Best Ever Game Mechanics?

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Murj

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#1 Murj
Member since 2008 • 4557 Posts

So I was playing FF8 yesterday and I was getting a tutorial from my girlfriend about how to use Junctions properly. For those of you who've played FF8, you should know what I'm talking about. For those who don't, let me give an example. Say you have 20 Fire Magics. You can junction those Fire Magics to your Elemental Atk so you can give extra fire damage with normal attacks. Even better, if you're facing a fire-type enemy and have Fire Magics junctioned to your Elemental Defence, then you can reduce the damage you take from those kind of attacks. Playing the game first time through I didn't really use the Junctioning but it does add a bucket load of customisation and combos to try out to get an amazing team.

Sorry for the long explanation but it was necessary lol. So out of all the games you've ever played, which games had the best game system or mechanics?

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Smug_Duckling

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#2 Smug_Duckling
Member since 2011 • 333 Posts
I thought the Skate series had the best game mechanics of any game I ever played.
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headRooom

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#3 headRooom
Member since 2011 • 45 Posts
Thief and Thief 2
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Murj

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#4 Murj
Member since 2008 • 4557 Posts

I thought the Skate series had the best game mechanics of any game I ever played.Smug_Duckling

I have to agree with you, the controls made the game intuitive and extremely fun.

Thief and Thief 2headRooom

Could you tell me what was in Thief & Thief 2 that made it so good? I've never heard of that series.

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WhiteKnight77

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#5 WhiteKnight77
Member since 2003 • 12605 Posts

If you consider character movement as a game mechanic, then what I have seen of the movement of characters in upcoming Ground Branch will be.

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inoperativeRS

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#6 inoperativeRS
Member since 2004 • 8844 Posts
The Penumbra series (and Amnesia) has some fantastic environmental interaction. Picking up, throwing, bending objects and so on is intuitive and the world is well designed to make use of that. Don't know if it's the 'best ever' mechanic but it's very neat.
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Maroxad

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#7 Maroxad
Member since 2007 • 25322 Posts

The game mechanics that give you a constant feeling of danger and fear in most roguelikes. They really make you think before you act.

Make sure you dont get surrounded, dont get shot down by archers, if you are too slow you will starve to death, floor breaks then you fall down into a pit of lava, traps, liberally drinking unidentified potions, eating something you shouldnt have been eating, not swimming with a full platemail on, ect.

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LustForSoul

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#8 LustForSoul
Member since 2011 • 6404 Posts
I'm not sure what you mean by game mechanics, but Skate 3 has a good one!
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Sagisu

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#9 Sagisu
Member since 2004 • 25 Posts

I played ff8 maybe 2-3 times. great story and mechanics. Tho it may seem flawed that you can hit final boss for a series of blows for 10.000 dmg each blow lol. If you lvl Squall up right.

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smchacko

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#10 smchacko
Member since 2008 • 344 Posts

just a few off the top of my head...

Mario RPG games like Mario & Luigi Superstar saga and Paper Mario 1000 year Door have some really fun timed action mechanics that break up the repetitiveness of turn based RPG gameplay.

the "recharging shield" mechanic in FPSs like Halo is pretty cool

the 3rd person morph ball gameplay from the Metroid Prime series is done really well

I also like VISOR mechanics in games like Metroid Prime and Batman Arkham Asylum, where your vision becomes thermal or X-RAY etc.

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branketra

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#11 branketra
Member since 2006 • 51726 Posts
Ninja Gaiden Black and Persia of Persia Warrior Within.
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ethanpaige

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#12 ethanpaige
Member since 2005 • 13100 Posts

Chrono Trigger, with the ability to choose between attacking alone, one at a time, or combining 2 or 3 attacks into one more powerful one, learning every combination, which attacks worked best on which kinds of enemies...

That game perfected turn based combat.

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TheOtherTheoG

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#13 TheOtherTheoG
Member since 2010 • 2287 Posts
Half-Life 2, with the use of physics and the gravity gun. That or the Portal gun.