Personally I'm gonna go for the unmentioned option #3 and say I'd like to have both. I like buying disc copies of a game; I like the boxes, I like seeing it on my shelf, etc. However, I don't like having no backup in case something happens to the disc and having to have the physical media with me if I have to install. So I want the best of both worlds and, I don't think that's overly difficult to achieve or unacceptible to expect.
I'm gonna be lazy and just link to something on Stevivor.com discussing missed opportunities for improvement in this gen's consoles (http://stevivor.com/2013/08/next-gen-consoles-a-missed-opportunity/). That's exactly what I want.
Link game ownership to the license, not the media
If I buy a disc copy of a game I am, in essence, purchasing the rights to use that software. The model we should be moving towards is one where the license is tied to an account, verified then able to be accessed by any means I choose, like download, disc or cartridge.
In fact… just like PC games like Steam do. Say I purchaseHalf Life 3. The first time I put it in my console or PC the software forces me to go online and register it. Let’s say it has a unique key; we’ll call it… oh I don’t know… a CD-Key. This is used to register my game with my XBL, PSN, NC or whatever account the hardware offers. Now Half-Life 3 is linked to my account and a flag set saying that I’m authorised to play the game on this hardware using this specific account without further validation.
Furthermore, now that my copy is validated I should be able to download a local copy if I want to play it disc free as well.
In this model that check would be performed and the software validated each time I went to use the disc on a new machine or tried to download another copy. If I lent my disc to a friend the system would perform another check and disallow play as the game was already registered to me. If I want to play the HL3 disc on another console I would need to re-verify my account details to verify my ownership before it allowed the disc to be used on the second console. The key point is that I am able to play or download HL3 on any machine providing I can verify that I am the registered/rightful owner.
The only downside to this model is that, by tying a license to an account, you eliminate used game trading and loaning/borrowing. A way around this could be to allow for people to rescind their license thus allowing another user to register it. There would have to be controls in place to prevent abuse however they could do this quite easily and even, potentially, charge for the privilege. Whilst this additional hurdle would be annoying for many I don’t see it as a biggie when offset against the benefits.
Actually there is one other downside I just thought of and it relates to people who have no internet whatsoever. For those people I say offer a telephone service where they can ring up to register/validate their copy. You provide the CD Key, they provide an activation key, you enter that on your machine and “voila!” your game is tied to your offline account. If you ever go online it just cross references offline data with the online and then operates the same as someone with an online connection.
- See more at: http://stevivor.com/2013/08/next-gen-consoles-a-missed-opportunity/#sthash.bvSOsoOH.dpuf
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