It depends on the game. If the game flows like a movie, then story-driven movie like cutscenes are a welcome addition. I'm thinking Uncharted, Enslaved, etc.
Games like Ratchet and Clank need the fully animated cutscenes for all of the physical comedy and what not.
An Artsy game like Shadow of the Colossus does well without them because it's not suppose to feel like a "game" at all. So if the gameplay felt much different than the animation, your brain would say "ok. back to the game." There no graphic user interface during play and transitions between cutscene and gameplay are more seemless.
Games that are simply just games don't really need them as much because the story and animation isn't meant to add much in the way of entertainment.
And then there's games like Fallout and other RPGs where the plot unfolds in user-guided conversations.
What's more annoying than cutscenes are long, poorly placed, unskippable cutscenes. Those shouldn't be in any game.
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