A lot of games these days look and play the same way, which is disappointing when you consider that a more powerful system should be able to produce the variety of games that its predecessors could, and then some.
I remember playing DA Origins a few years ago and really was enjoying it, so I was anxious to see what DA Inquisition was like when it came out... And I remember it being meh. It's like things were dumbed-down, and the world felt lifeless and like a bunch of wasted space. I remember playing D&D Neverwinter Online a while after that, and pretty much the same exact face tattoo that my elf had was an option in the character creator for that game.
I'm not sure what's changed, that's made a lot of new games less impressive than they were 5, 10, 15 years ago. This whole console gen has been a little disappointing in my opinion, when compared to so many others. I have to wonder if maybe the pressure to make a hit game and take risks is really what produced so many great games throughout the 90's and much of the 2000's. Now that a lot of smaller developers have tanked or been bought up by big behemoths, it has also made the circumstances so that not as many risky or unique games are being made. Now everyone just kinda wants to play things as safe as possible and do what they know works.
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