I'm a big fan of online multiplayer shooters like TF2 and UT2k4, but recently I decided to try out recent games like CoD4 and BF:BC2. Maybe it's because they're completely different from the shooters I'm used to, but there isn't any tension in these 'realistic' shooters. At all.
In shooters like UT and Quake, sneaking up on your opponents will give you an edge, but not a guaranteed frag (unless you play 8 hours a day, 5 days a week). In 'realistic' shooters, it's pretty much guaranteed. All you need to do is line up your cross-hairs. This seems to take away a lot of tension in the game. Fragging someone is more of a 'Oh look, I got 50 points for that' and getting fragged feels like someone taking the controller away from you for 5-15 seconds because you couldn't see where the shot was coming from and didn't have a chance at fighting back. It's a game of who sees who first, and there's hardly any excitement in that. Comparing that to UT2004, players are bouncing all over the damned place and it's really hard to keep your opponent in your crosshairs (unless you're a borderline professional gamer). Getting a frag is more satisfying because it's not as simple as seeing your opponent first. If you get fragged, at least you could clearly see your opponent and have a chance of fighting back, and possibly winning.
Don't get me wrong, I'm a big fan of BF2142. Fragging and getting fragged is the same as CoD4 and BF:BC2, but at least in game modes like Titan, trying to break through the corridors to the consoles and the core is a tough task, but is very satisfying if you could do it. Plus, who thinks that jumping out of an airship to blow up a flying arsenal and escaping just in time before you get caught in the explosion ISN'T awesome?
There's one more thing I'd like to add: the one-minute countdown in TF2 in the setup creates a bit of suspense. It's not that different from, say, getting into position in BF:BC2 and waiting for the opposing team to rush in, but it's the way TF2 does it that makes it a little exciting. It deliberately pauses and makes you want to run out those gates and start fragging.
I'd like to know what everyone else thinks. Am I completely off base?
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