeted shots, and a whole team to juggle as you moved through each level. In many ways it felt like Final Fantasy Tactics or other console SRPGs, only without the restrictions and extremely slow pace.
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RainbowRobot

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#17 RainbowRobot
Member since 2010 • 25 Posts
the mario & luigi rpgs becaue they were the first to add the player having to make motions for an attack rather than just sit and watch. also zelda TP had motion controls. This was aweseome for an action rpg.
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illmatic87

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#18 illmatic87
Member since 2008 • 17935 Posts

Valkyrie Profile 2 was just excellent. Tales of the Abyss comes right behind it.

In terms of WRPGs Guild Wars' system was great with the low cap and focusing on tinkering and preperation and with a flexible interface to back it up. Dragon Age was also good.

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quijeros

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#19 quijeros
Member since 2008 • 1728 Posts

I really enjoyed the battle systems in the more recent Tales games, specifically Tales of the Abyss and Tales of Vesperia. The fact that everything plays out in real time and that you can gather around with three of your friends to kick butt is highly appealing.

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Planeforger

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#20 Planeforger
Member since 2004 • 20048 Posts

I'd say King's Bounty series and Dragon Age. Very deep and highly tactical.

UpInFlames

King's Bounty is great, but would you really pick Dragon Age over something like Icewind Dale 2? Dragon Age's combat didn't seem to have half of the depth or variety that the Infinity Engine games had.

Anyway, I think the best (and most complete) system is Silent Storm's.
Imagine Fallout Tactics' or XCom's turn-based combat, but with...

  • a huge number of World War 2 weaponry (and more)
  • destructible environments (and thus fully-traversable - blow a hole in the floor and jump in, etc.), determined by the materials they're made of and the weapons you're using (some guns may shoot through walls without creating a big hole)
  • a complex aiming system (factoring in light, cover, distance, stance, height, etc) that allows you to sacrifice more action points for more accuracy
  • bullet richochets
  • noise (unseen enemies and allies may still be heard through walls - and shot through them, too)
  • turn interrupts
  • a variety of status ailments (deafness, bleeding, broken limbs, blindness, concussions, etc
  • the ability to run, stand, crouch, crawl, sneak and climb
  • ragdoll physics

...and probably a lot else that I'm forgetting. I'd be surprised (and impressed) if there's another game out there with a better system, although Frozen Synapse looks awesome too.

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Got_to_go

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#21 Got_to_go
Member since 2009 • 2036 Posts
Fallout 1 and 2's was interesting ever though it moved slow in combat involving groups. I loved how Persona 4 strategy and exploiting an enemy's weakness was much more important than grinding. Don't know if I could pick a favorite though.
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mrianhoward

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#22 mrianhoward
Member since 2009 • 90 Posts

I really liked Grandia 2's real time system. It was fun : ]

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Crimsader

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#23 Crimsader
Member since 2008 • 11672 Posts
I loved Risen's. You either hit him or not. No, resist, dodge if you are fast enough, parry if you are fast enough, all depends on skills. Not like WoW - you just press 1 and the hero automatically fights, leaving you only to cast spells.
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Kaim91

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#24 Kaim91
Member since 2010 • 967 Posts

FF13 is easily my favourite, but Shadow Hearts: Covenant is also brilliant.

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#25 King9999
Member since 2002 • 11837 Posts

My favourite battle system comes fromthe Valkyrie Profile series. If you're a fan of fighting games, you will appreciate the mechanics.

The Grandia games also have great combat systems. They take out all the guesswork that's common in most RPGs. I'm hoping a Grandia 4 gets made soon.

Here's an example of Valkyrie Profile 2's combat: http://www.youtube.com/watch?v=92yOepbMnHI&feature=related

And here's Grandia: http://www.youtube.com/watch?v=fP1z3DEiu9c&feature=related

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SteveTabernacle

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#26 SteveTabernacle
Member since 2010 • 2584 Posts

I really liked Grandia 2's real time system. It was fun : ]

mrianhoward
Proof that a great battle system can carry a game. I loved that game. Final Fantasy 13 is my favorite though, easily. It's absolutely superb. FF 10 also deserves a mention. Of the older turn based systems, it's version of the ATB system, with the added character swapping, was great.
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#27 frostybanana
Member since 2010 • 5523 Posts
Hmm, I liked a lot of the older systems. Of all of them, I probably had the most fun with FFVII. But Chrono Trigger had some badass gameplay too. I might've said FFVIII if it didn't turn out that once you mastered the Junctioning system, you could basically make your characters invincible about halfway through the game. Oh I also LOVED the battle system from Shadow Hearts. I don't know why, but the spinning wheel was just fun. I had a lot of d'oh! moments with it. Plus Yuri was completely unique to the other characters in battle and I thought that was pretty cool. Kind of like Ryu from Breath of Fire.
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UpInFlames

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#28 UpInFlames
Member since 2004 • 13301 Posts

[QUOTE="UpInFlames"]

I'd say King's Bounty series and Dragon Age. Very deep and highly tactical.

Planeforger

King's Bounty is great, but would you really pick Dragon Age over something like Icewind Dale 2? Dragon Age's combat didn't seem to have half of the depth or variety that the Infinity Engine games had.

Anyway, I think the best (and most complete) system is Silent Storm's.
Imagine Fallout Tactics' or XCom's turn-based combat, but with...

  • a huge number of World War 2 weaponry (and more)
  • destructible environments (and thus fully-traversable - blow a hole in the floor and jump in, etc.), determined by the materials they're made of and the weapons you're using (some guns may shoot through walls without creating a big hole)
  • a complex aiming system (factoring in light, cover, distance, stance, height, etc) that allows you to sacrifice more action points for more accuracy
  • bullet richochets
  • noise (unseen enemies and allies may still be heard through walls - and shot through them, too)
  • turn interrupts
  • a variety of status ailments (deafness, bleeding, broken limbs, blindness, concussions, etc
  • the ability to run, stand, crouch, crawl, sneak and climb
  • ragdoll physics

...and probably a lot else that I'm forgetting. I'd be surprised (and impressed) if there's another game out there with a better system, although Frozen Synapse looks awesome too.

I never played Icewind Dale II (I'm guilty of missing a lot of Black Isle RPG's). I really enjoyed Dragon Age's system, it's pretty deep yet accessible. It doesn't needlessly drown you in convoluted mechanics but allows you to focus on the combat and tactics without too much fiddling about.

I also never played Silent Storm, but wasn't that a Jagged Alliance-inspired turn-based strategy game?

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TheAxeMurderer

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#29 TheAxeMurderer
Member since 2007 • 201 Posts
Mass Effect 2.
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DarkMarcel

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#30 DarkMarcel
Member since 2004 • 131 Posts

Who woulda thunk this topic would creat 3 pages in 1 day, do continue...

By the way I'm currently playing FFVIII, I was just about to get rid of it because the story sucks so bad to me (IMO), but the combat system once i got th hang of it last night...great. I'm feelin it.

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wiouds

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#31 wiouds
Member since 2004 • 6233 Posts

Jsut as important to a RPG battle system is the richness of the enemies.

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eh-ut

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#32 eh-ut
Member since 2009 • 563 Posts
FF XII