No. Graphics improved gaming experience.
You fail to understand that the workload is being divided to multiple people. Like if a core team, let's say 3-10 people are focusing on the gameplay and all mechanics entirely, they can still have a massive army of artists and composers and what not to help make the other stuff. It doesn't happen with the cost of gameplay, unless the team fails to prioritize it's goals. I'd say that it's actually more common in indie games to see stuff where the artistic presentation seems to far overweight the importance of gameplay experience.
As mentioned above, Witcher 3 is a good example of combining both. Also Souls titles are a great example; Demon's Souls looked ugly as hell with focus entirely on gameplay, but after the success they were able to hire proper artists for the follow-ups, while the gameplay only improved (atleast in my opinion).
There ARE many cases too, where publisher just want's to release a flashy product, while they don't really give a shit about how it plays (don't hire a proper team or just give a redicilous timetable), as long as it barely works. That's bullshit.
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