Poll Do we really need a "good" story being told with every game? (15 votes)
When you steer some fancy kewl spaceship with badass weaponry through dungeons full of evil monsters and other evil spaceships while you have to clear every stage with killing off the evil level-boss...who is either a bigger evil monster or bigger evil spaceship...why does it matter why da fu** that fancy kewl spaceship is actully flying through that evil dungeon to begin with?
I mean...is steering a fancy kewl spaceship being so much more fun when you know why da fu** you´re steering it to begin with?
Is this probably a thing of "Humans need a reason and a meaning for everything, other than that then they don´t have fun because everything seems pointless?"
On a different aspect i could as well ask "Did you experienced so many groundbreaking new stories in games within the last years?" meaning that it´s just actually the same over and over again with just more or less slightly different ways of approaching a story or ending it.
Does the story of a game has to be "good" to like the game(play?) "even better"?
What if there is game with great gameplay, great graphics and great mechanics...but a completely shitty and utter crap, cringe-worthy story?
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