I'm surprised to hear you of all people make that comment. I'm all for a company protecting its assets, but that kind of copy protection is excessive and unreasonably infringes on end user rights.
MarcusAntonius
Don't get me wrong, I'm not a fan of excessive copy protection....but I really don't consider this to fall into that group, at least not compared to other culprits in the past that were FAR worse, ie, like Ubisofts support for Starforce.
I really don't see how people are making a big deal of this compared to other forms of copy protection that haven't gotten nearly as much criticism as this.
Like I said....I really dont see how one can complain about "only" being able to install the same copy of Bioshock on five PCs simulataneously. Who really needs to have the same game installed on five seperate PCs at at the same time?....unless your a game site testing the game on various hardware for an article, I dont see why someone would want to do such a thing. Especially when everytime you uninstall the game from one system you get a credit back. How many people even own five seperate gaming PCs?
Second...the online activation....yeah, the servers went down for a few hours at launch.....at the same time how is that incident really that different from other game launches that ran into issues, such as HL2, and how is dealing with Online activation different from what PC users doing with Valve's games since 2004?
Finally, Ken Levine himself said that the copy protection will eventually be completely removed:
http://www.joystiq.com/2007/08/24/joystiq-interviews-bioshocks-ken-levine-about-success-and-harve/
We will unset the online activation at some point in the future -- we're not talking about when. If people have concern about that they shouldn't be worried about that. This activation is for the early period of the game when it's really hot and there are people really trying to find ways to play the game without buying it. Of course, there are a lot of people who are legitimately trying to play it. We're not trying to be Draconian, we're trying to find a balance.
http://www.shacknews.com/onearticle.x/48641
"BioShock creative director Ken Levine has informed Joystiq that the game's oft-criticized SecuROM copyright protection will eventually be removed.
"At some point we'll move back from online activation," Levine stated. "If people want to play BioShock ten years from now, they'll be able to play it." Based on his wording, it's presumed that SecuROM activation will be disabled when retail sales of the game are no longer a pressing factor."
Ok, so they aren't likely to shut down the server anytime soon. But they just might do it later on. This is the same, since use of that server is imperative to install their software. In that case you could just use your expensive dvd as a nifty scarecrow.I won'tsay I approve cracking and reverse-engineering,but this is the typical case of 'crack needed'.
Black_Knight_00
Ken Levine himself said they plan on removing the copy protection after the initial launch sales are no longer a factor:http://www.joystiq.com/2007/08/24/joystiq-interviews-bioshocks-ken-levine-about-success-and-harve/
We will unset the online activation at some point in the future -- we're not talking about when. If people have concern about that they shouldn't be worried about that. This activation is for the early period of the game when it's really hot and there are people really trying to find ways to play the game without buying it. Of course, there are a lot of people who are legitimately trying to play it. We're not trying to be Draconian, we're trying to find a balance.
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