I would like to see the spotlighted person's opinion respected and these interviews aren't meant to start a console war or game bashing, they are just views of a single person. Any suggestions on how to make this feature better or recommendations on someone you'd like to see interviewed can be Private Messaged to smerlus. Any comments about the interview or further questions can be posted in this topic. Enjoy the Spotlight.
The First Community Spotlight featuring Dvader654 can be found by clicking Nyeah.
The Second Community Spotlight featuring SophinaK can be found by clicking Nyeah.
Well after a few delays I'd like to welcome all of you to the third Gamespot Community Spotlight topic. So far we've seen a forum regular and a new mod so next I went with an ex-mod that is a forum regular, Shame-usBlackley who's been around these parts since 2002. We talk about the forefather of consoles, the death of gaming and the days when everyone was Kung Fu fighting, well at least him and a friend were. Without anymore to add, here's the interview.
smerlus: Ok today we'll start at the end...You've seen how these things go, is there any question you know I won't ask you but you wish I would?
Shame-usBlackley: Hmmmmm. Not really, but if I think of one, I'll let you know.
smerlus: Okay. I think that's a tough question that people usually don't think about so now we got that out of the way we'll come back to it later. You were a mod once correct?
Shame-usBlackley: This is true.
smerlus: So what happened?
Shame-usBlackley: You mean, what happened as in why I'm no longer a mod? Or what happened as in what was it like being a mod?
smerlus: how come you're no longer a mod?
Shame-usBlackley: I don't know precisely. What I do know is that I liked myself better a poster than I did as a mod. I admire moderators, but I've never been much of a role model. I'm far too prone to speak my mind, for starters, and that's just a huge no-no when it comes to moderating. I mean, you can't expect to be a moderator long when 90% of the time you're having trouble suppressing the urge to tell people what #$%^ they are.
Shame-usBlackley: I became less and less active as a mod, and during the Gerstmann incident, became almost entirely inactive as a poster. I was basically done with the site for a short while. There was never anything said between the admins and me. One day I was, and the next day.... no mas.
Shame-usBlackley: That was cool, though, because I couldn't really fault them for doing I as I did them, you know? I mean, neither side ever told the other to **** off, it was just one of those weird unspoken things. Kind of cool, actually. IF that makes any sense.
smerlus: No, I understand, it was a mutual thing. I only asked that because as a mod I never really noticed you besides being a mod but now without that tag you're this explosive poster out of almost nowhere.
Shame-usBlackley: Yeah, which is definitely more the real me.
Shame-usBlackley: I felt like I had to temper my thoughts and statements, and that felt odd seeing as I've been on the site for a long time. I felt like a block-headed bouncer in a nice suit trying to play Jeopardy without telling Alex Trebec that his moustache made him look like a douche.
Shame-usBlackley: It didn't..... Feel like me, you know?
smerlus: Lol. I hear you. I know I could personally never do the mod thing. Anyways I was going to say that I find I don't agree with your opinions 100% of the time but they're always fun to read because of your analogies. It's almost like a Gamespot forum version of South Park where your opinion can go off on these wild tangents but still make sense most of the times.
Shame-usBlackley: Yeah, that's intentional. I always try to make sure that even if people hate my opinion, that they at least have fun reading it. And really, that's something that's needed in ALL forums, and it's one of the reasons places like GAF are so popular.
Shame-usBlackley:A lot of people can talk, but few can talk and make it interesting.
smerlus: So when you were a moderator, did you personally believe in all those mod rules you had to uphold? Did you like skip out on some moderations because you agreed with the person or ever painfully moderate someone?
Shame-usBlackley: Oh, absolutely. That's where my respect comes for the other moderators, because I guarantee you that right now, there's a dude moderating someone and he's not liking it very much.
Shame-usBlackley: I never really liked suspending people, though. I don't know if that made me a bad mod on its own merit. I always felt like a pretty big ****, to be honest. Even if the person had it coming.
Shame-usBlackley: I never minded getting advertisers and shmucks like that banned, though. That was okay.
smerlus: Yeah, those are the dirt of the forums anyways. So earlier you said you were a salesman. What kind of field are you in?
Shame-usBlackley: I actually sell HVAC equipment. It's a pretty boring field, actually. But it's a need, not a want, which makes it easier to sell in spite of how expensive it is.
Shame-usBlackley:I've always been a natural at sales. Selling people is a combination of giving people what they need, telling them what they want to hear, and delivering on MOST of it.
Shame-usBlackley: But really it's a matter of trust, and I've always been good at developing that. If people don't trust you, they'll never buy from you.
smerlus: So up until your last part of your sales triangle, you're a lot like Peter Molyneaux?
Shame-usBlackley: Yes, except I'm always accountable when whatever goes wrong..... Goes wrong.
Shame-usBlackley: But make no mistake, being a scumbag salesman makes the moves of some of these game companies seem pretty transparent. There are times when I'll hear Jack Tretton or Peter Moore say something, and I'll be like "Man, that's Jedi mind trick number 5,464. Not a bad one. I might have opted for 3,366 in this instance, but still -- not a bad choice."
smerlus: Yeah I have some cousins in the car sales and collision business. Some of their scams make me sure I don't tell my friends to take their stuff there
Shame-usBlackley: Yes, it's the same reason people never eat in restaurants once they've actually worked in one. The nice thing is that it does save you some unnecessary grief in other parts of your life. Being able to read people is a huge advantage at times. And at other times, not so much.
smerlus: True. Now on to gaming. Which generations of systems are your favorites?
Shame-usBlackley:Oh, that's easy! 16 bit, followed by the PS2 era. I say the PS2 era not just because 128 bit doesn't aptly describe it, but because it WAS the PS2 era. There were a few other systems out, but the PS2 was the life of the industry.
Shame-usBlackley: I have a love/hate thing going with the current generation, though.
smerlus: I agree, I've never had a more mixed emotion about the consoles like this current generation. I think ones fantastic which makes the other not so great and then there's one just off on the other end by itself.
Shame-usBlackley:Well, I've never felt more like the systems were a barometer of companies having their heads up their ass as far as seeing what people want, and it's so simple! People want the goddamn PS2 again. And Sony and Microsoft are trying to sell them on hi-def and home theaters. Web browsers and downloadable content. Cutting edge visuals and big ticket pricing.
Shame-usBlackley: It's like -- Guys, you've just seen a system come in and sell 140 million systems, and you're gonna try and mess with that formula? *Gives Steve-O thumbs up*
smerlus: I guess it's the "Bigger is better" Theory in effect. So what do you think gaming will be like next generation? PS3/360 graphics with waggle or 18 core processors with 400 GB of hard drive space and all that new technology?
Shame-usBlackley: I think it'll be almost just like this one, only with more reasonably priced hardware and much, much sooner than people think. I expect both Sony and Microsoft to have new consoles out by 2011 at the latest. And I think as a result, the winner will change from this generation.
Shame-usBlackley: I think Nintendo hit a nerve with the general public, but there were 140 million PS2's sold before the Wii came out -- a conventional videogame console can do pretty damn fine I'd say without relying on the creamed corn crowd and the tykes.
Shame-usBlackley: I think the other two companies (particularly Sony -- God, I have no idea what happened there, but it wasn't pretty) got caught with their pants down, but I think they'll come back for blood in the next round.
smerlus: Honestly I think you're a better industry analysis than the ones that get featured on Gamespot. How come you're not working in the industry?
Shame-usBlackley: I'm not corrupt enough. I'd tell people to go **** themselves. I have enough trouble staying employed as it is, and people in my field curse like drunken sailors.
Shame-usBlackley: I think that's part of the problem -- way too many "yes men" in videogames. Too many people afraid to tell Molyneaux that he's doing it again, or Kutaragi that he's acting like a loon, or Kojima that he should be working on his game instead of talking about plant growth and physics damage.
smerlus: I guess that would be like telling Lucas and Spielberg that their movies were great without CGI
Shame-usBlackley: And so we all watch helplessly as these people tie themselves to the cross, pour the gas on, and pop the match with their tooth. Some of the stuff that goes down is so obvious. I mean, who inside Sony really thought it was a good idea to launch at six hundred bucks?
Shame-usBlackley:Yes, exactly! Lucas is the film equivalent of video gaming's icons. He's this giant monolith of a guy, and he's made history, so people are too afraid to tell him when he's being lame. And so **** like the Clone Wars animated film get made. Sometimes the big guys just need to hear that an idea is lame and why.
smerlus: Lol Yep. So from a recent topic we already know you're a silly achievement whore but what is your real take on games. Do you just play them, beat them and move on or do you have to get everything out of them?
Shame-usBlackley: Well, it depends on the game. I've always been a completionist, but I sure as hell won't even finish a game I don't like, let alone go back for more.
Shame-usBlackley: In all honesty, I don't understand a lot of people these days who seem intent on getting less value from their games. If there are things that can be put into games -- be they unlockables, god codes, achievements, whatever -- that give people reasons to go back and turn that 10 hour $65 investment into 15 or even 20 hours, then I'm all for it. Of course, I'm not saying play games you're sick of, but damn, if there's a game you like, why not get the most out of that mofo, you know?
Shame-usBlackley: So yeah, I keep games around indefinitely. And I'll go back and play old games when the time is right. I still go back and play Freedom Fighters and Panzer Dragoon Orta on the original Xbox. And God of War (both the original and the sequel) still get playtime from me.
smerlus: You're right. I think achievements and now trophies are a great idea. I didn't see the big deal at first but trying to get some of these things is actually fun. And who can blame you for stretching the time on that dollar you spent as long as you're doing something for the fun of it and not just the point system
Shame-usBlackley: Well, it's a connection, a..... Dialogue.... an unspoken dialogue between the developer and the player. The developer is able to give the player hints about things that are really cool to do in these worlds they've created, and I don't know that there's ever been that in gaming before. I feel like achievements have this goofy; devil may care awesomeness about them that everyone is still having fun with. You can see a lot of developers really thinking about how to make these things work, and then, you've got games like King Kong, that give you a 1000 points and every achievement just for showing up to the party.
Shame-usBlackley: Yes, it should always, always, ALWAYS be about the fun. If you're not having fun, you're missing the point of playing games. And there are, contrary to popular belief, a lot of games out now that ARE NOT fun. Achievements or no.
smerlus: Speaking of, what has been the biggest disappoint in your gaming life? And don't say Mass Effect.
Shame-usBlackley: Mass Effect was just last year! I'm bottling that **** up like a fine varietal wine and letting it age. It'll turn into a vintage year eventually. :P
Shame-usBlackley: I think my biggest disappointment was watching the industry die. You had to be there. I hear a lot of people talk about crashes, but man that was really bad. REALLY bad. Games being sold in bargain bins for .50 cents. It sucked, because we had all gotten a taste of this magic thing -- something we knew was going to change how we entertained ourselves forever, and we had to sit there and watch it die. It was ******** terrible, man
Shame-usBlackley: That's why, as angry as I get at Nintendo for, well, being Nintendo, I'll always be grateful to them for bringing us back from the brink.
smerlus: So when people say "What we need is another game depression to get thing back to the way they were." do you agree or disagree?
Shame-usBlackley: Absolutely disagree. People who say that haven't experienced it firsthand I'd say. It wasn't a slowdown, or a drawing in, it was flat dead and it stayed that way for a while.
Shame-usBlackley: And really, when you look at what brought it back, it was still super-risky. The Famicom was kicking ass in Japan by then, but there was no assurances that America would come back.
In a way, I believe only Nintendo could've done it. They have a Disney-like way about them, a magic. And even though they're annoying as hell at times, they caught lightning in the bottle when there wasn't a storm cloud in sight. It was amazing to see. There wasn't even any decent advertising for the system at first. I saw the NES for the very first time in the back of a Boy's Life magazine.
(Continued in next post)
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