Do "shield shooters" require more skill than regular shooters?

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CryTeknician

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#1 CryTeknician
Member since 2011 • 25 Posts
When I say "shield shooters", I'm referring to shooters in which the player has some sort of defense mechanism that deflects gunfire (such as in Halo or Crysis). For example, in Halo, every player has a Bubble Shield, and in Crysis (2) every player has "Armor mode". Hence, in these games, it requires much more skill (IMO) to take out an enemy player because you have to maintain accuracy when firing at them for a period of time much longer than in games where there are no shield mechanisms. Essentially, these types of shooters aren't opportunistic shooters, where you can easily kill someone by catching them off guard. For example, in a game like Battlefield: Bad Company 2 or Call of Duty, if you catch an enemy off guard and fire at them, you'll almost always kill them with ease because they have no protection against the gunfire. So, I'd say that these "non-shield shooters" rely more on opportunity than on actual skill. Anyhow, this is just my opinion. What do you think? Do you agree or disagree?
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RubiksCubeReven

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#2 RubiksCubeReven
Member since 2010 • 246 Posts

opportunity is skill, you have to know all the common areas to find out campers and such

and do u mean that it's harder to kill people in games, so it takes more skill?

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CryTeknician

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#3 CryTeknician
Member since 2011 • 25 Posts

opportunity is skill, you have to know all the common areas to find out campers and such

and do u mean that it's harder to kill people in games, so it takes more skill?

RubiksCubeReven
I mean that it's harder to kill people in games in which everyone has a shield or defence mechanism that repels gunfire.
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Urworstnhtmare

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#4 Urworstnhtmare
Member since 2008 • 2630 Posts

If your skilled enough, you won't be caught off guard. :P

Its a different type of game, and thus require different type of skill....

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lazyathew

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#5 lazyathew
Member since 2007 • 3748 Posts

If your skilled enough, you won't be caught off guard. :P

Its a different type of game, and thus require different type of skill....

Urworstnhtmare

That pretty much sums it up I'd say. If you know the area well, you can sneak up on people more easily, and if you are careful you won't get caught off guard easily.

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Treflis

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#6 Treflis
Member since 2004 • 13757 Posts
Disagree. It takes more skill to have no protection and still manage to survive, then to have extra protection that helps you survive.
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foxhound_fox

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#7 foxhound_fox
Member since 2005 • 98532 Posts

Not really sure. All I know is that twitch shooters require the most skill, by quite a large margin.

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branketra

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#8 branketra
Member since 2006 • 51726 Posts
It doesn't matter what an individual is or is doing. Making good out of opportunities is what leads to success. About what you're saying TC, it's relative. If you don't believe me, just take off the shield setting in Halo multiplayer and increase health in Call of Duty.
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pills4louis

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#9 pills4louis
Member since 2011 • 1331 Posts

Regenerating health/shields is for chumps.

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HeavenSparks

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#10 HeavenSparks
Member since 2010 • 55 Posts

I think they work both ways. In some cases it's considered skill when taking down your enemy when having shields, but it can also work as "easy way out" when using these shields, because they can save your life.

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reason58

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#11 reason58
Member since 2003 • 355 Posts

"Skill" is a rather nebulous term. Someone who is good at baking bread is skilled. Someone who is good at first person shooters is skilled. Different types of games require different types of skills.

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Reptylus

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#12 Reptylus
Member since 2009 • 1875 Posts
[QUOTE="Treflis"]Disagree. It takes more skill to have no protection and still manage to survive, then to have extra protection that helps you survive.

This statement is only true if you're the only one with protection. If the enemies have one, too then the advantages equal out. I neither played Halo nor Crysis or any other game with such a mechanic. If the shields are triggered manualy and only hold for a limited time than yes, these games take more skill as there is one more thing you have to consider when you think about your tactics.
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deactivated-57e5de5e137a4

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#13 deactivated-57e5de5e137a4
Member since 2004 • 12929 Posts
Not really. Even in games where it's one hit kills, the top players didn't just stumble into the top spot. In every random match, there's always a few players that always place on the top of the scoreboards. That doesn't correlate with random luck. I appreciate the idea of people having to plan an attack so that they can maintain damage, but I don't see how it's any less twitchy to maintain your aim on a strafing opponent than to meet someone in a hall and shoot first. If headshots were more of a big deal in those games, I might think differently, but if I end up having to shoot more than one bullet directly into someone's head, it makes me feel as if something is wrong with the game.
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Beard_

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#14 Beard_
Member since 2010 • 1066 Posts

Not really sure. All I know is that twitch shooters require the most skill, by quite a large margin.

foxhound_fox

This. Maintaining a high K/D ratio in games like Unreal Tournament or Quake takes the most overall skill of any shooter type. They require more than memorizing maps and being good at staying locked on opponents, as making use of your agility also becomes really important. The pacing of matches is also more demanding.

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coolbeans90

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#15 coolbeans90
Member since 2009 • 21305 Posts

Not really, no. I say this because even noobs can trek behind cover. (even if just temporarily, before getting uncovered)

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Colin1192

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#16 Colin1192
Member since 2008 • 6221 Posts

the bubble shield is something completely different in halo, its a shield you throw down... and a sort of "bubble" forms and you can hide inside

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Got_to_go

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#17 Got_to_go
Member since 2009 • 2036 Posts
Nah I officially dislike those types of games.
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mywalletsgone

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#18 mywalletsgone
Member since 2010 • 1344 Posts

I think generally it's easier in games if I'm viewing them on PS3 on blu-ray in high def because you can get the kill easier! Regardless, I think Crysis 2 is an average game that relies more on tech than anything. I found the game a tedious trek really.

Btw you remind me of someone, can't quite remember but oh well, people pass through here and there I guess =P

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Baconbits2004

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#19 Baconbits2004
Member since 2009 • 12602 Posts
Your thread confuses me, at one point I thought you were saying non-shield games like halo and battlefield took more skill then you say otherwise at the end.
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#20 DANTE12345
Member since 2005 • 434 Posts

I think generally it's easier in games if I'm viewing them on PS3 on blu-ray in high def because you can get the kill easier! Regardless, I think Crysis 2 is an average game that relies more on tech than anything. I found the game a tedious trek really.

mywalletsgone

I agree.

Btw you remind me of someone, can't quite remember but oh well, people pass through here and there I guess =P

mywalletsgone

He's definitely a new user, check his join date.

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#21 dakan45
Member since 2009 • 18819 Posts
Well in crysis 2 shield was like a god mode. On crysis 1 it was pretty weak. Bringing this to health regen, it depends from the game, for example sof payback was agame that while you had health regeneration it went down and regenerate so fast that the game actually took skill such as killing quickly and taking cover for a short time to heal.
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Colin1192

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#22 Colin1192
Member since 2008 • 6221 Posts

Does anyone else find the gameplay in Halo to get rather dry after awhile?

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Got_to_go

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#23 Got_to_go
Member since 2009 • 2036 Posts

Does anyone else find the gameplay in Halo to get rather dry after awhile?

Colin1192
I was just tired of getting raped online. It's a savage land.
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#24 Baconbits2004
Member since 2009 • 12602 Posts

Does anyone else find the gameplay in Halo to get rather dry after awhile?

Colin1192

Definitely wasn't the smoothest I've ever seen.
I do wonder why we never see MasterChiefs face though...

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#25 Colin1192
Member since 2008 • 6221 Posts

[QUOTE="Colin1192"]

Does anyone else find the gameplay in Halo to get rather dry after awhile?

Baconbits2004

Definitely wasn't the smoothest I've ever seen.
I do wonder why we never see MasterChiefs face though...

i would imagine he would have some complexion issues having to wear that helmet all the time

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deactivated-57ad0e5285d73

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#26 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

They're different. They're more of the "instant gratification" breed. People don't like to wait, or are impatient in general. I remember the days of Counter Strike, where players were actually used to waiting for the entire game to end if they happen to die.

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#27 MGS-GrayFox
Member since 2008 • 319 Posts
I'll take arena shooters over both... I really miss that sub genre...
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#28 lpjazzman220
Member since 2008 • 2249 Posts

When I say "shield shooters", I'm referring to shooters in which the player has some sort of defense mechanism that deflects gunfire (such as in Halo or Crysis). For example, in Halo, every player has a Bubble Shield, and in Crysis (2) every player has "Armor mode". Hence, in these games, it requires much more skill (IMO) to take out an enemy player because you have to maintain accuracy when firing at them for a period of time much longer than in games where there are no shield mechanisms. Essentially, these types of shooters aren't opportunistic shooters, where you can easily kill someone by catching them off guard. For example, in a game like Battlefield: Bad Company 2 or Call of Duty, if you catch an enemy off guard and fire at them, you'll almost always kill them with ease because they have no protection against the gunfire. So, I'd say that these "non-shield shooters" rely more on opportunity than on actual skill. Anyhow, this is just my opinion. What do you think? Do you agree or disagree?CryTeknician

to me...a regular shooter is quake live or unreal tournament and counter strike...they all have a sort of armor/shield system in them...i think real shooter games are fast paced and require pinpoint accuracy and the greatly acclaimed "fps dance"...mostly cause it requires more reflexes...a good sense of awareness and knowin ur surrounds and anticipation...try playin quake live after playin halo 3...completely different game...but they implement the same "shield armor thing"...and they both require almost completely different approaches and skillsets...for me i find halo to be infinitely harder mostly cause im dealin with the 360 controller and the much slower game play...so im fightin the game cause i want to play it like my typcial fps experience...and ive challenged some of my friends to quake/unreal tournament and they completely bombed at the game cause it was too fast and "twitchy"so to say that one requires more skill or that one is harder inately than the other...kinda difficult to say...but requiring different approaches and different skillsets yes...definitely...same can be said for cod...but i find that game to be nothing but a nadefest and its gotten old cause i usually end up gettin 10 deaths at spawn in black ops when i play...so i dont enjoy it...but people can be good at that game as well...if u can find a good server that bans nade spam and noob toobs and nade launchers and the such...

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snakemasterx

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#29 snakemasterx
Member since 2009 • 202 Posts

It is all relative.