After reading Jeff's blog entry and giving it some thought, I personally felt that the technical scoring system that they had set up ultimately was counterproductive, and somewhat needlessly convoluted of a concept, simply because it's getting harder and harder to accurate classify what standards one could used to rate each of the catagories, in addition to how the weighting of catagories wouldn't make full sense across all genres and platforms.
I know I had real difficulties working with the technical system when trying to rate Killer7 when I was doing my reader review, because the weighting of the system made rating the game difficult to do for me given how I was viewing the game, and how I wanted the reivew to pan out. Ultimately, I simply rated sections of the score to make the final overall score match what my review was saying overall.
Great point, I've had that difficulty as well and had to give points to an aspect that I really didn't feel deserved it, only to get the corresponding number score. But that aspect is not flawed enough (and has the ability to berevised) so that it would be more consistent.
It's almost like in order for the older system to really work, IMHO, one would have to have different catagory sets for different genres, with different scale weights across catagories for different genres, which would only make things more convoluted and difficult to manage, when at the end of the day, the numeral score really shouldn't be the focal point of a review...the actual written review should be, which seems to be part of the point here with the change from what I see.
I can see how the component (and numerical) scores are hard to determine. What do you use to compare one score to another? What game sets the bar that the CS scores comes from, and what specific genres set different standards for each said game? But if that's so, then how are .5 differences justified at all, and given preference over what is now there? Is it there to lessen the need for the reviewer to explain the small differences in the scores? Then they should creat a .2 difference, not half a point.....that is a bit extreme IMO.
I also agree the numerical scores shouldn't be the focal point.....but the answer shouldn't be to try to implement a much more simplistic number rating system as opposed to one that generally functions adequately. There should either be numerical scoring system that tries to be as precise in it's critique of a game as possible, or none at all. First they're going to remove the CS that make up the main score, and then on top of that they're going to make it in .5 increments? That makes absolutely no sense to me. How would we all feel if they only used whole numbers for reviews? Once this revision happens, we will be halfway there.
While moving to a .5 scale and such might reduce uniqueness between game's scores and such, the premise behind the reviews, as well as the rationales for moving away from the technical scale system make this move a lot better overall, IMHO. Just because the technical scale made GS 'unique' doesn't mean it was inherently better as an approach, and while there is no perfect scoring system, I feel that this one will allow review scores to reflect reviews more accurately, and help remove issues regarding the desparities in focus and importance between different genres.
Not inherently better, but surely better than what is proposed. It will never be perfect, but should not be overly simplifed whilst striving to be so. About the underlined: review scores will be grouped together, and as I see it in no way will reflect the varied opinions found in the review text, but will serve to do the exact opposite. Such a regimented scoring system will stand in stark contrast to the reviewer's opinions and will only serve to confuse the reader more.
I would either keep the .1 scoring system and modify how the CS affect the overall score, change it to .2 increments, or get rid of the numerical scoring altogether. Considering Greg's statement that the industry has changed to include a wider variety of genres and games makes me think that the system proposed to succeed the current one would be the one in desperate need of an overhaul. The industry has grown and gotten more complex and varied, sure, which necessitates a more detailed review system, not a more simplistic one.
Log in to comment