Heaven knows they've had enough time, but still, its good to know that the PS3 version of Bioshock is benefitting from all the time it has been spent unreleased. The improvement which really impresses me is the presence of AI, which makes Bioshock a completely different game from the X360 version (whose enemies tended to favor directly attacking until one of your died).
http://ps3.ign.com/articles/897/897091p1.html
What's more, Survivor mode cranks up the intelligence of the splicers to a completely new level. Instead of charging you mindlessly, we found that splicers made sure that they gave themselves every chance to survive incoming attacks. Splicers with guns dodged and leaned around cover, aiming and firing only when they were sure they had a shot. Those with melee weapons ran around, leaping back and forth at us when it seemed as though they could cause the most damage. While we managed to eventually smash, electrocute and shoot our way through the early Welcome to Rapture section into the Medical Pavilion, we did find ourselves constantly repeating the three words from the difficulty level found on the main menu screen: Every Bullet Counts.
I had the X360 version of Bioshock (paid an extra ten bucks so a store would break the release date) and was enjoying it up until my brother's defective X360 burned a ring into the disk which rendered it unreadable (I get angry every time I recall MS's customer service informing me that they only replaced first party games).
This year is seeing an embarrassment of riches, so I don't know if I'll pick up Bioshock PS3 on day 1 (LBP, Gears 2, Resistance 2 and Motorstorm 2 will all be on the shelves before Bioshock), but given that its improved on the sole weakness of a game I really enjoyed, I'll get it sooner or later.
IGN also talked about how the graphics had been improved, which is impressive given the graphical quality of Bioshock X360, though I confess I have no idea what 'pro-pixel leatherization diffusion' is.
Although it was still an early build of the game, the title looks fantastic. The water effects look much slicker, as do many of the environments as they are slowly submerged in water. It's quite obvious that 2K is taking full advantage of the PS3's Blu-ray discs to pack in cleaner high resolution textures for every facet of the game; while we didn't see any pro-pixel leatherization diffusion within our early sections of the title, we wouldn't be surprised if it makes an appearance in the later stages, such as Arcadia or Fort Frolic. 2K has also taken the time to add in some subtle touches, such as informative elements during load screens. While these loads don't take a lot of time on the PS3, players will be able to switch between slides that feature Rapture advertisements, gameplay hints or tips, and quotes from notable gameplay figures.
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