I think that's a VERY extreme definition of linear. That basically makes any game that has set plot events that are in a certain order a linear game. A linear game, to me, is a game like FF13, where you have basically no freedom to do anything but follow narrow corridors to the next battle and the next boss.
I just don't consider any game that has an open game world, that you're free to explore at any time, dungeons and environments that give you multiple routes/approaches to take to a final goal, and no real restriction on what you can do, where you can go, etc... to be a linear game. Skyrim, by that definition, is essentially linear. You go from the quest giver, to the person you're killing/item you're collecting, then back to the quest giver. It's not like you can switch and swap any of those steps, but that doesn't mean the game is linear :?. Demon Souls is another good example. In any given area, you have multiple paths you can take but there is a certain way you have to go to reach the next boss and transverse through the game. The game certainly isn't linear though, because you can go anywhere, at any given time, and nothing is forcing you to walk one straight line. In a game like FF13, there is NO WHERE you can go but straight, down the defined path, to the next story event/boss.
I especially don't see how games on the PS2 were more linear than those on the PSX. Look at FF12, for example, and the way environments/the game world are handled, and then look at how such are handled in FF7, FF8, and FF9. There is much more freedom, much more choice, and much more flexibility in FF12's exploration and "dungeon" crawling.
I just don't consider games with that level of freedom and exploration available linear :?.
Log in to comment