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I love beat'em ups, as well as hack and slashes. Some of my favourites would be Samurai Warriors 3, Spyborgs, No More Heroes 1 and 2, and Lollipop Chainsaw.
I love beat'em ups. My favorite is still the first one I ever played which was Final Fight back in the arcade. I was super stoked as a kid when it hit the Super Nintendo. I also loved the six player X-Men arcade game because Colossus (my favorite X-man) was in it. The Simpsons game was alright.Â
Colossus high five! I remember coming across a 4player Spiderman beat em up in the arcade once. I don't remember who the other two were, but I remember Spiderman(obviously) and Black Cat were two of the player characters. 2 Super Nintendo beatemups are still remembered fondly in my mind- Super Double Dragon(best co op beatem up of all time) and Spiderman & Venom: Maximum Carnage. I remember having the red cart. So Sexy. But nowadays I collect the modern beat em ups- Batman: Arkham, Captain America: Super Soldier, Sleeping Dogs- and I just picked up the Amazing Spiderman.I love beat'em ups. My favorite is still the first one I ever played which was Final Fight back in the arcade. I was super stoked as a kid when it hit the Super Nintendo. I also loved the six player X-Men arcade game because Colossus (my favorite X-man) was in it. The Simpsons game was alright.Â
Euaggelistes
[QUOTE="Euaggelistes"]Colossus high five! I remember coming across a 4player Spiderman beat em up in the arcade once. I don't remember who the other two were, but I remember Spiderman(obviously) and Black Cat were two of the player characters. 2 Super Nintendo beatemups are still remembered fondly in my mind- Super Double Dragon(best co op beatem up of all time) and Spiderman & Venom: Maximum Carnage. I remember having the red cart. So Sexy. But nowadays I collect the modern beat em ups- Batman: Arkham, Captain America: Super Soldier, Sleeping Dogs- and I just picked up the Amazing Spiderman. Ultimate Ninja Storm 3 featured beat'em style mob battles. It was mainly an arena type fighting game but in story mode they had few beat'em up levels. And no co-op :(I love beat'em ups. My favorite is still the first one I ever played which was Final Fight back in the arcade. I was super stoked as a kid when it hit the Super Nintendo. I also loved the six player X-Men arcade game because Colossus (my favorite X-man) was in it. The Simpsons game was alright.Â
El_Zo1212o
[QUOTE="El_Zo1212o"][QUOTE="Euaggelistes"]Colossus high five! I remember coming across a 4player Spiderman beat em up in the arcade once. I don't remember who the other two were, but I remember Spiderman(obviously) and Black Cat were two of the player characters. 2 Super Nintendo beatemups are still remembered fondly in my mind- Super Double Dragon(best co op beatem up of all time) and Spiderman & Venom: Maximum Carnage. I remember having the red cart. So Sexy. But nowadays I collect the modern beat em ups- Batman: Arkham, Captain America: Super Soldier, Sleeping Dogs- and I just picked up the Amazing Spiderman. Ultimate Ninja Storm 3 featured beat'em style mob battles. It was mainly an arena type fighting game but in story mode they had few beat'em up levels. And no co-op :( Ultimate Ninja whaaa?I love beat'em ups. My favorite is still the first one I ever played which was Final Fight back in the arcade. I was super stoked as a kid when it hit the Super Nintendo. I also loved the six player X-Men arcade game because Colossus (my favorite X-man) was in it. The Simpsons game was alright.Â
Lulu_Lulu
Most of them have. The only frequently mentioned ones that I don't think have are The Simpsons (which should be considered pretty bad for anyone who plays a descent amount in this genre) and I've always thought that the first Final Fight was more about making you waste quarters and that there are much better ones out there but Final Fight is still fun. X-Men is probably another one there just for nostalgia for most people but, hell, I can't complain about a game where I get welcomed to die and called an X chicken.Have any of these games stood the test of time for you?
"Double Dragon Advance" is another great 2D Side-Scrolling Beat-Em-Up.
It takes enemies, moves, weapons & stages from many of the previous games in the series (like Part 1 through 4, the SNES version being the 4th), and blends them together into a cool GBA title.
It isn't perfect, but it's got the signature DD martial arts mayhem at your disposal, and a decently presented storyline.
Check out the Review I did on this game:
Â
http://www.gamespot.com/double-dragon-advance/user-reviews/736944/platform/gba/
. I'm totally unable to find the recent live action movie at any reputable retailer, though. So sad. El_Zo1212o
http://www.amazon.com/Rurouni-Kenshin-Japanese-English-Subtitles/dp/B00B209RHY/ref=sr_1_sc_1?ie=UTF8&qid=1374673407&sr=8-1-spell&keywords=ruroni+kenshi+live+action
I totally forgot about that one. Man was that game ever awesome. It was Double Dragon to the bone, but they'd deepened the combat system."Double Dragon Advance" is another great 2D Side-Scrolling Beat-Em-Up.
It takes enemies, moves, weapons & stages from many of the previous games in the series (like Part 1 through 4, the SNES version being the 4th), and blends them together into a cool GBA title.
It isn't perfect, but it's got the signature DD martial arts mayhem at your disposal, and a decently presented storyline.
Check out the Review I did on this game:
Â
http://www.gamespot.com/double-dragon-advance/user-reviews/736944/platform/gba/
GAME-QUEST-EX
[QUOTE="El_Zo1212o"]. I'm totally unable to find the recent live action movie at any reputable retailer, though. So sad. Jehuty08
http://www.amazon.com/Rurouni-Kenshin-Japanese-English-Subtitles/dp/B00B209RHY/ref=sr_1_sc_1?ie=UTF8&qid=1374673407&sr=8-1-spell&keywords=ruroni+kenshi+live+action
... I love you.The most important aspects for me in a beat 'em up are level design/artstyle, soundtrack and, lastly, the combat engine. You see, without great level design, arstyle and soundtrack, the game gets to much of a boring slog trough repetitiveness.
Ex. Streets of Rage II remains my favorite because it has the best balance between any beat 'em up i've played - good level design, great artstyle, brilliant music and a great combat engine. Streets of Rage III has a fantastic combat, but is inferior in every other category. Castle Crashers has a brilliant combat, but is shit in every other category. Bored me to death after 15 - 20 minutes. Co - op'ed aswell.
Lastly, what are some things you wish you could see in a Beat 'em Up game? EasterlyArt
I'd like to see the 2D graphics and fluidity of Rayman Origins, combined with the gigantic amount of content in Streets of Rage Remake, equaling Streets of Rage 4.
Agree with Streets of Rage series. Those games were all I played on my Sega Mega Drive.
I wish they would bring back the beatem up genre with glorious 3d visuals and multiplayer co-op.Â
The co-op was was made it fun, I would end up taking cheap shots at my mates (in the game) because they stole my powerup. XD
[QUOTE="Jehuty08"]
[QUOTE="El_Zo1212o"]. I'm totally unable to find the recent live action movie at any reputable retailer, though. So sad. GAME-QUEST-EX
http://www.amazon.com/Rurouni-Kenshin-Japanese-English-Subtitles/dp/B00B209RHY/ref=sr_1_sc_1?ie=UTF8&qid=1374673407&sr=8-1-spell&keywords=ruroni+kenshi+live+action
... I love you.Enjoy :)
I do. Anarchy Reigns is a glorious example of a 3D beat 'em up done right. It has a really good roster of characters to choose from, the stages have enough variety to set them apart from each other. The controls at first seem cumbersome, but after playing a couple of minutes it feels really good. Although the single player mode was very plain, the multiplayer was so good. It also has an amazing soundtrack that I still listen to.
Double Dragon Neon is another great game in the genre to have come out recently. The No More Heroes games are some of my favorite Wii games, they have some really memorable and entertaining boss fights. Mad World deserves a mention, it was hilarious but too short. And plenty of other great games that populate the genre that make me love it.
I spent many an allowance on these games in arcades growing up. Probably spent the most on X-men, with Knights of the Round coming in second.
As for console games, Streets of Rage 2 and River City Ransom are far and away the best and both those games still hold up pretty well for me. SoR2 actually had a pretty deep combat system and River City Ransom's RPG approach to the genre was incredibly fun.
I've purchased some of the old arcade brawlers on PSN and XBL like X-men, TMNT and the D&D collection, but they just aren't fun to me anymore.
I was under the impression that Anarchy Reigns was a 3D arena brawler( a la Powerstone) rather than a beat em up.I do. Anarchy Reigns is a glorious example of a 3D beat 'em up done right. It has a really good roster of characters to choose from, the stages have enough variety to set them apart from each other. The controls at first seem cumbersome, but after playing a couple of minutes it feels really good. Although the single player mode was very plain, the multiplayer was so good. It also has an amazing soundtrack that I still listen to.
Double Dragon Neon is another great game in the genre to have come out recently. The No More Heroes games are some of my favorite Wii games, they have some really memorable and entertaining boss fights. Mad World deserves a mention, it was hilarious but too short. And plenty of other great games that populate the genre that make me love it.
SirWander
[QUOTE="SirWander"]I was under the impression that Anarchy Reigns was a 3D arena brawler( a la Powerstone) rather than a beat em up. its COD without the guns. Fists Of Duty: Modern BeatdownI do. Anarchy Reigns is a glorious example of a 3D beat 'em up done right. It has a really good roster of characters to choose from, the stages have enough variety to set them apart from each other. The controls at first seem cumbersome, but after playing a couple of minutes it feels really good. Although the single player mode was very plain, the multiplayer was so good. It also has an amazing soundtrack that I still listen to.
Double Dragon Neon is another great game in the genre to have come out recently. The No More Heroes games are some of my favorite Wii games, they have some really memorable and entertaining boss fights. Mad World deserves a mention, it was hilarious but too short. And plenty of other great games that populate the genre that make me love it.
El_Zo1212o
I really like the genre and I do love the great games in it. Sengoku 3, Dungeons and Dragons Tower of Doom and Shadow Over Mystara, TMNT: Turtles in Time, and Streets of Rage 2 being some of the best. Yakuza series if I am able to include that.Most of them have. The only frequently mentioned ones that I don't think have are The Simpsons (which should be considered pretty bad for anyone who plays a descent amount in this genre) and I've always thought that the first Final Fight was more about making you waste quarters and that there are much better ones out there but Final Fight is still fun. X-Men is probably another one there just for nostalgia for most people but, hell, I can't complain about a game where I get welcomed to die and called an X chicken.Have any of these games stood the test of time for you?Legolas_Katarn
Oooooh! I forgot about TMNT: Turtle In Time. That game was amazing. I was such a huge Ninja Turtle dork when I was a kid. I even loved the ridiculously difficult NES game but was crazy excited about Turtles In Time when it came to the SNES.
[QUOTE="Legolas_Katarn"]I really like the genre and I do love the great games in it. Sengoku 3, Dungeons and Dragons Tower of Doom and Shadow Over Mystara, TMNT: Turtles in Time, and Streets of Rage 2 being some of the best. Yakuza series if I am able to include that.
Most of them have. The only frequently mentioned ones that I don't think have are The Simpsons (which should be considered pretty bad for anyone who plays a descent amount in this genre) and I've always thought that the first Final Fight was more about making you waste quarters and that there are much better ones out there but Final Fight is still fun. X-Men is probably another one there just for nostalgia for most people but, hell, I can't complain about a game where I get welcomed to die and called an X chicken.Have any of these games stood the test of time for you?Euaggelistes
Oooooh! I forgot about TMNT: Turtle In Time. That game was amazing. I was such a huge Ninja Turtle dork when I was a kid. I even loved the ridiculously difficult NES game but was crazy excited about Turtles In Time when it came to the SNES.
New 4-player TMNT coming out- XBL summer of arcade Aug28.[QUOTE="El_Zo1212o"] I was under the impression that Anarchy Reigns was a 3D arena brawler( a la Powerstone) rather than a beat em up.SirWander
It's the spiritual sequel to Mad World, so I consider it a beat 'em up.
Just looked up a video- definitely a beat em up. Was this on the Ultimate Games Sale on XBL last month? If I missed it for cheap, I'll be upset.I remember coming across a 4player Spiderman beat em up in the arcade once. I don't remember who the other two were, but I remember Spiderman(obviously) and Black Cat were two of the player characters.El_Zo1212oIt was Spidey, Black Cat, Hawkeye and Submariner [QUOTE="EasterlyArt"]I'm glad to see this thread didn't just go to the wayside, but instead got a good chunk of attention. I appreciate the responses so far, and even though I'm sure we're almost reached the total number of beat 'em ups out there, I just want to thank you all for talking the time to write a response. The reason I started this thread, and I'll probably get yelled at by my buddies about this, is because I'm a part of a small team working on our own beat 'em up game. We already have a direction we're going with and the art style is my own crafted blend of imagination that in the coming months we'll be happy to spread around for all of you to see. In a way, a lot of the comments so far have reaffirmed a lot of the thought process that have been going into development. We're going through very meticulous processes to develop an experience we hope everyone can enjoy! Though I won't try to make any hollow promises yet, just that things are underway and we're doing our best. So once again, keep posting away in regards to the original questions because it's not only helpful, but also fun to read! Thanks again everyone! Good you are interested in beat em up games...but it is better to discuss the games like everyone else is doing as opposed to saying this thread was mainly for getting ideas for others and advertising your game (since that would be against the site rules) ;) Perhaps do some "secret" research?
I think the title says a lot, but I'll reiterate. Do you love Beat 'em Ups? I'm sure a number of you can recall going to an arcade, or for some a roller rink and seeing the Simpsons arcade machine standing their in all it's glory. You would scrounge around the floor looking for a quarter or two so you could play, or you would look over the shoulder of someone already playing, maybe pretending you're playing yourself. Though Beat 'em Ups are also on consoles as well, and some of which set the standards. Getting to the second part, if you love Beat 'em Ups, what are some of your favorites? What made these games stand out to you? Was there a level that was really fun, or a boss fight that you could never forget? Have any of these games stood the test of time for you? Gush it all out, what made it so awesome? Lastly, what are some things you wish you could see in a Beat 'em Up game? EasterlyArtHA HA love Beat em ups. Played many of those with the brothers growing up. Coolyfett must say it all started with Double Dragon, then Ninja Turtles & Captain Amereia Avengers. Those were the main ones Coolyfett and his brother loaded quarters in. The games are still really fun to play Scott Pilgrim is great on Psn
If they have co-op. You betcha. Some of my best memories growing up where playing these games with my siblings. I did the same a few years ago when playing through Shank. Articuno76Must Co Sign this post. Ninja Turtle got alot of playing time in our household that and NFL Football 94...but thats another story.
The most important aspects for me in a beat 'em up are level design/artstyle, soundtrack and, lastly, the combat engine. You see, without great level design, arstyle and soundtrack, the game gets to much of a boring slog trough repetitiveness.
Ex. Streets of Rage II remains my favorite because it has the best balance between any beat 'em up i've played - good level design, great artstyle, brilliant music and a great combat engine. Streets of Rage III has a fantastic combat, but is inferior in every other category. Castle Crashers has a brilliant combat, but is shit in every other category. Bored me to death after 15 - 20 minutes. Co - op'ed aswell.
[QUOTE="EasterlyArt"]Lastly, what are some things you wish you could see in a Beat 'em Up game? Lucianu
I'd like to see the 2D graphics and fluidity of Rayman Origins, combined with the gigantic amount of content in Streets of Rage Remake, equaling Streets of Rage 4.
Those are a lot of valid points and I can't agree more about the importance of the visual and musical (sound) presentation of beat'em ups (or just video games in general). I recently got a chance to start playing through Streets of Rage II, and have to say that it did feel fun to play. Everything seemed to fit with what it was trying to do and for the time this game was made and the technology available, it's entertaining. Castle Crashers did get repetitive and had to use corniness to pull me back, which was fine and kept me interested, but it did have it's moments where I felt that disconnect. I haven't played through all of SOR2, but I feel like that the enemeies may become repetitive after awhile. Now this is viewing it in a more modern light. It still holds up, much better than Battle Toads for sure (or any games using them). I kind of wonder now how the arcade version of Battletoads played. [QUOTE="thedarklinglord"]I absolutely loved Beat 'em Ups and Hack N' Slash games back in the day, and I still have a special place in my heart for Double Dragon, Final Fight, Streets of Rage, Golden Axe, Knights of the Round, King of Dragons, River City Ransom... And I still occasionally enjoy the button-mashy romp through a Dynasty Warriors game. Unfortunately, those games don't stand the test of time. Whenever I play a traditional Hack N' Slash or Beat 'em Up, I find myself growing quickly bored. The experience just seems tedious and I find myself wishing...well, the combat wasn't so button-mashy. I don't want the genre to become as punishing as something like Demon's Souls, or as complex as a fighting game system, but I really wish there was more depth to the combat. I want varied combat. I want combos. And I want enemies with adequate AI that force me to apply those combos, that force me to occasionally parry and riposte, to roll and maneuver, to switch things up not to alleviate the tedious nature of pressing the same button over and over, but because it's essential to advancing. Like some God of War or DmC, minus QTEs and rancid platforming and puzzle crap. Just the fighting. Objectives are fine, even welcomed, but the solution to every 'puzzle' should be punching some dude in the face or pummeling something until it explodes. If they put some God of War / DmC / God Hand style fighting into a Dynasty Warriors kill-a-billion-dudes model, included some crazy non-puzzle bosses and sprinkled in some Diablo-style RPG elements (character classes and customization, stats and skills, leveling and loot, etc.), that would be just about the most perfect Beat 'em Up / Hack N' Slash game ever. I find it EXTREMELY difficult to ever be around one of my friends when he plays Dark Souls 2 (I think that's the game). I assume it's very similar since I checked the wiki (I'm no expert on this, so I'm just assuming things here). I can imagine completing tasks with certain items is fun, but the game seems so dull and the theme over played (wow, we're in another fantasy world with dragons and skeletons, oh my! -___- ). So I sympathize that you would like the combat to be a little more intuitive without making it a lesson mathematical hypothesis applications towards [insert ridiculous idea here]. Same goes for games like Street Fighter or MvsC3(U). I personally don't have the time or effort to give a game so that I can make someone else feel terrible, and in turn make me realize I haven't eaten for days (or that I've been eating 24/7). Something that challenges you and keeps you on your toes. Having to strategize but without making it quantum rocket science, and have it as something that helps you advance. I like where you're going with this! The Scott Pilgrim game did something with keys were you would have to throw the key at the door to be able to unlock it. Castle Crashers did this as well with the sandwich power up, but I can see how that is more gimmicky that an actual strategy. Do you feel like having different and unique enemies and levels that contrast pretty well from each other, while introducing new obstacles and challenges that make you do a little more than mash one button might be interesting? As appose to fighting the same street thug, or re-skinned baddy with a weapon that you'll be up against enemies that feel and look completely different from the rest, and very minimally cross over, if at all. How about being able to travel around not just the same old back ally streets, but be able to go from a jungle, to under the sea, to the moon, a castle, with robots, aliens, monsters, etc.? Does that sound appealing? Other Questions: Does anyone have an opinion on dashing, such as being able to parry up and down to avoid being hit? If you could always be running as appose to dash into run, would you want that? What do you guys (and gals) think of ranged abilities or standard attacks? Is the jump kick too OP?[QUOTE="Lucianu"]Those are a lot of valid points and I can't agree more about the importance of the visual and musical (sound) presentation of beat'em ups (or just video games in general). I recently got a chance to start playing through Streets of Rage II, and have to say that it did feel fun to play. Everything seemed to fit with what it was trying to do and for the time this game was made and the technology available, it's entertaining. Castle Crashers did get repetitive and had to use corniness to pull me back, which was fine and kept me interested, but it did have it's moments where I felt that disconnect. I haven't played through all of SOR2, but I feel like that the enemeies may become repetitive after awhile. Now this is viewing it in a more modern light. It still holds up, much better than Battle Toads for sure (or any games using them). I kind of wonder now how the arcade version of Battletoads played. [QUOTE="thedarklinglord"]I absolutely loved Beat 'em Ups and Hack N' Slash games back in the day, and I still have a special place in my heart for Double Dragon, Final Fight, Streets of Rage, Golden Axe, Knights of the Round, King of Dragons, River City Ransom... And I still occasionally enjoy the button-mashy romp through a Dynasty Warriors game. Unfortunately, those games don't stand the test of time. Whenever I play a traditional Hack N' Slash or Beat 'em Up, I find myself growing quickly bored. The experience just seems tedious and I find myself wishing...well, the combat wasn't so button-mashy. I don't want the genre to become as punishing as something like Demon's Souls, or as complex as a fighting game system, but I really wish there was more depth to the combat. I want varied combat. I want combos. And I want enemies with adequate AI that force me to apply those combos, that force me to occasionally parry and riposte, to roll and maneuver, to switch things up not to alleviate the tedious nature of pressing the same button over and over, but because it's essential to advancing. Like some God of War or DmC, minus QTEs and rancid platforming and puzzle crap. Just the fighting. Objectives are fine, even welcomed, but the solution to every 'puzzle' should be punching some dude in the face or pummeling something until it explodes. If they put some God of War / DmC / God Hand style fighting into a Dynasty Warriors kill-a-billion-dudes model, included some crazy non-puzzle bosses and sprinkled in some Diablo-style RPG elements (character classes and customization, stats and skills, leveling and loot, etc.), that would be just about the most perfect Beat 'em Up / Hack N' Slash game ever. I find it EXTREMELY difficult to ever be around one of my friends when he plays Dark Souls 2 (I think that's the game). I assume it's very similar since I checked the wiki (I'm no expert on this, so I'm just assuming things here). I can imagine completing tasks with certain items is fun, but the game seems so dull and the theme over played (wow, we're in another fantasy world with dragons and skeletons, oh my! -___- ). So I sympathize that you would like the combat to be a little more intuitive without making it a lesson mathematical hypothesis applications towards [insert ridiculous idea here]. Same goes for games like Street Fighter or MvsC3(U). I personally don't have the time or effort to give a game so that I can make someone else feel terrible, and in turn make me realize I haven't eaten for days (or that I've been eating 24/7). Something that challenges you and keeps you on your toes. Having to strategize but without making it quantum rocket science, and have it as something that helps you advance. I like where you're going with this! The Scott Pilgrim game did something with keys were you would have to throw the key at the door to be able to unlock it. Castle Crashers did this as well with the sandwich power up, but I can see how that is more gimmicky that an actual strategy. Do you feel like having different and unique enemies and levels that contrast pretty well from each other, while introducing new obstacles and challenges that make you do a little more than mash one button might be interesting? As appose to fighting the same street thug, or re-skinned baddy with a weapon that you'll be up against enemies that feel and look completely different from the rest, and very minimally cross over, if at all. How about being able to travel around not just the same old back ally streets, but be able to go from a jungle, to under the sea, to the moon, a castle, with robots, aliens, monsters, etc.? Does that sound appealing? Other Questions: Does anyone have an opinion on dashing, such as being able to parry up and down to avoid being hit? If you could always be running as appose to dash into run, would you want that? What do you guys (and gals) think of ranged abilities or standard attacks? Is the jump kick too OP? It's kind of interesting- I stand pretty opposite to you guys on the first point- I think the combat system should always come first, right off the top. It should do exactly what it's supposed to at least 90% of the time, and I should feel like an unstoppable badass when I get good at it. Voices and sound effects come next: the only thing better than laying into a badguy is when it *sounds* like a proper beatdown. The last important thing to me is animation. I like punching badguys- not watching my fist pass through their faces. The rest- the music, the level design, puzzle design- all that stuff they can do up or completely ignore as they choose, so long as a couple guidlines are strictly adhered to: Music- I don't need sweeping scores, I need music appropriate to an ass beating(as long as it's appropriate to the character- if previously established). Level design- proceed how you will- just so long as I don't get lost too often and there aren't long stretches where I don't get to hit someone. puzzle design- if you feel the need to toss in a puzzle, pick a small number of different ones and don't make me work too hard at them at least until the last 20% of the game(better yet, take all those panels that house a hacking minigame and replace them with an animation of me shooting(or otherwise detroying) the panels in order to unlock the associated door). All that being said, I think Captain America: Super Soldier was the most satifying beat em up this generation. I'm hoping TMNT: Out of the Shadows compares.The most important aspects for me in a beat 'em up are level design/artstyle, soundtrack and, lastly, the combat engine. You see, without great level design, arstyle and soundtrack, the game gets to much of a boring slog trough repetitiveness.
Ex. Streets of Rage II remains my favorite because it has the best balance between any beat 'em up i've played - good level design, great artstyle, brilliant music and a great combat engine. Streets of Rage III has a fantastic combat, but is inferior in every other category. Castle Crashers has a brilliant combat, but is shit in every other category. Bored me to death after 15 - 20 minutes. Co - op'ed aswell.
[QUOTE="EasterlyArt"]
I'd like to see the 2D graphics and fluidity of Rayman Origins, combined with the gigantic amount of content in Streets of Rage Remake, equaling Streets of Rage 4.
EasterlyArt
i like a good beat-em-up that knows what it is. i played streets of rage constantly as a kid, went back to it a year or so ago and still liked it well enough. dmc3 and ninja gaiden have some of the better combat systems around and stick to them. god hand is glorious, stupid fun. recently, i've been playing dragon's crown, which is both lovingly nostalgic and aware of the weaknesses of the genre.
i think the common ground in all of those is that they are aware of the fundamental fun of beating up nameless, fictional dudes and they don't shy away from it. they don't try to dilute it with platforming or whatever other similarly pointless activity. they don't pretend like hours of cut-scenes are going to make me any more attached to the vehicle i'm using to kick the crap out of stuff either.
I love the game viewtiful Joe and its sequels. Â Aside from that, I don't play them much, unless Smash Bros counts.
I used to love them back in the day. Double Dragon, River City Ransom, Battle Toads, and Final Fight were my favorites. But I've since lost interrest in them. The last one to hold my attention all the way through was Bouncer on the PS2.
"Double Dragon Advance" is another great 2D Side-Scrolling Beat-Em-Up.
It takes enemies, moves, weapons & stages from many of the previous games in the series (like Part 1 through 4, the SNES version being the 4th), and blends them together into a cool GBA title.
It isn't perfect, but it's got the signature DD martial arts mayhem at your disposal, and a decently presented storyline.
Check out the Review I did on this game:
http://www.gamespot.com/double-dragon-advance/user-reviews/736944/platform/gba/
GAME-QUEST-EX
Unfortunately, while your opinion is noted, I felt like it was a waste of time having to read your parts on the controls or the options menu...some of that stuff is quite unncessary to jot down in a review. No offense.
That being said, Double Dragon Advance was a really good beat-em up on the GBA, albeit a tad short. Plus, they took out the counter system that was founded in Super Double Dragon/Return Of The Double Dragon. That's sad.
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