CliffyB Thinks Used Games Are Bad, Sony is "Playing Us

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ThaneKrios28

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#1 ThaneKrios28
Member since 2013 • 1551 Posts

buhahahahaha what an idiot

 

 

 

http://www.escapistmagazine.com/news/view/124957-CliffyB-Thinks-Used-Games-Are-Bad-Sony-is-Playing-Us

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alexwatchtower

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#2 alexwatchtower
Member since 2010 • 1561 Posts

So does Yakuza developer Toshihiro Nagoshi.

Yakuza series developer Toshihiro Nagoshi was among the crowds at E3 2013 and witnessed most of the same things we did, but his opinions about the two big consoles have proven to be quite the opposite of the public opinion. He thinks Sony is making it tougher on the used games market, while Microsoft is making it easier for developers dealing with pirating issues.

Toshihiro Nagoshi has a point. He stated, To be honest, with the rising cost of making games, Microsofts strategy is something that developers will be happy about.


Read more at http://www.inquisitr.com/700535/xbox-one-playstation-4-yakuza-developer-offers-his-opinion/#fc1XzmqCCI1ZlBRf.99 


Those idiots...MS moneyhatted all of them.

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ThaneKrios28

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#3 ThaneKrios28
Member since 2013 • 1551 Posts

So does Yakuza developer Toshihiro Nagoshi.

Yakuza series developer Toshihiro Nagoshi was among the crowds at E3 2013 and witnessed most of the same things we did, but his opinions about the two big consoles have proven to be quite the opposite of the public opinion. He thinks Sony is making it tougher on the used games market, while Microsoft is making it easier for developers dealing with pirating issues.

Toshihiro Nagoshi has a point. He stated, To be honest, with the rising cost of making games, Microsofts strategy is something that developers will be happy about.


Read more at http://www.inquisitr.com/700535/xbox-one-playstation-4-yakuza-developer-offers-his-opinion/#fc1XzmqCCI1ZlBRf.99 alexwatchtower

yea i dont think he or cliffy are struggling at all honestly
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IndianaPwns39

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#4 IndianaPwns39
Member since 2008 • 5037 Posts

In a way, Cliffy is right. The used market is tough on publishers who produce these really expensive games, as production costs have gone up.

I don't necessarily understand why the costs have to be that high, however. To me, it mostly seems like greed. Now, I could be wrong of course and I'm sure there's some inside technicality I'm unaware of but it seems like mostly BS to me.

If I look at Dead Space, which was a very successful game that was also of high quality, and then see that Dead Space 3 needs to sell at least 5 million copies to reach production costs, well... why did Dead Space 3 cost so much more to make when DS1 was arguably better, and made for less? Why did the production cost increase? Couldn't they have made DS3 with the same funds? It didn't have to have a bigger budget, just a talented team.

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Pedro

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#5 Pedro
Member since 2002 • 73841 Posts

Developers and publishers are mis managing their funds. Its that simple. The over spending is at an all time high.

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alexwatchtower

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#6 alexwatchtower
Member since 2010 • 1561 Posts

Developers and publishers are mis managing their funds. Its that simple. The over spending is at an all time high.

Pedro

 

I remember those kind of arguments from Nintendo fans when Nintendo decided to go cartridge and developers didn't think it was viable anymore and too expensive compared to CD's. What happened when Nintendo went cartridge and Sony went CD? Sony dominated the industry as a new comer and allowed for games like FF7 which otherwise wouldn't have been possible which was really cheap for developers because they chose to go the route of "the medium of the future".

I wonder what the medium of the future for video games is now...sure as heck ain't Blu-Ray. That's the past and present.

Please developers. They please your gamers.

DUH!

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LoG-Sacrament

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#7 LoG-Sacrament
Member since 2006 • 20397 Posts

well, i kind of agree with him that blockbuster games are going to have issues dealing with both increasing design/marketing budgets and used games. i don't think the whole package deal of "buy in, get a game" for blockbusters is going anywhere. however, it seems like we can support fewer and fewer of them and we may end up with only a couple each year that are increasingly homogenized.

still, i don't think the solution is to take it out on gamers and crush any passion we might have for the medium. publishers have to be smarter with their budgets. they have to be a lot more careful before deciding that they think they have a top of the year seller on their hands. there's nothing wrong with saying that a project will probably "only" be among the top 20-30 games of the year and adjusting the budget accordingly.

on top of that, i don't see the microtransaction model as inherently bad. it can definitely be misused, but it works for some games and it can make them more viable.

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Pedro

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#8 Pedro
Member since 2002 • 73841 Posts

[QUOTE="Pedro"]

Developers and publishers are mis managing their funds. Its that simple. The over spending is at an all time high.

alexwatchtower

 

I remember those kind of arguments from Nintendo fans when Nintendo decided to go cartridge and developers didn't think it was viable anymore and too expensive compared to CD's. What happened when Nintendo went cartridge and Sony went CD? Sony dominated the industry as a new comer and allowed for games like FF7 which otherwise wouldn't have been possible which was really cheap for developers because they chose to go the route of "the medium of the future".

I wonder what the medium of the future for video games is now...sure as heck ain't Blu-Ray. That's the past and present.

Please developers. They please your gamers.

DUH!

I know somewhere within that carefully constructed sequence of text, there is a point being made but I just don't see it. :(

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alexwatchtower

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#9 alexwatchtower
Member since 2010 • 1561 Posts

[QUOTE="alexwatchtower"]

[QUOTE="Pedro"]

Developers and publishers are mis managing their funds. Its that simple. The over spending is at an all time high.

Pedro

 

I remember those kind of arguments from Nintendo fans when Nintendo decided to go cartridge and developers didn't think it was viable anymore and too expensive compared to CD's. What happened when Nintendo went cartridge and Sony went CD? Sony dominated the industry as a new comer and allowed for games like FF7 which otherwise wouldn't have been possible which was really cheap for developers because they chose to go the route of "the medium of the future".

I wonder what the medium of the future for video games is now...sure as heck ain't Blu-Ray. That's the past and present.

Please developers. They please your gamers.

DUH!

I know somewhere within that carefully constructed sequence of text, there is a point being made but I just don't see it. :(

Well that's nothing new when it comes to you Pedro. When do you ever see it? :D

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Pedro

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#10 Pedro
Member since 2002 • 73841 Posts

Well that's nothing new when it comes to you Pedro. When do you ever see it? :D

alexwatchtower

Don't blame me for your generally incoherent babble. :D But I honestly don't get the point you are trying to make and I know you are trying to make one.

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wiouds

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#11 wiouds
Member since 2004 • 6233 Posts

The problem is that gamers have higher standers while refusing to pay more. Given that the number of games sold is not raise to match the increase in cost. I do not think that getting rid of use game sales will increase the sales numbers as much as something it would.

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longtimelurker0

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#12 longtimelurker0
Member since 2013 • 190 Posts

cliffy b is the same person who could not see the difference between EA's "pay to get items to help beat the game (deadspace 2) program" and valve's user created items that you can sell and also make money off of as well.

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Ish_basic

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#13 Ish_basic
Member since 2002 • 5051 Posts

[QUOTE="Pedro"]

Developers and publishers are mis managing their funds. Its that simple. The over spending is at an all time high.

alexwatchtower

I remember those kind of arguments from Nintendo fans when Nintendo decided to go cartridge and developers didn't think it was viable anymore and too expensive compared to CD's. What happened when Nintendo went cartridge and Sony went CD? Sony dominated the industry as a new comer and allowed for games like FF7 which otherwise wouldn't have been possible which was really cheap for developers because they chose to go the route of "the medium of the future".

I wonder what the medium of the future for video games is now...sure as heck ain't Blu-Ray. That's the past and present.

Please developers. They please your gamers.

DUH!

Let's say you are one of those publishers looking toward the future, and you want to publish only through digitial distribution. Well according to one dev "Microsoft requires you to have a publisher. They have no digital distribution strategy and they require you to pay $10,000, or whatever it is, for updates... Sony lets you self-publish and they don't make you pay for updates" We've also heard from Lorne Lanning and the possibility of his Odd World remake becoming exclusive to PS4 because of X1's shoddy digital strategy. ... So my question to you is what are you trying to get at here? Sony seems to be pleasing those devs out there that want "the medium of the future."

Sony's policy on hard copy is decidely consumer friendly, but I haven't seen anything from Sony stopping devs from making their games for digital release only, and it certainly sounds like their policy on doing so is more friendly than MS's.

And you can please developers all you want. But piss off your consumers so nobody buys your console and those developers are just gonna LOL all the way to bankruptcy. It really is a two way street.

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alexwatchtower

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#14 alexwatchtower
Member since 2010 • 1561 Posts

[QUOTE="alexwatchtower"]

[QUOTE="Pedro"]

Developers and publishers are mis managing their funds. Its that simple. The over spending is at an all time high.

Ish_basic

 

I remember those kind of arguments from Nintendo fans when Nintendo decided to go cartridge and developers didn't think it was viable anymore and too expensive compared to CD's. What happened when Nintendo went cartridge and Sony went CD? Sony dominated the industry as a new comer and allowed for games like FF7 which otherwise wouldn't have been possible which was really cheap for developers because they chose to go the route of "the medium of the future".

I wonder what the medium of the future for video games is now...sure as heck ain't Blu-Ray. That's the past and present.

Please developers. They please your gamers.

DUH!

 

Let's say you are one of those publishers looking toward the future, and you want to publish only through digitial distribution. Well according to one dev "Microsoft requires you to have a publisher. They have no digital distribution strategy and they require you to pay $10,000, or whatever it is, for updates... Sony lets you self-publish and they don't make you pay for updates" We've also heard from Lorne Lanning and the possibility of his Odd World remake becoming exclusive to PS4 because of X1's shoddy digital strategy. ... So my question to you is what are you trying to get at here? Sony seems to be pleasing those devs out there that want "the medium of the future."

Sony's policy on hard copy is decidely consumer friendly, but I haven't seen anything from Sony stopping devs from making their games for digital release only, and it certainly sounds like their policy on doing so is more friendly than MS's.

And you can please developers all you want. But piss off your consumers so nobody buys your console and those developers are just gonna LOL all the way to bankruptcy. It really is a two way street.

 

MS said they are open to self pusblishing. 

And that's where you will have the problem. Developers WILL want to go all digital. What's Sony's plan for that? For their consumers I mean. Nothing set in stone yet or any time soon.

Well Microsoft dropped some pretty sweet news for Xbox One customers regarding online game sharing which pretty much alieviates all my issues with not being able to rent or get cheap games. They're giving that and more, digitally, without any of the hassle of physical discs.

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ThaneKrios28

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#15 ThaneKrios28
Member since 2013 • 1551 Posts

[QUOTE="Ish_basic"]

[QUOTE="alexwatchtower"]

 

I remember those kind of arguments from Nintendo fans when Nintendo decided to go cartridge and developers didn't think it was viable anymore and too expensive compared to CD's. What happened when Nintendo went cartridge and Sony went CD? Sony dominated the industry as a new comer and allowed for games like FF7 which otherwise wouldn't have been possible which was really cheap for developers because they chose to go the route of "the medium of the future".

I wonder what the medium of the future for video games is now...sure as heck ain't Blu-Ray. That's the past and present.

Please developers. They please your gamers.

DUH!

alexwatchtower

 

Let's say you are one of those publishers looking toward the future, and you want to publish only through digitial distribution. Well according to one dev "Microsoft requires you to have a publisher. They have no digital distribution strategy and they require you to pay $10,000, or whatever it is, for updates... Sony lets you self-publish and they don't make you pay for updates" We've also heard from Lorne Lanning and the possibility of his Odd World remake becoming exclusive to PS4 because of X1's shoddy digital strategy. ... So my question to you is what are you trying to get at here? Sony seems to be pleasing those devs out there that want "the medium of the future."

Sony's policy on hard copy is decidely consumer friendly, but I haven't seen anything from Sony stopping devs from making their games for digital release only, and it certainly sounds like their policy on doing so is more friendly than MS's.

And you can please developers all you want. But piss off your consumers so nobody buys your console and those developers are just gonna LOL all the way to bankruptcy. It really is a two way street.

 

MS said they are open to self pusblishing. 

And that's where you will have the problem. Developers WILL want to go all digital. What's Sony's plan for that? For their consumers I mean. Nothing set in stone yet or any time soon.

Well Microsoft dropped some pretty sweet news for Xbox One customers regarding online game sharing which pretty much alieviates all my issues with not being able to rent or get cheap games. They're giving that and more, digitally, without any of the hassle of physical discs.

you cant take what ms says seriously. they are well known to be dicks to developers in regards to dlc and usually leak it to be anti season pass.
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Ish_basic

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#16 Ish_basic
Member since 2002 • 5051 Posts

MS said they are open to self pusblishing.

And that's where you will have the problem. Developers WILL want to go all digital. What's Sony's plan for that? For their consumers I mean. Nothing set in stone yet or any time soon.

Well Microsoft dropped some pretty sweet news for Xbox One customers regarding online game sharing which pretty much alieviates all my issues with not being able to rent or get cheap games. They're giving that and more, digitally, without any of the hassle of physical discs.

alexwatchtower

According to some of these devs talking at E3, MS is the one without the digital distribution plan.

But I don't know how you can be sure of anything with MS, considering all the backpeddling and spinning they've been doing the past couple days.

PSN has already seen game sharing, and Sony no doubt would be prepared to implement it if they're not already. What is baffling people about MS talking about sharing is that it doesn't seem to jive well with their DRM policy, not that such a sharing policy exists.

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Goyoshi12

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#17 Goyoshi12
Member since 2009 • 9687 Posts

Still has some good points. Remember the Tomb Raider reboot? Financially that game flopped hard. Probably wasn't because of used games though but it is true that developers are amping up production costs and value and as such need bigger sales. Getting rid of used games entirely is not the way to go but used games aren't as black and white as we would like them to be.

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Hakumen21

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#18 Hakumen21
Member since 2013 • 359 Posts

In a way, Cliffy is right. The used market is tough on publishers who produce these really expensive games, as production costs have gone up.

I don't necessarily understand why the costs have to be that high, however. To me, it mostly seems like greed. Now, I could be wrong of course and I'm sure there's some inside technicality I'm unaware of but it seems like mostly BS to me.

If I look at Dead Space, which was a very successful game that was also of high quality, and then see that Dead Space 3 needs to sell at least 5 million copies to reach production costs, well... why did Dead Space 3 cost so much more to make when DS1 was arguably better, and made for less? Why did the production cost increase? Couldn't they have made DS3 with the same funds? It didn't have to have a bigger budget, just a talented team.

IndianaPwns39
who the f*ck cares about the publishers if you are not a publisher yourself? THis makes 0 sense. I dont buy a games console so I can wonder about how much money theyre making.
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#19 El_Zo1212o
Member since 2009 • 6057 Posts
He has a point that Sony could be holding the other shoe, just waiting to drop it. If it turns out like others have suggested and their anti DRM stance is only for first party games, the when the other shoe falls, it'l land with one hell of a bang.
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alexwatchtower

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#20 alexwatchtower
Member since 2010 • 1561 Posts

[QUOTE="alexwatchtower"]

 

MS said they are open to self pusblishing.

And that's where you will have the problem. Developers WILL want to go all digital. What's Sony's plan for that? For their consumers I mean. Nothing set in stone yet or any time soon.

Well Microsoft dropped some pretty sweet news for Xbox One customers regarding online game sharing which pretty much alieviates all my issues with not being able to rent or get cheap games. They're giving that and more, digitally, without any of the hassle of physical discs.

Ish_basic

According to some of these devs talking at E3, MS is the one without the digital distribution plan.

 

But I don't know how you can be sure of anything with MS, considering all the backpeddling and spinning they've been doing the past couple days.

PSN has already seen game sharing, and Sony no doubt would be prepared to implement it if they're not already. What is baffling people about MS talking about sharing is that it doesn't seem to jive well with their DRM policy, not that such a sharing policy exists.

Because now different heads are no longer saying different things. They seem to be on the same page. Three different sources, Mehdi, Phil Harrison and Xbox support ALL confirmed these sharing plan policies.

So then the obvious question becomes, how can Sony allow digital distribution and digital game sharing without DRM features? Without requiring gamers to go online?:D

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IndianaPwns39

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#21 IndianaPwns39
Member since 2008 • 5037 Posts

[QUOTE="IndianaPwns39"]

In a way, Cliffy is right. The used market is tough on publishers who produce these really expensive games, as production costs have gone up.

I don't necessarily understand why the costs have to be that high, however. To me, it mostly seems like greed. Now, I could be wrong of course and I'm sure there's some inside technicality I'm unaware of but it seems like mostly BS to me.

If I look at Dead Space, which was a very successful game that was also of high quality, and then see that Dead Space 3 needs to sell at least 5 million copies to reach production costs, well... why did Dead Space 3 cost so much more to make when DS1 was arguably better, and made for less? Why did the production cost increase? Couldn't they have made DS3 with the same funds? It didn't have to have a bigger budget, just a talented team.

Hakumen21

who the f*ck cares about the publishers if you are not a publisher yourself? THis makes 0 sense. I dont buy a games console so I can wonder about how much money theyre making.

It's a curiosity.

I'm not defending these publishers that make weird decisions, I simply want to know why it happens. 

But to say "who the f*ck cares about the publishers if you are not a publisher yourself" isn't the best outlook. There are many reasons to care. First, as a gamer, I care because I like to know if franchises I personally care about are doing well or not. I love Darksiders, for example, and when THQ went under I was very concerned with where the game is going. The franchise belongs to an unkown developer now, and that worries me. Yes, I still have Darksiders 1 and 2 to enjoy forever and I certainly will, but the future of the series is in question and it has everything to do with the publisher's demise.

Secondly, as someone who recently started to buy stocks I like to follow the financials of various companies to help make investment decisions. 

The enjoyment of gaming is my main priority, but there are plenty of reasons to care about publishers.

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#22 Black_Knight_00
Member since 2007 • 78 Posts
.
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Pedro

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#23 Pedro
Member since 2002 • 73841 Posts

Because now different heads are no longer saying different things. They seem to be on the same page. Three different sources, Mehdi, Phil Harrison and Xbox support ALL confirmed these sharing plan policies.

So then the obvious question becomes, how can Sony allow digital distribution and digital game sharing without DRM features? Without requiring gamers to go online?:D

alexwatchtower

They already have this feature. It has been mention so many times in multiple threads. Sony has allowed and facilitated game sharing. You are also conveniently missing the fact that folks are pissed at MS for having DRM for PHYSICAL DISCs. Your physical purchase of a game is LITERALLY USELESS on XboxOne because of DRM,the same does not apply for the PS4 and this huge difference is the reason for the uproar. Digital only content generally have DRM and all of your purchase on PSN has always been account locked. Again Sony has been doing this for quite sometime and would continue to just like MS with the major exception to disc purchases.

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#24 The_Last_Ride
Member since 2004 • 76371 Posts
The used market is not to blame, phones, androids, pads hell even pc have more games than ever and are giving console games a run for their money. Used games are not the freaking threat
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#25 El_Zo1212o
Member since 2009 • 6057 Posts
.Black_Knight_00
*whispers* Shut the f**k up... Beautiful!
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#26 GalvatronType_R
Member since 2003 • 3194 Posts
Cliff Bleszinski drives a Lambo. So please, save us from the poverty whining by people who drive overpriced Eurotrash cars.
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alexwatchtower

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#27 alexwatchtower
Member since 2010 • 1561 Posts

The used market is not to blame, phones, androids, pads hell even pc have more games than ever and are giving console games a run for their money. Used games are not the freaking threatThe_Last_Ride

Those have one thing in common. They're all digital.

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Black_Knight_00

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#28 Black_Knight_00
Member since 2007 • 78 Posts
[QUOTE="Black_Knight_00"].El_Zo1212o
*whispers* Shut the f**k up... Beautiful!

I never get tired of that video
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Goyoshi12

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#29 Goyoshi12
Member since 2009 • 9687 Posts

Cliff Bleszinski drives a Lambo.GalvatronType_R

What does the kind of car he drives have to do with anything?

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Gamefan1986

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#30 Gamefan1986
Member since 2005 • 1325 Posts

I used to like CliffyB but I'm starting to think he is a dumbass. He says that production and marketing costs are too high...well, who's fault is that? It sure as hell isn't the customer's fault. He says that it took a thousand people to make the last Assassin's Creed game, well why did it take that many people?

Resident Evil 6 had a staff of 600 people and didn't turn a profit even though it sold 6 million copies, it shouldn't take that many people to make a game when CD Projekt RED makes incredible games with a staff off 112 people.

Square didn't turn a profit on Tomb Raider even though it sold like 3.5 million copies it's first month, they were expecting 6 million. The new Tomb Raider sold more in it's first month then any other game in the series, so how in the hell could Square spend enough on it to need 6 million copies sold? How is it anyone else's fault except devs and pubs that costs are so high?

They say it's because we demand better and better graphics, which is bull because just about every generation since the NES the weakest system has sold the most, and I'm about as hardcore a gamer as someone can get and I play SNES games more often than today's games.

Cliffy pays himself a million dollars on all his games, how about taking some of that money and hiring better writers so someone gives a fvck about at least one  of the characters in his games. If not, Cliffy can go to fvcking hell.

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#31 Grieverr
Member since 2002 • 2835 Posts

[QUOTE="GalvatronType_R"]Cliff Bleszinski drives a Lambo.Goyoshi12

What does the kind of car he drives have to do with anything?

It's a little hard to sympathize with someone claiming poverty when they drive a car that costs more than some people's houses.

I'm not saying successful developers (and their employees) should not make lots of money. But don't complain about budgets if you can afford to pay your staff millions. Developers need to regulate themselves better.

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#32 Black_Knight_00
Member since 2007 • 78 Posts

[QUOTE="Goyoshi12"]

[QUOTE="GalvatronType_R"]Cliff Bleszinski drives a Lambo.Grieverr

What does the kind of car he drives have to do with anything?

It's a little hard to sympathize with someone claiming poverty when they drive a car that costs more than some people's houses.

I'm not saying successful developers (and their employees) should not make lots of money. But don't complain about budgets if you can afford to pay your staff millions. Developers need to regulate themselves better.

Cliffy wants a second Lambo, that's why he's saying all this.
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MirkoS77

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#33 MirkoS77
Member since 2011 • 17966 Posts

I think it's due for a waxing, Cliffy boy.  Sony is playing you?  Cry me a f*cking river, build a bridge, and get over it.

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Goyoshi12

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#34 Goyoshi12
Member since 2009 • 9687 Posts

[QUOTE="Goyoshi12"]

[QUOTE="GalvatronType_R"]Cliff Bleszinski drives a Lambo.Grieverr

What does the kind of car he drives have to do with anything?

It's a little hard to sympathize with someone claiming poverty when they drive a car that costs more than some people's houses.

I'm not saying successful developers (and their employees) should not make lots of money. But don't complain about budgets if you can afford to pay your staff millions. Developers need to regulate themselves better.

Well, fine, he's not the person who has to worry over it; doesn't mean he can't express it, does it?

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Enfamous_Mr_BHC

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#35 Enfamous_Mr_BHC
Member since 2013 • 177 Posts

I used to like CliffyB but I'm starting to think he is a dumbass. He says that production and marketing costs are too high...well, who's fault is that? It sure as hell isn't the customer's fault. He says that it took a thousand people to make the last Assassin's Creed game, well why did it take that many people?

Resident Evil 6 had a staff of 600 people and didn't turn a profit even though it sold 6 million copies, it shouldn't take that many people to make a game when CD Projekt RED makes incredible games with a staff off 112 people.

Square didn't turn a profit on Tomb Raider even though it sold like 3.5 million copies it's first month, they were expecting 6 million. The new Tomb Raider sold more in it's first month then any other game in the series, so how in the hell could Square spend enough on it to need 6 million copies sold? How is it anyone else's fault except devs and pubs that costs are so high?

They say it's because we demand better and better graphics, which is bull because just about every generation since the NES the weakest system has sold the most, and I'm about as hardcore a gamer as someone can get and I play SNES games more often than today's games.

Cliffy pays himself a million dollars on all his games, how about taking some of that money and hiring better writers so someone gives a fvck about at least one  of the characters in his games. If not, Cliffy can go to fvcking hell.

Gamefan1986
Man the more I read this post the more I was whispering to myself " Fuk Cliffy B I see that kat on the corner I'm going to fuk him up" lol.
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Goyoshi12

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#36 Goyoshi12
Member since 2009 • 9687 Posts

[QUOTE="Gamefan1986"]

I used to like CliffyB but I'm starting to think he is a dumbass. He says that production and marketing costs are too high...well, who's fault is that? It sure as hell isn't the customer's fault. He says that it took a thousand people to make the last Assassin's Creed game, well why did it take that many people?

Resident Evil 6 had a staff of 600 people and didn't turn a profit even though it sold 6 million copies, it shouldn't take that many people to make a game when CD Projekt RED makes incredible games with a staff off 112 people.

Square didn't turn a profit on Tomb Raider even though it sold like 3.5 million copies it's first month, they were expecting 6 million. The new Tomb Raider sold more in it's first month then any other game in the series, so how in the hell could Square spend enough on it to need 6 million copies sold? How is it anyone else's fault except devs and pubs that costs are so high?

They say it's because we demand better and better graphics, which is bull because just about every generation since the NES the weakest system has sold the most, and I'm about as hardcore a gamer as someone can get and I play SNES games more often than today's games.

Cliffy pays himself a million dollars on all his games, how about taking some of that money and hiring better writers so someone gives a fvck about at least one  of the characters in his games. If not, Cliffy can go to fvcking hell.

Enfamous_Mr_BHC

Man the more I read this post the more I was whispering to myself " Fuk Cliffy B I see that kat on the corner I'm going to fuk him up" lol.

If you say so.

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Bardock47

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#37 Bardock47
Member since 2008 • 5429 Posts

Its because they jack up production values to make it prettier, when realiscally its not needed. Some companies can afford it, ecspcially on bigger games. But if some games that didnt sell enough had good graphics instead of OMFGWTFBBQREALISTIC graphics it would be a lot cheaper. Pick an easier art style to make look good, or just pick a happy medium, not every game needs to break the bank.

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Randolph

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#38 Randolph
Member since 2002 • 10542 Posts
Well, Cliffy, if you made games that weren't really pretty, really short, and really shallow, people may trade them in less. Nintendo doesn't mind the used market, maybe you should learn from them?
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El_Zo1212o

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#39 El_Zo1212o
Member since 2009 • 6057 Posts

I used to like CliffyB but I'm starting to think he is a dumbass. He says that production and marketing costs are too high...well, who's fault is that? It sure as hell isn't the customer's fault. He says that it took a thousand people to make the last Assassin's Creed game, well why did it take that many people?

Resident Evil 6 had a staff of 600 people and didn't turn a profit even though it sold 6 million copies, it shouldn't take that many people to make a game when CD Projekt RED makes incredible games with a staff off 112 people.

Square didn't turn a profit on Tomb Raider even though it sold like 3.5 million copies it's first month, they were expecting 6 million. The new Tomb Raider sold more in it's first month then any other game in the series, so how in the hell could Square spend enough on it to need 6 million copies sold? How is it anyone else's fault except devs and pubs that costs are so high?

They say it's because we demand better and better graphics, which is bull because just about every generation since the NES the weakest system has sold the most, and I'm about as hardcore a gamer as someone can get and I play SNES games more often than today's games.

Cliffy pays himself a million dollars on all his games, how about taking some of that money and hiring better writers so someone gives a fvck about at least one  of the characters in his games. If not, Cliffy can go to fvcking hell.

Gamefan1986
Short answer: it takes that many people to produce that kind of quality in a year or less. Your used games are being taken away over yearly sequels.
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MrGeezer

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#40 MrGeezer
Member since 2002 • 59765 Posts
I'm just gonna be lazy and c&p what I typed on System Wars........ See, here's his problem. He's assuming that everyone has unlimited resources (which includes both time AND money) to spend on games. If we want to sum up the used game "problem", it's that "not enough new games are being sold." That's the problem. Relative to what was invested to make the games, not enough of the games are selling. There are two things wrong with the idea that the used game market is to blame for this: 1) Many gamers have limited income. Don't tell me I'm wrong, the PS3 sold like $hit early on in its lifetime largely because of the price tag. Many of the people buying used games are buying them because they're CHEAPER, many people selling used games do so because that gives them money to spend on MORE GAMES. And yes, I realize that Gamestop is a bad choice for this because they rip you off, but we can consider that a "convenience fee". In any case, the used game industry became big enough to be a "problem" because price is a really big f***ing issue for many people. Do people like Cliffy B honestly think that if used games were to go away that people would suddenly just buy everything new? Well, yeah, I guess they'd have to buy everything new. But their OVERALL SPENDING wouldn't skyrocket, they'd simply buy fewer games. How does that solve the problem of "our games aren't selling well enough?" 2) And it's not just about money. It's about time. Even if we decide that it's best to target the people who have the money to buy a $hitload of games at $60, we come up with another problem. At $60 per game, that adds up FAST. And the people who actually have the money to spend that much on games typically don't have the TIME to do so because they tend to be well-adjusted adults with jobs and families and responsibilities. You might be able to afford a gaming budget of a million dollars a year. But if that's the case, then you probably work your ass off and don't really have a lot of TIME to spend playing videogames. This has the same result: even if you can afford to buy everything new, then you're already buying as many games as you're willing to buy. Money isn't the limiting factor for those people, the limiting factor is TIME. Which means that they're still not going to suddenly up and buy more games. 3) Ultimately, this is about competition within the industry. If the industry doesn't have enough money coming in to survive, then that tells me that the industry is just too big and some companies just plain need to die off. Consumers have a set idea of how much time and money they're willing to put into gaming. Forcing restrictions on customers doesn't make customers shell out more time and money, it just makes consumers more selective about who gets their time and money. This dude should understand that very well, considering that he's one of the people who made it. Earlier this year, he made a comment about how developers are only worth what they can negotiate and that most developers simply are not worth what they think they are worth. He was absolutely 100% spot on with that comment, so it's mind boggling how he could be so wrong on the used game issue. This dude is a big name in the industry, most developers are not. This dude is driving ferarris, most developers are not. He's there partly because of luck (no one has total control over their lives) but he also got to that point because he f***ing earned it. He likely struggled and worked his ass off to reach the top in a highly competitive industry, while other developers fizzled out and died because "they weren't good enough." A message to Cliff: you got where you're at now because you climbed to the top of the hill, and there isn't enough room on that hill for everyone. That's the mindset that he needs to keep, because that's likely the mindset that got him where he is today. Most developers aren't worth what they think they deserve to make, and most GAMES aren't worth $60 new. No one's entitled to be successful just because they entered the race. This isn't kindergarten or the special olympics where everyone gets a medal for trying. You start thinking you're entitled to success because "boo hoo, making games is hard", then you're gonna suffer for it. EDIT: Actually, I just realized that I got the two "GOW" guys mixed up. The guy who made the "you aren't good enough" comment was David Jaffe, who worked on God, not Gears. Anyway, Cliffy B needs to listen to what Davie J said.
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MrGeezer

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#41 MrGeezer
Member since 2002 • 59765 Posts
And let me make this very clear...yes, making good video games is extremely f***ing hard. Yes, it is a hugely competitive industry and it is insanely hard to be successful. TOUGH F***ING COOKIES. This isn't supposed to be easy, this isn't supposed to be fun, this isn't supposed to be a walk in the park. This is your JOB. This also falls under the category of "art", and artistic fields are NOTORIOUS for being insanely competetive with most of the people in that field failing to achieve any kind of financial success. Stop crying and grow a pair. Most athletes aren't gonna make it to the major leagues, most actors aren't going to be movie stars, and most drug dealers aren't going to be earning much more than the equivalent of minimum wage at their trade. No one put a gun to their head and forced them to enter that kind of industry, but I'm a consumer with NOTHING invested and trying to force me to give them charity money just causes me to close my f***ing wallet. I don't want to hear any goddamn crying about how it's so hard to make consumers want to pay $60 for a new game. Yes it's hard, but no one forced these guys to take these jobs. The reality is that if I don't like, I don't buy. If that's running these businesses into the ground, then they're in the wrong f***ing business.
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Vari3ty

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#42 Vari3ty
Member since 2009 • 11111 Posts

Jim Sterling perfectly summed up my opinion about it. Adapt or die, AAA games be damned if that's the consequence. 

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ReddestSkies

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#43 ReddestSkies
Member since 2005 • 4087 Posts

Jim Sterling perfectly summed up my opinion about it. Adapt or die, AAA games be damned if that's the consequence. 

Vari3ty

This logic is funny. You want to be able to resell your games and buy used games because you think you save money that way. And you're ok if the overall effort put into games (thus, general quality) goes down in the process.

Basically, you don't care if developers make money as long as they keep making games, and you get the lowest prices possible. If that means worse games in general, so be it!

And I can't help but laugh at Jim Sterling's arguments on the matter. Publishers are an evil monopoly acting as a single entity to steal your hard-earned money. And they're evil.

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Shame-usBlackley

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#44 Shame-usBlackley
Member since 2002 • 18266 Posts

What other industries are immune from used markets?

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Shame-usBlackley

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#45 Shame-usBlackley
Member since 2002 • 18266 Posts

 

Further, what has Cliffy had to say about drawn out life cycles and bloated price points for hardware that prevent entire markets from buying consoles?

Or how about console makers including features that draw focus away from playing games? Where was Cliffy when consoles started focusing on movies, music, and all manner of other things that compete for the same time games do?

His statement seems extremely myopic.

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ReddestSkies

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#46 ReddestSkies
Member since 2005 • 4087 Posts

What other industries are immune from used markets?

Shame-usBlackley

I can't think of a single store in my area that sells used movies. If I walk into a movie-selling store and go to the cashier with 4 new copies of movies, the clerk doesn't tell me "hey, you'd save $20 if you bought them all used!". 

There are no dedicated music stores in my area. The stores that do sell music only sell new, and don't take trade-ins.

Major book stores here don't take trade-ins. I don't know about smaller ones because I don't frequent them. I was never told in my life "trade in 2 books and get a significant rebate on a new one!"

Video games and cars are the only industries I can think of that have stores dedicated to selling used products. And cars depreciate, while video games don't. My problem with used games isn't that they exist, it's that retailers make it their primary business. It is very similar to how retailers mostly sell pirated games in less developed countries.

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Shame-usBlackley

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#47 Shame-usBlackley
Member since 2002 • 18266 Posts

[QUOTE="Shame-usBlackley"]

What other industries are immune from used markets?

ReddestSkies

I can't think of a single store in my area that sells used movies. If I walk into a movie-selling store and go to the cashier with 4 new copies of movies, the clerk doesn't tell me "hey, you'd save $20 if you bought them all used!". 

There are no dedicated music stores in my area. The stores that do sell music only sell new, and don't take trade-ins.

Major book stores here don't take trade-ins. I don't know about smaller ones because I don't frequent them. I was never told in my life "trade in 2 books and get a significant rebate on a new one!"

Video games and cars are the only industries I can think of that have stores dedicated to selling used products. And cars depreciate, while video games don't. My problem with used games isn't that they exist, it's that retailers make it their primary business. It is very similar to how retailers mostly sell pirated games in less developed countries.

Netflix sells used movies. They have a keep it option, just like Gamefly. Hell, Gamestop sold movies as well, at one point. And then there's always Ebay and Amazon.

There are book resellers everywhere. In fact, I buy most of my scholastic texts used. And yes, my school's book store PROMOTES buying used. 

We have a used music chain here in Arizona that sells MOSTLY used music. It's called Zia Records. Then there are entertainment resellers like Bookman's or Stinkweed's. 

Further, all the items you mentioned above can be borrowed for free from most any public library, including games. 

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ReddestSkies

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#48 ReddestSkies
Member since 2005 • 4087 Posts

Netflix sells movies. Hell, Gamestop sold movies as well, last I checked. And then there's always Ebay and Amazon.

There are book resellers everywhere. In fact, I buy most of my scholastic texts used. 

We have a used music chain here in Arizona that sells ONLY used music. It's called Zia Records. 

Further, all the items you mentioned above can be borrowed for free from most any public library, including games. 

Shame-usBlackley

Like I said, I know that they're there. Books might be in worse shape than games, I'm not sure. Being an author seems to be particularly awful from an economic standpoint.

But there is such a thing as a library chain that only sells new books. Or a music chain that only sells new copies. I've never seen or heard of a video game store that doesn't literally live off used games. The retailers interests are in direct competition with the game makers interests, and that is the case for every single game retailer. That can't be healthy.

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Jackc8

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#49 Jackc8
Member since 2007 • 8515 Posts

I wonder if a lot of these additional costs aren't coming directly from the forced addition of online mutiplayer to every single game.  Something I personally despise.  Be ironic if the gaming industry put itself out of business because of something I didn't even want.  I dunno, they do as much market analysis and focus group testing as any other industry on the planet, yet they still make one financially disappointing game after another.  Maybe it's time to actually give developers creative control of the games they make, instead of having everything dictated by the non-gaming Masters of Business Administration in the corporate main office.

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IndianaPwns39

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#50 IndianaPwns39
Member since 2008 • 5037 Posts

[QUOTE="Vari3ty"]

Jim Sterling perfectly summed up my opinion about it. Adapt or die, AAA games be damned if that's the consequence. 

ReddestSkies

This logic is funny. You want to be able to resell your games and buy used games because you think you save money that way. And you're ok if the overall effort put into games (thus, general quality) goes down in the process.

Basically, you don't care if developers make money as long as they keep making games, and you get the lowest prices possible. If that means worse games in general, so be it!

And I can't help but laugh at Jim Sterling's arguments on the matter. Publishers are an evil monopoly acting as a single entity to steal your hard-earned money. And they're evil.

The idea that money=quality is nonsense and precisely the argument Sterling is making.

Metro: Last Light looks and plays just as good, if not better than other shooters on the market and it was made with a tiny fraction of the typical AAA budget.

Tomb Raider sold 3.8 million in a month and failed to meet expectations. Resident Evil 6 sold 6 million and also failed. This is ridiculous, and these companies simply fail to adapt. It isn't that they're evil, it's that they're stupid. Why did RE6 have so many people working on it when RE5 had less than half and it was wildly better? 

These overblown budgets are the results of poor management. Nothing more, nothing less.