Did free roaming games change the way you see the rest of games?

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Black_Knight_00

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#1 Black_Knight_00
Member since 2007 • 78 Posts

I recently got very hooked up with free roaming games, ranging from the GTA series to s.t.a.l.k.e.r., Oblivion, Fallout 3... I love the freedom of action and movement they grant you and the unpredictable, unscripted events that may happen anytime (a bandit assault in Fallout, a gang firefight in San Andreas, a monster attack in s.t.a.l.k.e.r.), I like the random items and weapons that make you feel great when you stumble upon some good loot.

Well, I noticed that, when I play a 'regular' action game, I feel kinda constrained, with the linear levels and the scripted events: that enemy will ambush me there, there will be a rifle on that rack, that wall will collapse... It almost feels like a rollercoaster ride: it's fun, but you know what to expect everytime you do it

Does anybody ever feel the same? Do you think freeroaming is the way all games will be in the future and level-based shooters will come to an end?

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muthsera666

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#2 muthsera666
Member since 2005 • 13271 Posts
Personally, I think both will continue to develop. I love games like S.T.A.L.K.E.R. and GTA III and the freedom they offer, but there are also times where I enjoy just a scripted layout. The same with movies: sometimes I like a movie that generates thought, and sometimes I like a straight-up action flick. I definitely think that both types can continue to develop in their own paths, and they can also learn from one another.
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Canvas_Of_Flesh

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#3 Canvas_Of_Flesh
Member since 2007 • 4052 Posts
Personally, I prefer the linear games more. I typically don't have the time to travel for 30 minutes just to complete a 5 minute quest. Although, I did love Fallout 3.
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jcopp72

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#4 jcopp72
Member since 2007 • 5375 Posts
i think free roam is how all games should be and when i look for games to get, i will only buy free roam, unless its a sports game.
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raahsnavj

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#5 raahsnavj
Member since 2005 • 4895 Posts
I think free roam gets in the way of coheasive thought provoking stories. You never know what little thing you missed, or you end up searching for too much that really doesn't add to the story. Free roaming is great though for those moments when I want to explore and just kind of see where I can take myself and have action be a part of it, but it never seems to be as interesting in the long run as a nice driven story-line. Free roam also gets in the way of getting something done more than it should. Take Burnout: Paradise for instance. I want to race, crash stuff and still feel like I'm accomplishing something in a timely fashion so I can move on... but instead I have to drive back to they city every stinking time a race hauls me out to the stinking Wind Farms. Or I have to find a junk yard and search for the right car so I can do a "Buring lap" equivalent... all that time wasted when I didn't feel like free roaming. Sure burnout can be great to just sit down and mess around in the city, but I think they could have easily facilitated both ways to play (Open / Menus) in a coheasive and engaging fashion. Now look at Oblivion. Open free roam goodness... but when you want to get somewhere and don't have all day to walk across and fight the same bandit or animal 6 times along the way just quick travel. Sometimes free roam is great, other times not... I liked the fact I had the option to do either whenever I wanted. That is good game design.
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stike22

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#6 stike22
Member since 2009 • 3401 Posts
Free Roams are just a lot better, its what everyone has wanted from the beginning, go where you want do as you please but all we got until now was invisible walls...and well we still get invisible walls but instead of linear levels you can journey where you please in a massive map...thats just so much better but that doesn't mean that the game itself is better...I mean if I had the choice I would prefer Golden Axe and Streets of Rage to GTA4 anyday...but thats mostly because I didn't like GTA4, that and I spent much more time enjoying those 2 games then I did on GTA4 There are some games that should not be free roam, like most things it depends on the genre or the gameplay of games whether its a good idea to make a game free roam or not.
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TheReaper180

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#7 TheReaper180
Member since 2007 • 174 Posts

Yes. The game that really changed it for me was Mercenaries. I think it was the first game that I played that was truly free roam. Oblivion and GTA IV came next. Now it's X3: Terran Conflict. It's got an incredible amount of free roam. It takes free roam to a whole new level. However, you'll only enjoy it if you like the sandbox type of gameplay and like building your empire from the ground up. Sounds like I'm trying to advertise/promote the game but whatever. It really revolutionised the way I see free roaming games.

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Planeforger

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#8 Planeforger
Member since 2004 • 20116 Posts

Hm, I grew up with the Ultima series, so I don't think modern free-roaming games have changed my opinion of anything.

...but yeah, free-roaming works for some games, but I think I prefer more linear games - they allow for a better story, better scripted events, and a more polished game in general.

Now look at Oblivion. Open free roam goodness... but when you want to get somewhere and don't have all day to walk across and fight the same bandit or animal 6 times along the way just quick travel. Sometimes free roam is great, other times not... I liked the fact I had the option to do either whenever I wanted. That is good game design.raahsnavj

On the one hand, fast travel killed the exploration aspect - especially when it had been done much better in Morrowind.
On the other hand, Oblivion was so dull that you'd want to just skip ahead to things without wasting any more time on it...so perhaps fast travel *was* the only good design choice in the game? :P

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skp_16

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#9 skp_16
Member since 2005 • 3854 Posts

Yes. After playing GTA III, most of my games then are free roaming.

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mattykovax

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#10 mattykovax
Member since 2004 • 22693 Posts
I love free roam,and its my favorite,but I also like linear,especially as has been mentioned for story. I dont think free roam has changed my perception of linear,it just makes my expectations for quality higher. If a linear game has crap story and broken physics I will notice it more and stop the game,versus free roam where you might still have the motivation to play around with your sandbox. But really that is the only difference I personally feel.
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raahsnavj

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#11 raahsnavj
Member since 2005 • 4895 Posts

[QUOTE="raahsnavj"] Now look at Oblivion. Open free roam goodness... but when you want to get somewhere and don't have all day to walk across and fight the same bandit or animal 6 times along the way just quick travel. Sometimes free roam is great, other times not... I liked the fact I had the option to do either whenever I wanted. That is good game design.Planeforger

On the one hand, fast travel killed the exploration aspect - especially when it had been done much better in Morrowind.
On the other hand, Oblivion was so dull that you'd want to just skip ahead to things without wasting any more time on it...so perhaps fast travel *was* the only good design choice in the game? :P

How did fast travel kill the exploration aspect? Could you still walk everywhere you wanted and explore? The only thing fast travel did was let those that choose not to explore to cut to the chase, possibly missing the side quests forever (some of the best quests in the game IMO were side quests I found wandering around). That doesn't mean it was boring, it means the game gave players a choice... Open roam is about choice right? They took it a step further and allowed both free roam (more choices) or linear gameplay (less choices) in the same package, thus appealing to everyone regardless of their preference of linear or open gameplay. The only people that complain are the ones that claim to be 'open roam zealots' then fast traveled the whole time.
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bountyhunter4

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#12 bountyhunter4
Member since 2009 • 25 Posts
free roaming games are great choices, I still even play my copy of morrowind game of the year edition and enjoy it but you can't expect all games to do this because all that extra space or world being put into the game world will cramp it up even more up to the point that gameplay may falter with happenings like glitches or lags during online multiplayer matches why do you think oblivion didn't have a online deathmatch think about how much that would lag if they made it like warcraft and how chaotic it would become if more people were involved in your game world along with them probably messing it up your stuff and how you set it up.
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muthsera666

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#13 muthsera666
Member since 2005 • 13271 Posts

How did fast travel kill the exploration aspect? Could you still walk everywhere you wanted and explore? The only thing fast travel did was let those that choose not to explore to cut to the chase, possibly missing the side quests forever (some of the best quests in the game IMO were side quests I found wandering around). That doesn't mean it was boring, it means the game gave players a choice... Open roam is about choice right? They took it a step further and allowed both free roam (more choices) or linear gameplay (less choices) in the same package, thus appealing to everyone regardless of their preference of linear or open gameplay. The only people that complain are the ones that claim to be 'open roam zealots' then fast traveled the whole time. raahsnavj

I'm pretty sure the idea of fast travel ruined exploration with the fact that the player didn't have to explore (my interpretation of argument). If you don't explore, there isn't exploration..

And, I don't think that was what the poster meant by boring. Oblivion itself, not the travel/exploration, was the boring part. Personally, I couldn't stand Oblivion after playing Morrowind for hundreds of hours.

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Palantas

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#14 Palantas
Member since 2002 • 15329 Posts

Not really. I appreciate game for what they are. While I like exploring the countrysidein Oblivion, I don't find myself even slightly wanting to map the underdark in Gears. Different games focus on different things.

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Mike1978Smith

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#15 Mike1978Smith
Member since 2005 • 2012 Posts
For single player games, I don't care for free-roam. Not in the form where you can just go around completing a multitude of side missions or quests. That kind of game play is best used for MMO's in my opinion. I don't want to "live" in a single player game, I want to complete it. I do enjoy exploration games, where you try to find every nook and cranny of the game. Metroid and Symphony of the Night, being my favorite examples. Zelda games, too. But these free-roam, sand-box type of games just feel like I'm playing an MMO all over again and if I want that experience, I'll just play an MMO.
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calvinsora

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#16 calvinsora
Member since 2009 • 7076 Posts

Free roaming games make me appreciate old games even more. Yeah, free roaming games are OK, but somehow I feel THEY are actually the games that are predictable and eventually boring. It also make the storyline nonexistant in a sense. If all games in the future become free roaming, I might actually lose interest in gaming.

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raahsnavj

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#17 raahsnavj
Member since 2005 • 4895 Posts

[QUOTE="raahsnavj"]How did fast travel kill the exploration aspect? Could you still walk everywhere you wanted and explore? The only thing fast travel did was let those that choose not to explore to cut to the chase, possibly missing the side quests forever (some of the best quests in the game IMO were side quests I found wandering around). That doesn't mean it was boring, it means the game gave players a choice... Open roam is about choice right? They took it a step further and allowed both free roam (more choices) or linear gameplay (less choices) in the same package, thus appealing to everyone regardless of their preference of linear or open gameplay. The only people that complain are the ones that claim to be 'open roam zealots' then fast traveled the whole time. muthsera666

I'm pretty sure the idea of fast travel ruined exploration with the fact that the player didn't have to explore (my interpretation of argument). If you don't explore, there isn't exploration..

And, I don't think that was what the poster meant by boring. Oblivion itself, not the travel/exploration, was the boring part. Personally, I couldn't stand Oblivion after playing Morrowind for hundreds of hours.

So then, is there exploration in Oblivion? Anyone that has played it would have to say yes... Does oblivion have fast travel? Yes again... So I guess Fast travel didn't 'kill' exploration at all now did it... As for Morrowind / Oblivion comparisons... I almost avoided Oblivion because of my experience with Morrowind. But that is an entirely different discussion altogether. The question is Free roam or Linear... of which I say "Both!" Oblivion did it... I wish Burnout: Paradise would have done it... more games should have options and let the gamer choose how to play it.
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UT_Wrestler

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#18 UT_Wrestler
Member since 2004 • 16426 Posts
I think either one works well when used right. It would get extremely monotonous if EVERY game played the same way.
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Palantas

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#19 Palantas
Member since 2002 • 15329 Posts

I'm pretty sure the idea of fast travel ruined exploration with the fact that the player didn't have to explore (my interpretation of argument). If you don't explore, there isn't exploration..

muthsera666

I'm with raahsnavj on this one. If you don't want to use fast travel in Oblivion, then you don't have to. I only used it when going between cities, and then only if I'd traveled the route to get there before. Once you've walked along a highway once, there's really nothing to explore there ever again. The fast travel just speeded things up, even for people who do like to explore the countryside.

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Black_Knight_00

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#20 Black_Knight_00
Member since 2007 • 78 Posts

[QUOTE="muthsera666"]

I'm pretty sure the idea of fast travel ruined exploration with the fact that the player didn't have to explore (my interpretation of argument). If you don't explore, there isn't exploration..

Palantas

I'm with raahsnavj on this one. If you don't want to use fast travel in Oblivion, then you don't have to. I only used it when going between cities, and then only if I'd traveled the route to get there before. Once you've walked along a highway once, there's really nothing to explore there ever again. The fast travel just speeded things up, even for people who do like to explore the countryside.

I think fast travel in oblivion (that lets you warp to any key location even if you haven't been there yet) did kill the thrill of exploration: when I was playing and riding from town to town -getting lost because of the tiny map screen- I thought 'man I could just warp there'. Also, whatever obstacle you might find blocking your path is easily bypassed by warping instead of walking. Fallout 3, on the other hand, lets you warp to a place only if you've already been there, meaning you have to go there on foot and face the dangers of the wasteland at least once. I prefer it this way.
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Palantas

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#21 Palantas
Member since 2002 • 15329 Posts

The only person making you use fast travel...is you. If you're using fast travel instead of uncovering the game map, then you didn't want to explore very badly. In that case, the game is actually letting you do what you want. That's a good thing.

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raahsnavj

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#22 raahsnavj
Member since 2005 • 4895 Posts
[QUOTE="Black_Knight_00"][QUOTE="Palantas"]

[QUOTE="muthsera666"]

I'm pretty sure the idea of fast travel ruined exploration with the fact that the player didn't have to explore (my interpretation of argument). If you don't explore, there isn't exploration..

I'm with raahsnavj on this one. If you don't want to use fast travel in Oblivion, then you don't have to. I only used it when going between cities, and then only if I'd traveled the route to get there before. Once you've walked along a highway once, there's really nothing to explore there ever again. The fast travel just speeded things up, even for people who do like to explore the countryside.

I think fast travel in oblivion (that lets you warp to any key location even if you haven't been there yet) did kill the thrill of exploration: when I was playing and riding from town to town -getting lost because of the tiny map screen- I thought 'man I could just warp there'. Also, whatever obstacle you might find blocking your path is easily bypassed by warping instead of walking. Fallout 3, on the other hand, lets you warp to a place only if you've already been there, meaning you have to go there on foot and face the dangers of the wasteland at least once. I prefer it this way.

I think you better replay it again... you can only fast travel in Oblivion once you have been to said location once... sometimes as I walked around I would make it a point to 'find' every location that showed up on the little map, just in case I might want to fast travel there in the future... most of the time I would also look around or go in the cave too just to see if it might have something interesting in it. Other times, when I just wanted to get something done from my To-do quest list, I would just quickly jump to the nearest found location and start from there... it allowed both modes of play... like I said, only the people that pretend they wanted to explore get bent out of shape when fast travel is mentioned; it hurt nothing gamewise except players egos...
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Black_Knight_00

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#23 Black_Knight_00
Member since 2007 • 78 Posts
I think you better replay it again... you can only fast travel in Oblivion once you have been to said location once...raahsnavj
I have it on PC and it lets you warp wherever you fancy. I may be wrong, but I remember I had to go to a monastery I'd never been to and it was far, I was late for work and I warped there to save time.
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Palantas

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#24 Palantas
Member since 2002 • 15329 Posts

You can warp anywhere that's on the map at the start of the game, which includes Weynon Priory. You mustwalk to any location after that, even ones mentioned in quests.

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Assassin_87

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#25 Assassin_87
Member since 2004 • 2349 Posts

Yes, free roaming games made me expect more of other games. I don't really see "free roaming games" as a particular genre, but more as a natural progression of game design now that technology can handle open worlds. If I play a game that is still very linear, but see that it could have benefited from a free roaming world, or that an open world would have made sense in the grand scheme of the game, then I usually see it as lazy design on the developer's part and the game loses points in my book.

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muthsera666

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#26 muthsera666
Member since 2005 • 13271 Posts

So then, is there exploration in Oblivion? Anyone that has played it would have to say yes... Does oblivion have fast travel? Yes again... So I guess Fast travel didn't 'kill' exploration at all now did it...raahsnavj

There is exploration in Oblivion, but it is optional. For many people, if they are not forced to explore, they won't. That is why there is the saying that it killed exploration.

Keep in mind, this is not my argument. Personally, Oblivion killed Oblivion. I was just trying to help explain the argument.

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Black_Knight_00

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#27 Black_Knight_00
Member since 2007 • 78 Posts

You can warp anywhere that's on the map at the start of the game, which includes Weynon Priory. You mustwalk to any location after that, even ones mentioned in quests.

Palantas
Got it. I must really go back to Oblivion, by the way. Is the 360 version any good?
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#28 zintura
Member since 2006 • 255 Posts

Thats a really good observation. Games like driver, gta etc... have indeed affected my way of seeing the games. before we used to play games to make points and evade from traps etc but in the games of today its like the whole game is in your hand. So where there is a room for free roaming in the game then it becomes more then just a game in my view.

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#29 doomsoth
Member since 2003 • 10094 Posts
They really have become my favorite type of approach to games because I loved Morrowind, which introduced me to a large open world, along with GTA3.
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#30 ShotGunBunny
Member since 2004 • 2184 Posts
i think free roam is how all games should be and when i look for games to get, i will only buy free roam, unless its a sports game.jcopp72
This obviously means you've never played a decent scripted game. :) I love free roaming, but a major problem with it is that it can quickly become boring. Oblivion is my fav example. Morrowind had interesting quests and landscapes all around, but Oblivion only had uninspired quests written by 3 year olds and the sameish scenery everywhere. Even a game like Mount & Blade, which I think manages to stay interesting very well, get's boring even though the game mechanics themselves are awesome, IMO.