@lucidique:
Going back a good ten years, I would have agreed, but games are getting bigger. They tend to be filled with what I would consider filler at this point.
Take Assassin's Creed Origins for example
And maybe that's the issue. You like sandbox level design, known to have padded-out content. Year of release makes little difference. Old classics like Morrowind and Daggerfall require an absurd amount of hours. I would argue longer than the game you mentioned_
Length of game varies from genre and title. I would state if it's becoming a hassle for you? avoid sandbox and RPG games.
Don't really play a lot of those sandbox games myself because I find them poorly designed and for a player-base that favor scale immersion over mechanical depth. Also more into games that have bursts of gameplay then let players take a rest.
I can say my last new game was Bloodstained: Ritual of the Night. And my first playthrough I beat it in just over five hours on the clock. Wouldn't call that a long game. Cleaning up the map for 100% took an extra two.
If I think of games from a completionist angle and ignore the bonus content (endings, loot, modes, NG+, etc) most the games I play could be beaten in a day.
*I assume this thread and conversation is about single-player games however. A lot of games I do play are multiplayer. Sunk lots of time overall into them but they contribute 10-20 minute bursts and not sure that's relevant here.
Log in to comment