do you guys ever think about the fact that we own a games that cost millions

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Trinitarian

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#1 Trinitarian
Member since 2007 • 1407 Posts

This is a stupid topic i know but i'm board so i'll toss it up in the air. I was wondering if people ever think about the fact that our games are worth millions, not counting the cost of marekting of course. Anyways, i think its trippy that we can own a toy that in reality cost millions to make in development. There's no other toy in the world that i can think of that cost millions to make. Now i know movies/music is the same thing but its different at the same time cause we play a singal game, or at least i do, much more than we (or I) listen or watch one particaluar movie.

Anyway, this always makes me feel good when playing a 100 million dollar blockbuster lol. ANyone feel the same way?

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ScorpionTroll

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#2 ScorpionTroll
Member since 2012 • 810 Posts

If eight million people buy a $60 game that company that made it made $480,000,000.

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Chemistian

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#3 Chemistian
Member since 2003 • 635 Posts
It isn't as if it costs millions of dollars to make each individual copy of each game. R + D associated costs, along side manufacturing costs, are a part of every mass produced product in the world. Therefore, the idea that our games are "worth millions" is a failure of critical thinking. Just another example of how mass production and mass marketing work.
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turtlethetaffer

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#4 turtlethetaffer
Member since 2009 • 18973 Posts

No, when I play a game I just play it. I rarely ever pay attention to anything about the development of games, all that matters to me is the end procduct.

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Jaysonguy

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#5 Jaysonguy
Member since 2006 • 39454 Posts

There's no other toy in the world that i can think of that cost millions to make.

Trinitarian

Just about every mainstream toy costs that.

So no, not impressive.

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StinkoryJones

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#6 StinkoryJones
Member since 2012 • 46 Posts
On the contrary I'd like to think that most of the things I come in contact with in the modern world were actually very costly in the grand scheme of things. Like others say its just the way mass production works. The only things I think I own that weren't very costly to produce were any handmade or farmed goods among other but those two pop to mind quickly.
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Black_Knight_00

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#7 Black_Knight_00
Member since 2007 • 78 Posts

If eight million people buy a $60 game that company that made it made $480,000,000.

ScorpionTroll
No, the company doesn't get the full retail price. Part of it goes to retailers
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ScorpionTroll

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#8 ScorpionTroll
Member since 2012 • 810 Posts

[QUOTE="ScorpionTroll"]

If eight million people buy a $60 game that company that made it made $480,000,000.

Black_Knight_00

No, the company doesn't get the full retail price. Part of it goes to retailers

Well, yeah. But you know what I mean. They're still going to make a hefty profit.

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Vari3ty

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#9 Vari3ty
Member since 2009 • 11111 Posts

If anything sometimes it makes me wonder where all the money is going. I mean yeah, I understand that game development is expensive and people have to be paid and marketing the game costs a lot, but some games I play just make me think of how much money is wasted creating them in the first place.

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Black_Knight_00

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#10 Black_Knight_00
Member since 2007 • 78 Posts

[QUOTE="Black_Knight_00"][QUOTE="ScorpionTroll"]

If eight million people buy a $60 game that company that made it made $480,000,000.

ScorpionTroll

No, the company doesn't get the full retail price. Part of it goes to retailers

Well, yeah. But you know what I mean. They're still going to make a hefty profit.

Oh yeah, that's undeniable
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Apocalypse324

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#11 Apocalypse324
Member since 2007 • 1486 Posts

i personally tend to watch a movie that i enjoy more times than I reaplay a game I enjoy. A good game I might play 1, 2, maybe even 5 or 10 times...but a movie I could watch 50 to 100 tim

es, maybe more

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almasdeathchild

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#12 almasdeathchild
Member since 2011 • 8922 Posts

yea i'm aware

and for 60$ i feel ripped off half the time

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tjricardo089

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#13 tjricardo089
Member since 2010 • 7429 Posts

This is a stupid topic i know but i'm board.

Trinitarian

You're board? This should be someone's signature...

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Black_Knight_00

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#14 Black_Knight_00
Member since 2007 • 78 Posts

[QUOTE="Trinitarian"]

This is a stupid topic i know but i'm board.

tjricardo089

You're board? This should be someone's signature...

Maybe he's a board and you're now being racist against the board minority
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t1striker

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#15 t1striker
Member since 2003 • 1549 Posts

i personally tend to watch a movie that i enjoy more times than I reaplay a game I enjoy. A good game I might play 1, 2, maybe even 5 or 10 times...but a movie I could watch 50 to 100 tim

es, maybe more

Apocalypse324

Wow not me I cant watch a movie more than twice(with a few exceptions)

yet I've played mgs3, RE4, all the way through I dont know how many times.

also played ffx three times all the way through and with rerelease probably one more time.

do strategy games count cause thats just crazy.

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nameless12345

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#16 nameless12345
Member since 2010 • 15125 Posts

irl most of that money goes for graphics engine licenses, quality voice-acting, mo-cap tech and a movie-like presentation. That, and advertising.

Modders are able to match, or even outmatch, the quality of retail games despite the fact that they're working with far less resources and for no payment.

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Archangel3371

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#17 Archangel3371  Online
Member since 2004 • 46829 Posts
I kind of understand the idea you're trying to point out and yeah it is cool on some kind of level but there's plenty of other things that cost millions of dollars to make but thanks to economics of scale can be sold to consumers for exponentially less.
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Archangel3371

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#18 Archangel3371  Online
Member since 2004 • 46829 Posts

[QUOTE="Trinitarian"]

This is a stupid topic i know but i'm board.

tjricardo089

You're board? This should be someone's signature...

Hardly. I'd say that mispellings like this are a dime a dozen but that would be an understatement.
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F1Lengend

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#19 F1Lengend
Member since 2005 • 7909 Posts

[QUOTE="Trinitarian"]

There's no other toy in the world that i can think of that cost millions to make.

Jaysonguy

Just about every mainstream toy costs that.

So no, not impressive.

In fairness to the op, thats not the same thing. A rubber ducky or a buzz light year toy only cost pennies to make, its the equipment that is expensive to mass produce. With a game, millions of dollars are put into the art assets, level design, sound, etc all for a singular experience. Of course, movies are the exact same thing and the consumer only pays 20-60 dollars for all of that effort. in closing, yes its cool.
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true_gamer007

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#20 true_gamer007
Member since 2011 • 433 Posts

If eight million people buy a $60 game that company that made it made $480,000,000.

ScorpionTroll

That's what i wanted to say.

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AcidSoldner

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#21 AcidSoldner
Member since 2007 • 7051 Posts

irl most of that money goes for graphics engine licenses, quality voice-acting, mo-cap tech and a movie-like presentation. That, and advertising.

Modders are able to match, or even outmatch, the quality of retail games despite the fact that they're working with far less resources and for no payment.

nameless12345
Yeah but they have unlimited time, no creative restriction, or time tables to meet and are working on an already established engine/platform. You can't really compare the two.
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ironmaiden925

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#22 ironmaiden925
Member since 2012 • 33 Posts

[QUOTE="tjricardo089"]

[QUOTE="Trinitarian"]

This is a stupid topic i know but i'm board.

Black_Knight_00

You're board? This should be someone's signature...

Maybe he's a board and you're now being racist against the board minority

even better sig XD

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zyxe

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#23 zyxe  Moderator
Member since 2005 • 5347 Posts
[QUOTE="Jaysonguy"]

[QUOTE="Trinitarian"]

There's no other toy in the world that i can think of that cost millions to make.

F1Lengend

Just about every mainstream toy costs that.

So no, not impressive.

In fairness to the op, thats not the same thing. A rubber ducky or a buzz light year toy only cost pennies to make, its the equipment that is expensive to mass produce. With a game, millions of dollars are put into the art assets, level design, sound, etc all for a singular experience. Of course, movies are the exact same thing and the consumer only pays 20-60 dollars for all of that effort. in closing, yes its cool.

how is it any different, really? any mass production will take R&D to get it up and running whether it is getting the right machinery and production lines down in a physical sense, or developing the ideas in a creative sense (then there's using an engine and tailoring it to your game, then the actual production of the game software). and a lot of these items used to create games are shared between many games (game engines for one, coding and some music). it's not obscenely different from designing a custom bike that you will later mass produce, where you take some pre-made elements (nuts and bolts for bikes, game engines for games) and will have to create some jigs or custom fenders, stuff like that. but you use the same knowledge base and know how to get either done in the end.
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F1Lengend

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#24 F1Lengend
Member since 2005 • 7909 Posts
Well the biggest difference is that if you invest millions of dollars to improve a game/movie vs a toy/bike, you will see a significant improvement in the former while the toy might get a few extra strokes of paint or the bike might see a small improvement in design. Both cost millions but one is strictly improving a singular product while the other is spread across thousands and thousands of products. Thats the way I see it.
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Venom_Raptor

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#25 Venom_Raptor
Member since 2010 • 6959 Posts

Not really if I'm honest.

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Mcspanky37

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#26 Mcspanky37
Member since 2010 • 1693 Posts

I think about the effort that went into something, not the money