Consoles that didn't deserve to flop

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nameless12345

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#1 nameless12345
Member since 2010 • 15125 Posts

Pretty self-explanatory title.

Here is my list:

 

Number 1 - Sega Dreamcast

sega-dreamcast.jpg

 

The Sega Dreamcast was just a great gaming system in it's time.

It had everything, from awesome graphics and games to online gameplay and several other visionary things.

I got mine rather late so I didn't experience the "golden days" but it's deff. a shame Sega dropped support for it so soon.

It seems Sega did everything right with this system but the sales weren't good enough for Sega to cover the heavy losses they had.

Easy piracy was another nail in it's coffin.

It was also the last console Sega made before going 3rd party.

 

Number 2 - Sega Saturn

sega_saturn_2s.jpg

 

The Sega Saturn was a good console but it got almost completely over-ran by the Sony PlayStation.

Personally, I never actually got to play one myself (I played it's games on other platforms) but several people like it and I too think it wasn't nearly as bad to flop as badly as it did.

It only sold about 2 million units in the US which is laughable compared to Sony's 100+ million sold units.

It did see a considerable success in Japan but that wasn't enough for Sega to be successful.

 

Number 3 - NEC TurboGrafx-16

40_main.jpg

 

The TG-16 was a cool system that had good graphics and sound for it's time and some fine arcade-style games.

For a newcommer system, it fared quite good, but not good enough for NEC to stay in the console biz for very long.

The system was over-shadowed by systems like SNES and Sega Genesis/Mega Drive.

Regardless, many consider it a good system for it's time with some gems.

 

Number 4 - Panasonic 3DO

800px-3DO-FZ1-Console-Set.png

 

The 3DO was a pretty impressive system for it's time.

It could do advanced 3-D graphics, stereo surround sound and had inter-active multi-media features.

But the problem was that it costed a lot and that it had strong competition if the form of popular 16-bit consoles and emerging 32-bit CD systems like Sega Saturn and PSX.

They were even selling a "3DO Blaster" card for the PC and ported several 3DO games to other systems and had plans to make a successor (the "M2" which you can read about here - there's a lot of leaked prototype footage on YouTube too) but things fell into water.

While expensive, it was also a visionary system for it's time with some good games.

 

Number 5 - Atari Jaguar

jaguar.jpg

 

While a lot of people seem to dislike this console, I always had a sort of "soft spot" for it.

While I never actually owned one, it always seemed like a "cool" console to me, with cool games and graphics.

The problem of the system was, imo, heavy competition from 16-bit as well as emerging newer 32-bit CD systems.

It just never got the support it would need to take off.

It's worse 3-D capabilties, CD add-on and controller also weren't exactly praise-worthy, according to critics.

But despite it's poor sales performance, there exists a fan-following for this system that still makes homebrew stuff for it and there were plans for a "Jaguar 2". (those plans later died down, with Atari's last attempt being a DVD-player that would play Atari games)

 

Number 6 - Commodore Amiga CD32

174857commodore-cd32-2.jpg

 

One of the first 32-bit CD consoles, basically an Amiga 1200 computer in console form.

Newer generations of gamers may not know but Amiga was a respected brand in the computer world so a console based on Amiga didn't seem like a shabby idea.

The issue, however, was that the system was rather poorly made (cheap parts) and also that Commodore went bankrupt in 1994.

The hardware choices were also a bit questionable since the system had pretty poor 3-D performance and generally suffered from a early design.

So support declined pretty quickly but still, this remains the only console system that can play a big part of Amiga's large library of games.

With add-ons, you can even turn it into a "real" Amiga 1200 computer.

Not a bad idea, just not executed that well.

 

Number 7 - Atari Lynx

Atari_Lynx_II.png

 

The only handheld on the list (2nd, smaller version shown), I mention the Lynx because of it's impressive capabilities for it's time and quite some fun-looking games.

Besides being much more advanced than the Game Boy, it was also quite cheap and had some appealing games.

The issues, however, were that it was too big and drained battery life to quickly.

It also didn't have any really "killer" games like GB did. (i.e. Tetris, Mario, Pokemon, ect.)

Regardless of it's sales perfomance, it goes down in history as the most advanced handheld of it's time. (Nintendo had a comparable system as late as with the Game Boy Color)

 

So this is about my list.

What about you, which console systems, do you find, didn't deserve to flop?


Discuss.

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NationProtector

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#2 NationProtector
Member since 2013 • 1609 Posts
Omg, nameless, omg omg.... Really? Do you know what fl- i mean, come on nameless really? I'll do your number thing. NUMBER 2: "The Saturn only sold 2 million in the U.S. compared to the PSX's 100+ million" how does that comparison make any sense? Are you saying the PSX sold 100+ million in the U.S.? That's wrong. Are you saying that the Saturn only sold 2 million WW? That is also wrong, so I don't, nameless? Really? Come on nameless. NUMBER 3: "but not good enough for NEC to stay in the console biz for very long." the thing was a success they made another console after it. Son, why you trippin? NUMBER 5: What? you need to provide a link for that bottom sentence. NUMBER 6: "this remains the only console system that can play a big part of Amiga's large library of games." No it;s not. NUMBER 7: This didn't actually flop (though i have no idea what your odd definition of flop is.) But it had issues getting WW mainstream appeal. (half of that was the Jaguars fault. It was cut off in budget and marketing so that they could focus on it.)
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#3 nameless12345
Member since 2010 • 15125 Posts

Omg, nameless, omg omg.... Really? Do you know what fl- i mean, come on nameless really? I'll do your number thing. NUMBER 2: "The Saturn only sold 2 million in the U.S. compared to the PSX's 100+ million" how does that comparison make any sense? Are you saying the PSX sold 100+ million in the U.S.? That's wrong. Are you saying that the Saturn only sold 2 million WW? That is also wrong, so I don't, nameless? Really? Come on nameless. NUMBER 3: "but not good enough for NEC to stay in the console biz for very long." the thing was a success they made another console after it. Son, why you trippin? NUMBER 5: What? you need to provide a link for that bottom sentence. NUMBER 6: "this remains the only console system that can play a big part of Amiga's large library of games." No it;s not. NUMBER 7: This didn't actually flop (though i have no idea what your odd definition of flop is.) But it had issues getting WW mainstream appeal. (half of that was the Jaguars fault. It was cut off in budget and marketing so that they could focus on it.)NationProtector

 

2 - Saturn's total sales were around 10 million, with most consoles being sold in Japan.

The console was pretty dead by 1998 in the US and Europe as most Saturn fans will gladly (or sadly) explain to you.

3 - If you mean SuperGrafx, I don't think that had a big impact on console market.

5 - What do you mean? edit: okay, here's the links: 123

6 - Which console can, then?

Remember you can "transform" it into a "proper" A1200.

7 - 500k sales is not a flop?

Look how much the GB line sold...

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#4 NationProtector
Member since 2013 • 1609 Posts

[QUOTE="NationProtector"]Omg, nameless, omg omg.... Really? Do you know what fl- i mean, come on nameless really? I'll do your number thing. NUMBER 2: "The Saturn only sold 2 million in the U.S. compared to the PSX's 100+ million" how does that comparison make any sense? Are you saying the PSX sold 100+ million in the U.S.? That's wrong. Are you saying that the Saturn only sold 2 million WW? That is also wrong, so I don't, nameless? Really? Come on nameless. NUMBER 3: "but not good enough for NEC to stay in the console biz for very long." the thing was a success they made another console after it. Son, why you trippin? NUMBER 5: What? you need to provide a link for that bottom sentence. NUMBER 6: "this remains the only console system that can play a big part of Amiga's large library of games." No it;s not. NUMBER 7: This didn't actually flop (though i have no idea what your odd definition of flop is.) But it had issues getting WW mainstream appeal. (half of that was the Jaguars fault. It was cut off in budget and marketing so that they could focus on it.)nameless12345

 

2 - Saturn's total sales were around 10 million, with most consoles being sold in Japan.

The console was pretty dead by 1998 in the US and Europe as most Saturn fans will gladly (or sadly) explain to you.

3 - If you mean SuperGrafx, I don't think that had a big impact on console market.

5 - What do you mean?

6 - Which console can, then?

Remember you can "transform" it into a "proper" A1200.

7 - 500k sales is not a flop?

Look how much the GB line sold...

2. Does not change the completely odd comparison. 3. It's called the PC-FX. 5. Provide a link? 6. CDTV 7. Flops only apply to a commercial failure of the company, i have no idea where you got the 500,000 either as the system is often sited to have sold in between 3-5 million. In comparison to the gameboy it failed ot gain that WW success. (although it did better in the west than the Gamegear from multiple sources.)
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LittleMac19

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#5 LittleMac19
Member since 2009 • 1638 Posts
Dreamcast is the only system I can think of. If it succeeded I'm sure we would be speculating on their next console at this very moment.
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#6 Emerald_Warrior
Member since 2008 • 6581 Posts

I so wish the Dreamcast would've have survived well into the generation. We need another unique console out there. Right now, it's pretty much just Nintendo bringing any personality to consoles, nowadays. Sony and Microsoft are just trying to out-muscle each other in the hardware department, but in the end the small differences don't mean much and they ended up getting very similar game libraries. I still have mine, and still buy games for it. I recently picked up Marvel vs. Capcom, Dead or Alive 2, and Quake 3: Arean on it.

Another mention should be the Sega Game Gear. Great little handheld with a color-screen and a nice library of games (albeit not as big as Game Boy's). And the battery compaint you often hear about it is valid, but then that's why they made an AC adapter. I still have mine, but the speakers are dead (luckily the headphone jack still works), and I don't really buy games much for it anymore (I rarely come across them anymore).

http://upload.wikimedia.org/wikipedia/commons/thumb/1/18/Game-Gear-Handheld.jpg/250px-Game-Gear-Handheld.jpg

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#7 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

[QUOTE="NationProtector"]Omg, nameless, omg omg.... Really? Do you know what fl- i mean, come on nameless really? I'll do your number thing. NUMBER 2: "The Saturn only sold 2 million in the U.S. compared to the PSX's 100+ million" how does that comparison make any sense? Are you saying the PSX sold 100+ million in the U.S.? That's wrong. Are you saying that the Saturn only sold 2 million WW? That is also wrong, so I don't, nameless? Really? Come on nameless. NUMBER 3: "but not good enough for NEC to stay in the console biz for very long." the thing was a success they made another console after it. Son, why you trippin? NUMBER 5: What? you need to provide a link for that bottom sentence. NUMBER 6: "this remains the only console system that can play a big part of Amiga's large library of games." No it;s not. NUMBER 7: This didn't actually flop (though i have no idea what your odd definition of flop is.) But it had issues getting WW mainstream appeal. (half of that was the Jaguars fault. It was cut off in budget and marketing so that they could focus on it.)NationProtector

 

2 - Saturn's total sales were around 10 million, with most consoles being sold in Japan.

The console was pretty dead by 1998 in the US and Europe as most Saturn fans will gladly (or sadly) explain to you.

3 - If you mean SuperGrafx, I don't think that had a big impact on console market.

5 - What do you mean?

6 - Which console can, then?

Remember you can "transform" it into a "proper" A1200.

7 - 500k sales is not a flop?

Look how much the GB line sold...

2. Does not change the completely odd comparison. 3. It's called the PC-FX. 5. Provide a link? 6. CDTV 7. Flops only apply to a commercial failure of the company, i have no idea where you got the 500,000 either as the system is often sited to have sold in between 3-5 million. In comparison to the gameboy it failed ot gain that WW success. (although it did better in the west than the Gamegear from multiple sources.)

 

3 - I misslooked PC-FX and you are right, it was that system that was un-successful and made NEC abandon consoles.

5 - I added the links in previous post.

6 - okay, another misslooked system. I still find the CD32 pretty cool tho.

7 - I don't know accurate numbers, I'm just quoting what I can see from some sources.

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#8 nameless12345
Member since 2010 • 15125 Posts

I so wish the Dreamcast would've have survived well into the generation. We need another unique console out there. Right now, it's pretty much just Nintendo bringing any personality to consoles, nowadays. Sony and Microsoft are just trying to out-muscle each other in the hardware department, but in the end the small differences don't mean muc hand they ended up getting very similar game libraries. I still have mine, and still buy games for it. I recently picked up Marvel vs. Capcom, Dead or Alive 2, and Quake 3: Arean on it.

Another mention should be the Sega Game Gear. Great little handheld with a color-screen and a nice library of games (albeit not as big as Game Boy's). And the battery compaint you often hear about it is valid, but then that's why they made an AC adapter. I still have mine, but the speakers are dead (luckily the headphone jack still works), and I don't really buy games much for it anymore (I rarely come across them anymore).

http://upload.wikimedia.org/wikipedia/commons/thumb/1/18/Game-Gear-Handheld.jpg/250px-Game-Gear-Handheld.jpg

Emerald_Warrior

 

Yeah, the Game Gear was pretty cool too, altho it didn't sell that bad.

But it's also true Sega never made a "proper" successor to it. (unless you count the Nomad for it's successor)

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#9 NationProtector
Member since 2013 • 1609 Posts

I so wish the Dreamcast would've have survived well into the generation. We need another unique console out there. Right now, it's pretty much just Nintendo bringing any personality to consoles, nowadays. Sony and Microsoft are just trying to out-muscle each other in the hardware department, but in the end the small differences don't mean muc hand they ended up getting very similar game libraries. I still have mine, and still buy games for it. I recently picked up Marvel vs. Capcom, Dead or Alive 2, and Quake 3: Arean on it.

Another mention should be the Sega Game Gear. Great little handheld with a color-screen and a nice library of games (albeit not as big as Game Boy's). And the battery compaint you often hear about it is valid, but then that's why they made an AC adapter. I still have mine, but the speakers are dead (luckily the headphone jack still works), and I don't really buy games much for it anymore (I rarely come across them anymore).

http://upload.wikimedia.org/wikipedia/commons/thumb/1/18/Game-Gear-Handheld.jpg/250px-Game-Gear-Handheld.jpg

Emerald_Warrior
It has more to do with modern gaming fans than Sony and MS. I say this because unique does not sell anymore, as you can see with Wii U (although to be frank Nintendo messed that up) One thing about the Gamegear I always disliked was it was the most breakable of the handhelds, the speaker is always the first thing to go, usually when you buy online that is the first problem with all of them. Otherwise, outside of MS ports, it has tons of great games like all the handhelds consoles at the time. not much into them now.
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#10 NationProtector
Member since 2013 • 1609 Posts

[QUOTE="Emerald_Warrior"]

I so wish the Dreamcast would've have survived well into the generation. We need another unique console out there. Right now, it's pretty much just Nintendo bringing any personality to consoles, nowadays. Sony and Microsoft are just trying to out-muscle each other in the hardware department, but in the end the small differences don't mean muc hand they ended up getting very similar game libraries. I still have mine, and still buy games for it. I recently picked up Marvel vs. Capcom, Dead or Alive 2, and Quake 3: Arean on it.

Another mention should be the Sega Game Gear. Great little handheld with a color-screen and a nice library of games (albeit not as big as Game Boy's). And the battery compaint you often hear about it is valid, but then that's why they made an AC adapter. I still have mine, but the speakers are dead (luckily the headphone jack still works), and I don't really buy games much for it anymore (I rarely come across them anymore).

http://upload.wikimedia.org/wikipedia/commons/thumb/1/18/Game-Gear-Handheld.jpg/250px-Game-Gear-Handheld.jpg

nameless12345

 

Yeah, the Game Gear was pretty cool too, altho it didn't sell that bad.

But it's also true Sega never made a "proper" successor to it. (unless you count the Nomad for it's successor)

I am one of those people that don't consider a handheld device that only plays console games (literally) true portables. Only reason why I even consider the Experss one is that it does have Express only games.
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#11 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

[QUOTE="Emerald_Warrior"]

I so wish the Dreamcast would've have survived well into the generation. We need another unique console out there. Right now, it's pretty much just Nintendo bringing any personality to consoles, nowadays. Sony and Microsoft are just trying to out-muscle each other in the hardware department, but in the end the small differences don't mean muc hand they ended up getting very similar game libraries. I still have mine, and still buy games for it. I recently picked up Marvel vs. Capcom, Dead or Alive 2, and Quake 3: Arean on it.

Another mention should be the Sega Game Gear. Great little handheld with a color-screen and a nice library of games (albeit not as big as Game Boy's). And the battery compaint you often hear about it is valid, but then that's why they made an AC adapter. I still have mine, but the speakers are dead (luckily the headphone jack still works), and I don't really buy games much for it anymore (I rarely come across them anymore).

http://upload.wikimedia.org/wikipedia/commons/thumb/1/18/Game-Gear-Handheld.jpg/250px-Game-Gear-Handheld.jpg

NationProtector

 

Yeah, the Game Gear was pretty cool too, altho it didn't sell that bad.

But it's also true Sega never made a "proper" successor to it. (unless you count the Nomad for it's successor)

I am one of those people that don't consider a handheld device that only plays console games (literally) true portables. Only reason why I even consider the Experss one is that it does have Express only games.

 

I think so too.

A handheld needs unique software being designed around it's capabilities rather than just console ports.

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#12 NationProtector
Member since 2013 • 1609 Posts

[QUOTE="NationProtector"][QUOTE="nameless12345"]

 

Yeah, the Game Gear was pretty cool too, altho it didn't sell that bad.

But it's also true Sega never made a "proper" successor to it. (unless you count the Nomad for it's successor)

nameless12345

I am one of those people that don't consider a handheld device that only plays console games (literally) true portables. Only reason why I even consider the Experss one is that it does have Express only games.

 

I think so too.

A handheld needs unique software being designed around it's capabilities rather than just console ports.

Hecl, the Express and Nomad where not even ports, they were actual console roms.
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#13 ItsEvolution
Member since 2008 • 2593 Posts
Dreamcast.
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#14 MrYaotubo
Member since 2012 • 2885 Posts
The Dreamcast,in it´s short time in the market it ended up having a better library than several much more sucessful systems,plus with tons of inovative features it didn´t deserve to sell only around 10M units.
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#15 Dudersaper
Member since 2007 • 32952 Posts
The DC and the Saturn, yeah.
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#16 rawsavon
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The 3DO. It had some great games (one of the best of all time, and one of my only 10/10's in Star Control 2) and good ideas. But they priced it right out of the market unfortunately
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#17 IMAHAPYHIPPO
Member since 2004 • 4215 Posts

Dreamcast is the only system I can think of. If it succeeded I'm sure we would be speculating on their next console at this very moment.LittleMac19

Dreamcast, unfortunately, was the final straw in a series of bad decisions from Sega. Genesis sold pretty well, but then they plagued the console with ninety unneeded add-ons. Saturn was then too difficult to develop for, which is why developers flocked to Sony. Sega was in really bad shape by the time they were ready to release another console.

Then came the Dreamcast. The problem, as everyone knows by now, is that it simply came out too soon. Sega was pretty desperate at the time, but it would have done them a world of good to hold off another year and launch something that could compete.

I was always a Nintendo kid, but I'll always have a soft spot in my heart for the dear, departed Sega. In retrospect, somebody should have fired whoever was making all those bad business decisions for a decade plus.

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#18 NationProtector
Member since 2013 • 1609 Posts

[QUOTE="LittleMac19"]Dreamcast is the only system I can think of. If it succeeded I'm sure we would be speculating on their next console at this very moment.IMAHAPYHIPPO

Dreamcast, unfortunately, was the final straw in a series of bad decisions from Sega. Genesis sold pretty well, but then they plagued the console with ninety unneeded add-ons. Saturn was then too difficult to develop for, which is why developers flocked to Sony. Sega was in really bad shape by the time they were ready to release another console.

Then came the Dreamcast. The problem, as everyone knows by now, is that it simply came out too soon. Sega was pretty desperate at the time, but it would have done them a world of good to hold off another year and launch something that could compete.

I was always a Nintendo kid, but I'll always have a soft spot in my heart for the dear, departed Sega. In retrospect, somebody should have fired whoever was making all those bad business decisions for a decade plus.

A common issue about he Genesis is people believing it made a lot of money. The genesis sold well, but people don't realize how very little in pocket profit they made from it after about 2 years after it took off. When Sega started to get good sales west, they tried as uch as possible to keep that dominance, even when SNK, 3DO, computers, NEC had grabbed quite a few devs or superior ports. By 1993 sega was bringing in million but pocketing like thousands. The Sega CD was to attract new devs, and gain powerful devs from other devices to the system, but they ended up alienating the Genesis cartridge devs and fans, which also, were confused. So devs decided not to port games over. So Sega spend most of 1993-1994 either porting games themselves, or like the SMS, making their own version of popular games with permission from the IP owner. The funny thing though is that the Sega CD as proven was pprofitable at its peak, and if Sega focused 70% on the Sega CD instead of trying to please both parties, Sega would have made a ton of in pocket cash. Instead they blew that chance and by 1995 Sega had a low budget as it was. If anything there should have been no 32X and the Saturn should have been held until 96.
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#19 AtelierFan
Member since 2006 • 1544 Posts
@ Nameless: I agree about the first three consoles (Dreamcast, Saturn, and Turbo). Can't really speak for the rest :) Though, I might add the Sea Master System in there. Even if it wasn't a 'flop', it didn't do nearly as well in the U.S. as it did in Europe.
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#20 Ricardomz
Member since 2012 • 2715 Posts

Dreamcast and more recently the Vita.