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opportunity is skill, you have to know all the common areas to find out campers and such
and do u mean that it's harder to kill people in games, so it takes more skill?
I mean that it's harder to kill people in games in which everyone has a shield or defence mechanism that repels gunfire.opportunity is skill, you have to know all the common areas to find out campers and such
and do u mean that it's harder to kill people in games, so it takes more skill?
RubiksCubeReven
If your skilled enough, you won't be caught off guard. :P
Its a different type of game, and thus require different type of skill....
That pretty much sums it up I'd say. If you know the area well, you can sneak up on people more easily, and if you are careful you won't get caught off guard easily.If your skilled enough, you won't be caught off guard. :P
Its a different type of game, and thus require different type of skill....
Urworstnhtmare
Not really sure. All I know is that twitch shooters require the most skill, by quite a large margin.
I think they work both ways. In some cases it's considered skill when taking down your enemy when having shields, but it can also work as "easy way out" when using these shields, because they can save your life.
Not really sure. All I know is that twitch shooters require the most skill, by quite a large margin.
foxhound_fox
This. Maintaining a high K/D ratio in games like Unreal Tournament or Quake takes the most overall skill of any shooter type. They require more than memorizing maps and being good at staying locked on opponents, as making use of your agility also becomes really important. The pacing of matches is also more demanding.
Not really, no. I say this because even noobs can trek behind cover. (even if just temporarily, before getting uncovered)
I think generally it's easier in games if I'm viewing them on PS3 on blu-ray in high def because you can get the kill easier! Regardless, I think Crysis 2 is an average game that relies more on tech than anything. I found the game a tedious trek really.
Btw you remind me of someone, can't quite remember but oh well, people pass through here and there I guess =P
I think generally it's easier in games if I'm viewing them on PS3 on blu-ray in high def because you can get the kill easier! Regardless, I think Crysis 2 is an average game that relies more on tech than anything. I found the game a tedious trek really.
mywalletsgone
I agree.
Btw you remind me of someone, can't quite remember but oh well, people pass through here and there I guess =P
mywalletsgone
He's definitely a new user, check his join date.
Does anyone else find the gameplay in Halo to get rather dry after awhile?
Colin1192
Definitely wasn't the smoothest I've ever seen.
I do wonder why we never see MasterChiefs face though...
[QUOTE="Colin1192"]
Does anyone else find the gameplay in Halo to get rather dry after awhile?
Baconbits2004
Definitely wasn't the smoothest I've ever seen.
I do wonder why we never see MasterChiefs face though...
i would imagine he would have some complexion issues having to wear that helmet all the time
They're different. They're more of the "instant gratification" breed. People don't like to wait, or are impatient in general. I remember the days of Counter Strike, where players were actually used to waiting for the entire game to end if they happen to die.
When I say "shield shooters", I'm referring to shooters in which the player has some sort of defense mechanism that deflects gunfire (such as in Halo or Crysis). For example, in Halo, every player has a Bubble Shield, and in Crysis (2) every player has "Armor mode". Hence, in these games, it requires much more skill (IMO) to take out an enemy player because you have to maintain accuracy when firing at them for a period of time much longer than in games where there are no shield mechanisms. Essentially, these types of shooters aren't opportunistic shooters, where you can easily kill someone by catching them off guard. For example, in a game like Battlefield: Bad Company 2 or Call of Duty, if you catch an enemy off guard and fire at them, you'll almost always kill them with ease because they have no protection against the gunfire. So, I'd say that these "non-shield shooters" rely more on opportunity than on actual skill. Anyhow, this is just my opinion. What do you think? Do you agree or disagree?CryTeknician
to me...a regular shooter is quake live or unreal tournament and counter strike...they all have a sort of armor/shield system in them...i think real shooter games are fast paced and require pinpoint accuracy and the greatly acclaimed "fps dance"...mostly cause it requires more reflexes...a good sense of awareness and knowin ur surrounds and anticipation...try playin quake live after playin halo 3...completely different game...but they implement the same "shield armor thing"...and they both require almost completely different approaches and skillsets...for me i find halo to be infinitely harder mostly cause im dealin with the 360 controller and the much slower game play...so im fightin the game cause i want to play it like my typcial fps experience...and ive challenged some of my friends to quake/unreal tournament and they completely bombed at the game cause it was too fast and "twitchy"so to say that one requires more skill or that one is harder inately than the other...kinda difficult to say...but requiring different approaches and different skillsets yes...definitely...same can be said for cod...but i find that game to be nothing but a nadefest and its gotten old cause i usually end up gettin 10 deaths at spawn in black ops when i play...so i dont enjoy it...but people can be good at that game as well...if u can find a good server that bans nade spam and noob toobs and nade launchers and the such...
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