Do you love or hate game cinematic

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deactivated-5df236af85f29

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#1 deactivated-5df236af85f29
Member since 2011 • 481 Posts

i hate it if it is poorly made unnecessary shyt.

what about you?

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LoG-Sacrament

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#2 LoG-Sacrament
Member since 2006 • 20397 Posts

i think developers should work more at making their stories more playable. the worst case scenario is that all the user does is kill things in levels that are segmented by cutscenes babbling information frantically. both elements are done a disservice that way. however, putting the player in hallways just to walk forward, hit out-of-system qte's, and watch the story unfold that way just so developers can say "see? its playable!" isnt much of a solution.

i think a little restraint is in order. don't worry if the game isnt this intricate 5 act epic. develop a few systems well and tie them into the game's themes.

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GeoffZak

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#3 GeoffZak
Member since 2007 • 3715 Posts

I love video game cinematics if they're done right.

Take a game like Shenmue as a bad example. The voice acting is TERRIBLE in that game. It makes the cutscenes not very fun to watch.It makes the story seem corny since the voice actors don't do a convincing job.It's a great game, but the voice acting sucks.

But take L.A. Noire or Metal Gear Solid 4 for example. Both of those games have top notch cutscenes with top notch scripting writing and voice acting. Watching the cutscenes in those games is like watching a great movie.

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sukraj

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#4 sukraj
Member since 2008 • 27859 Posts

I like game cinematics if there done right.

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MentatAssassin

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#5 MentatAssassin
Member since 2005 • 3007 Posts

I like game cinematics especially now that they actually reflect what your character is wearing or what weapon their holding. Makes it feel more immersive.

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tjricardo089

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#6 tjricardo089
Member since 2010 • 7429 Posts

If it is a good story with good voice acting yes. Otherwise, I hate it.

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239923210228658420598666142288

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#7 239923210228658420598666142288
Member since 2011 • 364 Posts

I love game cinematics especially in games like uncharted.

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Jackc8

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#8 Jackc8
Member since 2007 • 8515 Posts

Love them if they're good, hate them if they're bad. If they're just going to give me some testosterone dripping moron then no, I sure as hell don't care to watch him spew out meaningless crap in cutscenes. But if they give me interesting, likable characters, then I care about them and want to see how they deal with the situation in the cutscenes.

They really need to do them so they don't feel like they're interfering with gameplay as well. Nothing I hate more than feeling as if I'm just waiting for the cutscene to be over so I can start playing again. Or having a long action sequence interrupted by numerous "cinematic" moments. Like, can I control my guy again now? Nope, not yet. How about now? Ugh.

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Flubbbs

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#9 Flubbbs
Member since 2010 • 4968 Posts

i like them if done right

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Sides

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#10 Sides
Member since 2003 • 4289 Posts

I find them to be a waste of time, most of the time. I like to skip :P

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-DirtySanchez-

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#11 -DirtySanchez-
Member since 2003 • 32760 Posts
i dont mind them aslong as they dont carry on forever or have a bunch line up in a row
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meetroid8

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#12 meetroid8
Member since 2005 • 21152 Posts
There is a time and a place for cinematics in games, but most of the time they are over used. The general push seems to towards developing games to be as cinematic as possible, imitate movies as closely as possible. It should be going in the opposite direction.
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CUDGEdave

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#13 CUDGEdave
Member since 2010 • 2597 Posts

I hate them when they go on for a long time,Also when you can't skip them.

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BlackDevil99

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#14 BlackDevil99
Member since 2003 • 2329 Posts

i like them, since they're usually adding story, which is my most important thing in games.

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#15 crimsonman1245
Member since 2011 • 4253 Posts

Good stories, characters and music help immersion greatly.

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PipeBigboss

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#16 PipeBigboss
Member since 2006 • 213 Posts

Cienamtics are an art, of course if they are good, had a previous storyline and fits with a main story, they are needed in a game to transmit the story and the main idea of it to the player

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Archangel3371

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#17 Archangel3371
Member since 2004 • 46883 Posts
I love them especially if they're pre-rendered as that allows for some amazing graphics and detail.
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Pikminmaniac

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#18 Pikminmaniac
Member since 2006 • 11514 Posts

I mostly hate them. A good game will meld story into the gameplay rather than stopping your participation in the events. They should be kept to a minimum or not exist at all

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cyborg100000

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#19 cyborg100000
Member since 2005 • 2905 Posts

I like cinematics when they're done right, I suppose it depends on many different factors. I love the cinematics (if we're talking cut scenes) in Mass Effect - especially in the Broken Shadow DLC - they leave plenty of fighting in along with this and gives the game a more satisfying feel. I can't think of any examples where I dislike the cinematics, can't be bothered to brainstorm.

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BlackDevil99

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#20 BlackDevil99
Member since 2003 • 2329 Posts

o, all cinematics should be pausable! how many times does someone come in and want to talk to you in the middle of a cut scene! it's like some kind of cosmic law

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Pedro

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#21 Pedro
Member since 2002 • 73908 Posts

There is a time and a place for cinematics in games, but most of the time they are over used. The general push seems to towards developing games to be as cinematic as possible, imitate movies as closely as possible. It should be going in the opposite direction.meetroid8

This is my main beef with modern day gaming and it seems as though the problem is progressively getting worse.....MGS4 is a perfect example.

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hrt_rulz01

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#22 hrt_rulz01
Member since 2006 • 22681 Posts
I don't mind cutscenes overall, if done well, as it can help with pacing. But I think Half-Life 2 did it the best by incorporating cutscenes into the gameplay (being able to control the character).
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#23 DarkGamer007
Member since 2008 • 6033 Posts

I think the cinematic feel, immersion, and story should unfold and come to life with how the player interacts with the game, not from cutscenes. At that point video games stop becoming games and become films. I understand that cutscenes are needed but I think they are over-used.

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podliver

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#24 podliver
Member since 2007 • 1765 Posts
I hate cinematics, almost as much as I hate quicktime events. Of course, this probably has to do with me not ever caring about the story in video games. If I want to have a good story, I'll read a book.
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mitu123

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#25 mitu123
Member since 2006 • 155290 Posts

Depend on how it's used, though I prefer without it.

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contracts420

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#26 contracts420
Member since 2008 • 1956 Posts

I have no problems with cinematics in video games. I will sit and watch them no matter what game I am playing, but I do believe some do cinematics better than others... like Uncharted does a great job, Heavenly Sword did a great job.

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Vari3ty

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#27 Vari3ty
Member since 2009 • 11111 Posts

I like game cinematics if there done right.

sukraj

This. Red Dead Redemption, for example, had great cinematics that were meaningful and drove the plot forward without being too long. If a game makes me start feeling like I'm watching a movie rather than playing a game, however, then I know something is wrong.

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lensflare15

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#28 lensflare15
Member since 2010 • 6652 Posts

I like them if I find the story is interesting, and they're not too long. For example I enjoy the cutscenes in games like Yakuza 4 and Resistance, but I hate them in other games like Tekken 6.

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#29 foxhound_fox
Member since 2005 • 98532 Posts
Cinematics are just too "movie" for me. Sure, they are an easy way to tell a story in a game... but the best game story's I've played have told a lot through other elements like atmosphere, gameplay (i.e. the "realistic" horse mechanics for Agro, and Wander's imperfect ability in Shadow of the Colossus making the player feel the struggle) and music. I can enjoy games with cinematics, but I rarely ever come back to them for the cinematics a second time. What really makes me want to go back to them again is the gameplay and the experience that delivers.
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ReviewerDrake

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#30 ReviewerDrake
Member since 2011 • 805 Posts

Depends if they are done the right way some games pull it off and some fail but they are important to me because I love a game with a good story.

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Priapus101

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#31 Priapus101
Member since 2010 • 190 Posts

Cinematics are good in moderation but games this current generation in general use it too frequently. I much prefer how Valve tell their stories where you have free control of your character at all times.

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enz2

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#32 enz2
Member since 2007 • 1689 Posts

Depends on the game really.

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jun_aka_pekto

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#33 jun_aka_pekto
Member since 2010 • 25255 Posts

Adventure games plus whatever genres the Tomb Raider games and Uncharted series are, cool. Strategy games can also have some cutscenes at the end of a battle.

But, for FPS games? Uncool.

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#34 Metamania
Member since 2002 • 12035 Posts

I don't mind cinematics as long as they are used sporadically. If it's used too often to the point of where the game is unplayable, it's a major turn off. I didn't buy or rent this game just to watch a movie in a videogame format, like in the case of the Xenosaga series or with a few of the Metal Gear Solid games. For example, I've never played 4 (yet heard so many good things about it), but I've heard the cinematics were longer than the ones shown in previous Metal Gear Solid games. That's not good!

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bootlegapparel

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#35 bootlegapparel
Member since 2012 • 25 Posts
I love game cinematics when I'm playing a cinematic game. I love fun non-stop gameplay as well. It depends on the game, if the game is done well, it's going to be good. The problem is, cinematic games get a lot of haters because some people just want instant gratification and playtime, while others enjoy sitting down and watching, like a movie.
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Manimal2000

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#36 Manimal2000
Member since 2011 • 174 Posts

I like cutscenes it really gets you into the game if the story is good.