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It all comes down to how well a game is ported. If it's a bad port, it's gonna look bad on either system.
However, in my experience with both systems, I've found the PS1 does better at FMV/cutscenes. A lot of the Saturn games I've seen have that pixelated "boxes" look to it that detracts from the look of it.
[QUOTE="Judge-Correct"][QUOTE="Darkman2007"] of course not.Darkman2007But thou can do it with models right? Final Fantasy 7, aren't the motions and magic pre-rendered on the models themselves? no , these are real time. there is no "pre renderd effect" , unless its an FMV clip , all pre renderd is really just visuals that were done on some high end workstation , recorded and then put into the game, the console isn't actually doing anything regarding the rendering.
Just out of curiosity: are you a game developer?
no , these are real time. there is no "pre renderd effect" , unless its an FMV clip , all pre renderd is really just visuals that were done on some high end workstation , recorded and then put into the game, the console isn't actually doing anything regarding the rendering.[QUOTE="Darkman2007"][QUOTE="Judge-Correct"] But thou can do it with models right? Final Fantasy 7, aren't the motions and magic pre-rendered on the models themselves?GreySeal9
Just out of curiosity: are you a game developer?
of course not, the most I got to was spending one year at university studying computer science, before realizing its not for me. why?[QUOTE="GreySeal9"][QUOTE="Darkman2007"] no , these are real time. there is no "pre renderd effect" , unless its an FMV clip , all pre renderd is really just visuals that were done on some high end workstation , recorded and then put into the game, the console isn't actually doing anything regarding the rendering.Darkman2007
Just out of curiosity: are you a game developer?
of course not, the most I got to was spending one year at university studying computer science, before realizing its not for me. why?I just asked because you seem extremely knowledgable about game development.
of course not, the most I got to was spending one year at university studying computer science, before realizing its not for me. why?[QUOTE="Darkman2007"][QUOTE="GreySeal9"]
Just out of curiosity: are you a game developer?
GreySeal9
I just asked because you seem extremely knowledgable about game development.
then I guess between the university , having a parent involved with the IT industry , having my own PC at a young age (and actually caring whats in it), among other things helped.[QUOTE="GreySeal9"][QUOTE="Darkman2007"] of course not, the most I got to was spending one year at university studying computer science, before realizing its not for me. why?Darkman2007
I just asked because you seem extremely knowledgable about game development.
then I guess between the university , having a parent involved with the IT industry , having my own PC at a young age (and actually caring whats in it), among other things helped.Well, since I'm somebody who doesn't know sh!t about all this stuff, it's pretty interesting to read.
then I guess between the university , having a parent involved with the IT industry , having my own PC at a young age (and actually caring whats in it), among other things helped.[QUOTE="Darkman2007"][QUOTE="GreySeal9"]
I just asked because you seem extremely knowledgable about game development.
GreySeal9
Well, since I'm somebody who doesn't know sh!t about all this stuff, it's pretty interesting to read.
meh , I don't consider myself that clever or knowlegable, at least I don't think I am. forgot to add in regards to this topic , is that obviously the Saturn has the optional VCD card, and games that used it had superior video to the PS1 by quite a bit , since its MPEG , though obviously the limited selection of games that use the VCD card make it worthless for most people.[QUOTE="GreySeal9"][QUOTE="Darkman2007"] of course not, the most I got to was spending one year at university studying computer science, before realizing its not for me. why?Darkman2007
I just asked because you seem extremely knowledgable about game development.
then I guess between the university , having a parent involved with the IT industry , having my own PC at a young age (and actually caring whats in it), among other things helped. you okay man? You seem bothered todayOtr if thou Sega bundled the Ram cart with each box, and force devs to use it.I wonder how the Saturn would've stacked up if the mpeg/vcd card was utilized more.
Exceed20XX
probably not much , for it to be used more, it would have to be popular, and it wasn't the VCD card's primary reason wasn't necessarily for games, but obviously for Video CDs, which were not popular outside some parts of east Asia , simply because in terms of quality they were not any better than VHS (in some cases worse) , personally I would have rather seen the RAM cartridge pushed more, especially given it wasn't even released in the west.I wonder how the Saturn would've stacked up if the mpeg/vcd card was utilized more.
Exceed20XX
Yet there were artifacts of its use in a western release or two funny enough. I know Marvel Super Heroes could use the RAM cart if you had it (I actually did) and I think Gungriffon supposedly retained MPEG data which was utilized from the VCD cards. I actually have one which came with my system but I've barely ever got to test it.
its interesting, the Japanese version of Gungriffon is compatible with the MPEG card, but apparently the western versions had the MPEG movie taken out for a while I was on the lookout for a JVC Twin operator for the Saturn , a JVC made MPEG card that could also display Photo CDs , though the relatively high price and uselessness of it kept me away. if more games had the video quality there was in Soviet Strike or Burning Rangers ,there would have been no need for the MPEG card.Yet there were artifacts of its use in a western release or two funny enough. I know Marvel Super Heroes could use the RAM cart if you had it (I actually did) and I think Gungriffon supposedly retained MPEG data which was utilized from the VCD cards. I actually have one which came with my system but I've barely ever got to test it.
Exceed20XX
[QUOTE="Exceed20XX"]its interesting, the Japanese version of Gungriffon is compatible with the MPEG card, but apparently the western versions had the MPEG movie taken out for a while I was on the lookout for a JVC Twin operator for the Saturn , a JVC made MPEG card that could also display Photo CDs , though the relatively high price and uselessness of it kept me away. if more games had the video quality there was in Soviet Strike or Burning Rangers ,there would have been no need for the MPEG card.Yet there were artifacts of its use in a western release or two funny enough. I know Marvel Super Heroes could use the RAM cart if you had it (I actually did) and I think Gungriffon supposedly retained MPEG data which was utilized from the VCD cards. I actually have one which came with my system but I've barely ever got to test it.
Darkman2007
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I heard it was kept in but not accessible, do you have a source by chance? I was actually curious about testing it at some point down the road. Also I'm curious about the card you mentioned, can you show me what it looks like by chance?? I have a sneaking suspicion it's the one I may be using...
its interesting, the Japanese version of Gungriffon is compatible with the MPEG card, but apparently the western versions had the MPEG movie taken out for a while I was on the lookout for a JVC Twin operator for the Saturn , a JVC made MPEG card that could also display Photo CDs , though the relatively high price and uselessness of it kept me away. if more games had the video quality there was in Soviet Strike or Burning Rangers ,there would have been no need for the MPEG card.[QUOTE="Darkman2007"][QUOTE="Exceed20XX"]
Yet there were artifacts of its use in a western release or two funny enough. I know Marvel Super Heroes could use the RAM cart if you had it (I actually did) and I think Gungriffon supposedly retained MPEG data which was utilized from the VCD cards. I actually have one which came with my system but I've barely ever got to test it.
Exceed20XX
Â
I heard it was kept in but not accessible, do you have a source by chance? I was actually curious about testing it at some point down the road. Also I'm curious about the card you mentioned, can you show me what it looks like by chance?? I have a sneaking suspicion it's the one I may be using...
sadly I do not have a source for the first question, but this is the Twin Operator, apparently there are some variations of it too. segaretro.org/File:Saturn_RG-VC2-1.jpg of course Hitachi also made its own VCD card, which was bundled with the Hitachi Saturn (remember Hitachi , JVC and Samsung all made licensed Saturn clones)[QUOTE="Exceed20XX"][QUOTE="Darkman2007"] its interesting, the Japanese version of Gungriffon is compatible with the MPEG card, but apparently the western versions had the MPEG movie taken out for a while I was on the lookout for a JVC Twin operator for the Saturn , a JVC made MPEG card that could also display Photo CDs , though the relatively high price and uselessness of it kept me away. if more games had the video quality there was in Soviet Strike or Burning Rangers ,there would have been no need for the MPEG card.Darkman2007
Â
I heard it was kept in but not accessible, do you have a source by chance? I was actually curious about testing it at some point down the road. Also I'm curious about the card you mentioned, can you show me what it looks like by chance?? I have a sneaking suspicion it's the one I may be using...
sadly I do not have a source for the first question, but this is the Twin Operator, apparently there are some variations of it too. segaretro.org/File:Saturn_RG-VC2-1.jpg of course Hitachi also made its own VCD card, which was bundled with the Hitachi Saturn (remember Hitachi , JVC and Samsung all made licensed Saturn clones)Yup, that's the one I have. The Twin Operator name/nickname threw me off for a moment.
I don't think the hardware makes any difference, especially when it comes to FMV.
On either system it'll be compressed and/or downsized in order to fit the space available. If it's good FMV then less space has been taken for the game, and vice versa.
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"Pre-rendering is the process in which video footage is not rendered in real-time by the hardware that is outputing or playing back the video. Instead, the video is a recording of a footage that was previously rendered on a different equipment (typically one that is more powerful than the hardware used for playback)."
Via wikipedia.
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So again; makes no difference as to the architecture of the Saturn or PS1, just how much disc space was put aside for the video-sequence.
wrong, one has hardware based decompression , the other doesn't , that intself makes the difference between the twoI don't think the hardware makes any difference, especially when it comes to FMV.
On either system it'll be compressed and/or downsized in order to fit the space available. If it's good FMV then less space has been taken for the game, and vice versa.
---
"Pre-rendering is the process in which video footage is not rendered in real-time by the hardware that is outputing or playing back the video. Instead, the video is a recording of a footage that was previously rendered on a different equipment (typically one that is more powerful than the hardware used for playback)."
Via wikipedia.
---
So again; makes no difference as to the architecture of the Saturn or PS1, just how much disc space was put aside for the video-sequence.
BarbaricAvatar
[QUOTE="BarbaricAvatar"]wrong, one has hardware based decompression , the other doesn't , that intself makes the difference between the twoI don't think the hardware makes any difference, especially when it comes to FMV.
On either system it'll be compressed and/or downsized in order to fit the space available. If it's good FMV then less space has been taken for the game, and vice versa.
---
"Pre-rendering is the process in which video footage is not rendered in real-time by the hardware that is outputing or playing back the video. Instead, the video is a recording of a footage that was previously rendered on a different equipment (typically one that is more powerful than the hardware used for playback)."
Via wikipedia.
---
So again; makes no difference as to the architecture of the Saturn or PS1, just how much disc space was put aside for the video-sequence.
Darkman2007
Â
But that would still depend on the level of compression and the size of the video being compressed. As in screen resolution.
wrong, one has hardware based decompression , the other doesn't , that intself makes the difference between the two[QUOTE="Darkman2007"][QUOTE="BarbaricAvatar"]
I don't think the hardware makes any difference, especially when it comes to FMV.
On either system it'll be compressed and/or downsized in order to fit the space available. If it's good FMV then less space has been taken for the game, and vice versa.
---
"Pre-rendering is the process in which video footage is not rendered in real-time by the hardware that is outputing or playing back the video. Instead, the video is a recording of a footage that was previously rendered on a different equipment (typically one that is more powerful than the hardware used for playback)."
Via wikipedia.
---
So again; makes no difference as to the architecture of the Saturn or PS1, just how much disc space was put aside for the video-sequence.
BarbaricAvatar
Â
But that would still depend on the level of compression and the size of the video being compressed. As in screen resolution.
only for one of the consoles, on PS1, the hardware decompression means that developers can get very similar results in regards to compression and data loss (or hopefully lack of it) , on Saturn every FMV is going to be different because its software based, ie , only as good as the code running it.. and in both consoles btw, as far as I remember, videos are 320X240 (actually most games ran at the resolution during gameplay too , save for the occasional puzzle or fighting game), so in terms of resolution there is usually no difference , the difference is going to come from how the files are compressed, and the Saturn has a disadvantage in this area.Soviet Strike was a good example of a good Saturn FMV
Â
www.youtube.com/watch?v=JUOdPZrBDKg
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the person who filmed this pointed a camera at the TV ,and as you can see, its full screen and actually quite clear.
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on the other hand, Lunar is an example of a lackluster FMV
Â
www.youtube.com/watch?v=_a91cZmpbDU
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and this is actually how it looks on a TV , not full screen and kind of pixelated, mysteriously Lunar 2 has some of the best FMVs on the Saturn , right up there with Soviet Strike (still not quite as good as the PS1 FMV , but close enough.)
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