I personally think the reviews are putting lofty expectations for Mistwalker and Blue Dragon.
Honestly, was Dragon Quest VIII any different? I loved DQVIII, but I think that love was mostly because we all know that the DQ series is so revered in Japan. But to be honest, DQVIII was very boring and tedious. The story wasn't too ground-breaking either, the combat was extremely tradtional to the bone, and the character designs...well, looked like all the other DQ games! It was a very straight forward, but well made RPG. I think just knowing that the DQ series is sohuge in Japan may have softened the hearts of the reviewers. I could be wrong butall I'm inferring is that maybe reviewers are placing too much or expecting too much from Blue Dragon...for example, saying things like "from the creators of Chrono Trigger," or "developed by an all-star cast" will only hurt it more.
I think Blue Dragon should be reviewed for what it is really trying to accomplish...it's basically, Microsoft'sversion of Dragon Quest to reach out to the Japanese market. AndI think from that view,Mistwalker acheivedwhat they wanted to do as a game...the 360 sales is another matter altogether.
ASK_Story
To not have loafty expectation from them, I'd say would've been disrespectful towards what they have accomplished.
They have built reputation of being great (although I do think Sakaguchi is overrated as game designer)
As for Dragon Quest, it is different story. Dragon Quest VIII has huge shoes to filll and specific desire from very narrow-minded fans. Even improving graphics would've been something they would've been horrified at, which Dragon Quest VIII did. It was extremely carefully design to keep all that traditional feeling and because they went ahead and improved graphics vastly, they had to reduce their skill up options and others into much more old school design than more recent Dragon Quest games.
Overall, it satisfied the fans desire and need. The random encounters, the world map, the pacing, etc. It was perfectly followed the tradition while having the visuals of current time but at the same time the visual feeling of the game was kept in very traditional manner so one look, you will know it is Dragon Quest.
As for story, it certainly wasn't epic or very interesting storyline, but the beauty of the story was that it was making fun of traditional RPGs. The unreasonable turn of events that just keep giving you extra quests etc. It is bit annoying if you can't appreciate the old school feeling but if you do know about traditional RPGs, you can't help but to find it funny how things constantly turns out.
Blue Dragon on the other hand, is original work. Making a traditional game is good, but that doesn't mean flaws should be overlooked. Sakaguchi never really had problems with pacing of the game before. I remember from the moment the game started, his games usually kept me interested. Blue Dragon immediately gets hit hard with pacing which is unusual from Sakaguchi games. Also the reviewer talked about frequent slow downs of the game. For current gen game that doesn't really push the game graphically, I'd say it is big flaw the game doesn't run smoothly. Also with Nobuo as composer, lacking number of music score is really unexpected.
Also the game gives you childish dialogue (which can be understandable because the game does look like it is meant for children) and poor story kills what makes RPG great. Dragon Quest VIII story wasn't excellent or anything but it had purpose of giving us that kind of storyline. In a way it was parody of it's own series which is why the story was in my opinion very well done. Dragon Quest VII didn't have great storyline and reviewers didn't take long to slam it down with mediocre rating. I don't see why Blue Dragon should be spared from lack of solid storyline.
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