When scoping in with a sniper, do you like having the breathing system (Like in CoD/MAG etc.) Or having no breathing system like in the battlefields?
This topic is locked from further discussion.
I guess i rather holding breath instead of just staying static like Army of two or Rainbow six, that makes it a bit more complicated yet it's more realistic, in GoW they balance this by making 1 shot rifles, while in CoD and Battlefield you can make several shots depending on the weapon.
Breathing all the way. No offense, but sniping in Battlefield is so steady it requires no skill to hit your mark.Black_Knight_00Even with the bullet drop, bolt action? unless you're camping with a sniper in a corner it can be extremely hard
Breathing all the way. No offense, but sniping in Battlefield is so steady it requires no skill to hit your mark.Black_Knight_00
:roll:
Except that in battlefield you have to take into account bullet drop and leading your target.
The sniper rifle bullet in COD apparently travels at the speed of light and ignores gravity.
[QUOTE="Black_Knight_00"]Breathing all the way. No offense, but sniping in Battlefield is so steady it requires no skill to hit your mark.Dire_Weasel
:roll:
Except that in battlefield you have to take into account bullet drop and leading your target.
The sniper rifle bullet in COD apparently travels at the speed of light and ignores gravity.
I agree that CoD sniping isn't very realistic. Yet, fact: a friend of mine can't hit anything in any game with breathing snipers, but in BFBC2 hardcore mode he's sniper only and believe me, he can't compensate any ballistic factor, he just aims and shoots at random and still hits the target. Also, I heard a lot of people complaining for how many snipers there are since they introduced hardcore in BF. There's gotta be a reason.In BC hardcore, there's no "spotting" ... so no big red triangle over the sniper's head, there's no kill cam, and I'm pretty sure every sniper shot is a one-hit kill in HC. It's a sniper's dream, and not something I'm really interested in.
well in real life if you're looking down a sniper scope can you not keep it steady? i don't know, because i've never even fired a real gun before, but i like it better to now have the sway.
Yeah but this thread is about steady aim sniping VS shaky-hold breath sniping and my point is: anyone can hit a target with steady sniping, while it takes some skill to compensate the shake and dose the breath. Whether it's a one hit kill or not is trivial.In BC hardcore, there's no "spotting" ... so no big red triangle over the sniper's head, there's no kill cam, and I'm pretty sure every sniper shot is a one-hit kill in HC. It's a sniper's dream, and not something I'm really interested in.
Dire_Weasel
well in real life if you're looking down a sniper scope can you not keep it steady? i don't know, because i've never even fired a real gun before, but i like it better to now have the sway.needled24-7Think about it. Hold a couple of yardsticks like a rifle and try to hold them still for a period of time. Now, imagine that for every millimeter they waiver, that means centimeters down-range. The farther the distance, the more shift with the same amount of movement. Unless the gun is supported, it's going to move some, especially with the chest rising and falling, pulling on the arms.
[QUOTE="needled24-7"]well in real life if you're looking down a sniper scope can you not keep it steady? i don't know, because i've never even fired a real gun before, but i like it better to now have the sway.muthsera666Think about it. Hold a couple of yardsticks like a rifle and try to hold them still for a period of time. Now, imagine that for every millimeter they waiver, that means centimeters down-range. The farther the distance, the more shift with the same amount of movement. Unless the gun is supported, it's going to move some, especially with the chest rising and falling, pulling on the arms. And also human hands naturally shake due to heartbeat and tension, and the rifle length and weight amplify this effect. You can try this with a pair of binoculars. Try holding them steady and focus on a far object.
[QUOTE="muthsera666"][QUOTE="needled24-7"]well in real life if you're looking down a sniper scope can you not keep it steady? i don't know, because i've never even fired a real gun before, but i like it better to now have the sway.Black_Knight_00Think about it. Hold a couple of yardsticks like a rifle and try to hold them still for a period of time. Now, imagine that for every millimeter they waiver, that means centimeters down-range. The farther the distance, the more shift with the same amount of movement. Unless the gun is supported, it's going to move some, especially with the chest rising and falling, pulling on the arms.And also human hands naturally shake due to heartbeat and tension, and the rifle length and weight amplify this effect. You can try this with a pair of binoculars. Try holding them steady and focus on a far object. Yep. Taking a life is the easy part; the hard part is holding the gun still. :P
[QUOTE="Black_Knight_00"]Breathing all the way. No offense, but sniping in Battlefield is so steady it requires no skill to hit your mark.Dire_Weasel
:roll:
Except that in battlefield you have to take into account bullet drop and leading your target.
The sniper rifle bullet in COD apparently travels at the speed of light and ignores gravity.
Agreed. The sniping and breathing in COD is meh. i'll take BF's bullet drop and travel time over it everyday of the week.
optimally i would love all 3 (breathing, bullet drop, travel time)
[QUOTE="Dire_Weasel"]Yeah but this thread is about steady aim sniping VS shaky-hold breath sniping and my point is: anyone can hit a target with steady sniping, while it takes some skill to compensate the shake and dose the breath. Whether it's a one hit kill or not is trivial.In BC hardcore, there's no "spotting" ... so no big red triangle over the sniper's head, there's no kill cam, and I'm pretty sure every sniper shot is a one-hit kill in HC. It's a sniper's dream, and not something I'm really interested in.
Black_Knight_00
You were the one who started talking about ohk's in bc2 hardcore mode. Yes in hc you can just shoot someone in the leg and kill them but not in the 'normal' game everyone plays. If you had actually played the game you would have known that in bc2 you don't just run your crosshairs over a far away target and pull the trigger, you apparently have no idea how precise your bullet drop must be. Believe me if you try shooting someone standing still in bc2 for the first time you will miss 5 times before that headshot. Not to mention a moving target where you have to take bullet travel into account.
Yeah but this thread is about steady aim sniping VS shaky-hold breath sniping and my point is: anyone can hit a target with steady sniping, while it takes some skill to compensate the shake and dose the breath. Whether it's a one hit kill or not is trivial.[QUOTE="Black_Knight_00"][QUOTE="Dire_Weasel"]
In BC hardcore, there's no "spotting" ... so no big red triangle over the sniper's head, there's no kill cam, and I'm pretty sure every sniper shot is a one-hit kill in HC. It's a sniper's dream, and not something I'm really interested in.
PetJel
You were the one who started talking about ohk's in bc2 hardcore mode. Yes in hc you can just shoot someone in the leg and kill them but not in the 'normal' game everyone plays. If you had actually played the game you would have known that in bc2 you don't just run your crosshairs over a far away target and pull the trigger, you apparently have no idea how precise your bullet drop must be. Believe me if you try shooting someone standing still in bc2 for the first time you will miss 5 times before that headshot. Not to mention a moving target where you have to take bullet travel into account.
No, it wasn't me who brought up one hit kills. I only mentioned hardcore mode because that's what got my machinegun-toting friend into sniping. Also, I admit I only played the BC2 demo, but hitting the target was never a problem at any distance. The problem was dealing any damage, since you need a headshot to kill a full health enemy, although, again, that's not the point, since we are talking about hitting the target.[QUOTE="PetJel"][QUOTE="Black_Knight_00"] Yeah but this thread is about steady aim sniping VS shaky-hold breath sniping and my point is: anyone can hit a target with steady sniping, while it takes some skill to compensate the shake and dose the breath. Whether it's a one hit kill or not is trivial.Black_Knight_00
You were the one who started talking about ohk's in bc2 hardcore mode. Yes in hc you can just shoot someone in the leg and kill them but not in the 'normal' game everyone plays. If you had actually played the game you would have known that in bc2 you don't just run your crosshairs over a far away target and pull the trigger, you apparently have no idea how precise your bullet drop must be. Believe me if you try shooting someone standing still in bc2 for the first time you will miss 5 times before that headshot. Not to mention a moving target where you have to take bullet travel into account.
No, it wasn't me who brought up one hit kills. I only mentioned hardcore mode because that's what got my machinegun-toting friend into sniping. Also, I admit I only played the BC2 demo, but hitting the target was never a problem at any distance. The problem was dealing any damage, since you need a headshot to kill a full health enemy, although, again, that's not the point, since we are talking about hitting the target. The head IS the target, always. and in bc2 it can be pretty hard to hit it even without breathing shake.[QUOTE="Black_Knight_00"][QUOTE="PetJel"]No, it wasn't me who brought up one hit kills. I only mentioned hardcore mode because that's what got my machinegun-toting friend into sniping. Also, I admit I only played the BC2 demo, but hitting the target was never a problem at any distance. The problem was dealing any damage, since you need a headshot to kill a full health enemy, although, again, that's not the point, since we are talking about hitting the target. The head IS the target, always. and in bc2 it can be pretty hard to hit it even without breathing shake. Well, I don't want to compare games to reality, but a real life sniper never goes for the head on a moving target. Why go for the small target when a shot to the torso is usually lethal? Why force players to go for a headshot when making a shaky aim would make things more balanced?You were the one who started talking about ohk's in bc2 hardcore mode. Yes in hc you can just shoot someone in the leg and kill them but not in the 'normal' game everyone plays. If you had actually played the game you would have known that in bc2 you don't just run your crosshairs over a far away target and pull the trigger, you apparently have no idea how precise your bullet drop must be. Believe me if you try shooting someone standing still in bc2 for the first time you will miss 5 times before that headshot. Not to mention a moving target where you have to take bullet travel into account.
PetJel
The head IS the target, always. and in bc2 it can be pretty hard to hit it even without breathing shake.PetJelNot for a true sniper. The head is only the target in movies and video games.
It depends how its implemented in various games. COD does a good job with the breathing system, otherwise it would be far too easy getting kills ;)
Considering most games take a very loose definition of "realistic" and I'm fine with that, I don't care if the system will make it closer to real life. It depends on whether or not it fits in with the game as a whole. If the game is meant to be fast and furious, then I don't think it works. If the game is after a slower, more immersive feel then I think it works well. Slapping random things into a game for the sake of realism is a pretty silly reason if you ask me.
I don't mind neither one them, I do like it when games give you the option of holding your breath to get a clear shot though.When scoping in with a sniper, do you like having the breathing system (Like in CoD/MAG etc.) Or having no breathing system like in the battlefields?
Wakanoid
Please Log In to post.
Log in to comment