I don't know what it is about gamers but for whatever reason we've gotta be the biggest bunch of suckers in the entertainment biz. We are a customer base that loves to be ripped off.
First the DLC and microtransactions thing happened and people were warned that it could easily become abusive if consumers rewarded that kind of behavior and what did we do? Rewarded that kind of behavior, of course. Then came freemium, a rip-off scheme of monumental proportions that has the disgusting characteristic of making much of its money from the most vulnerable of people. Now it's possible to spend hundreds or even thousands of dollars playing a single game. That's also been successful.
So I guess that selling content before it actually even exists is just a natural evolution of things and so far it's looking like that is going to be a smashing success for gaming execs as well. This latest development is very concerning because it enables companies to be less concerned about quality than they've ever been. After all, you've already payed for it regardless of what the final product turns out to be.
Look at Activision, once they realized that millions of copies of Destiny had been sold before the game was even complete they ordered Bungie to cut out much of its content to be sold later as DLC. If it happened in that case rewarding those sorts of practices will cause it to happen over and over again with other games in the future. But history has a way of repeating itself and it's looking to me like gamers are poised to get behind this latest brand of anti-consumer behavior.
Simply complaining changes nothing, what you do with your dollars is what matters and this one is so damned easy: Do not purchase gaming content in advance.
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