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Why dont you try explaining an other adult / parent that choking that man with a blue plasticbag was really, really necessary.KniteraitWas that from Manhunt?
Was that from Manhunt?[QUOTE="rosesforever89"][QUOTE="Kniterait"]Why dont you try explaining an other adult / parent that choking that man with a blue plasticbag was really, really necessary.Kniterait
Yeah :P
I havent played that in sometime. I remember I got up to the part where I was in a zoo. It was a good game. Stressed me out a lot though. And I remember one point everywhere I turned they was guys with chainsaws chasing me. Although it would not be appropriate for someone like my 10 yo brother.Even if it doesn't cause you to act differently, to assume that it has no effect is silly. Of course it does. Im always concious of what I'm seeing on screen, and, in the end, it desentisizes you. Why do I find shooting a guy in the head so satisfying? I find that so scary! I mean, I play alot of of halo (gamertag: wef), and I do like shooting people, but WHY?!! I dont know.
Anyway, violent games will have an effect on you, just as watching sesame street did, and watching the simpsons does.
Protesting against violence is perfectly sane.
Games that have simulated violence in them do affect your brain. If you are already psychologically unstable you could experience a psychotic episode after playing. Most people aren't psychotic, so that's rare. Hoever, everyone gets an adrenaline rush, and your brain naturally produces dopamine that make your senses more acute, and make your reaction times faster. You also get a sense of achievement when you survive near death situations which releases adrenaline rushes, which explains why high-intensity games become more and more addictive.
Until they can prove that video games are a chief contributor to the desensitizing of the childern they should back off the gaming world. How about they start poking around at the media that weeks and months after 9/11 were non-stop showing the 747s crashing into to the World Trade Center, the footage from Littleton, Colo. school shootings (and anyother school shooting they could get there hands on), or those shock anti-smoking commercials that show messed up limbs and organs and doctors talking about the graphic ways those appendages have to be removed.
Seeing violence effects people's minds in a number of ways. That's not really something we're debating. It's whether or not video games make people more desensitized to violence than other media. Which there is no proof for as far as I know so it's an irrelevant subject until someone can prove it.WhiteWorld
There's more than enough evidence to support the theory that video games (and any other form of media) have a direct impact on children's minds. Any psychologist will tell you that during the crucial development phase, a human soaks up just about any information he/she sees/hears. It lays the framework for the adult that person will eventually become. To say video games, movies, music and any other form of entertainment that involves "absorption" has NO effect on a child is completely ridiculous, but to imply it has an automatic negative effect is equally ridiculous. Unfortunately, due to the violent nature of most video games, it has indeed been proven - many times, in fact - that such games will certainly increase the aggressive behavior of children. They're more likely to respond to a conflict with physical violence, more likely to disobey a parent or authority figure, etc.
But for fully developed - and mentally stable - adults, no, I don't believe video games or any other form of entertainment poses a legitimate threat. Furthermore, there is no evidence to support the idea that those over the age of 18 are negatively (or positively) impacted by video games or movies or whatever. This is why I'm a firm supporter of the ESRB and the MPAA, because you'd have to be naive to think playing GTA or watching Hostel doesn't have any effect on an 8-year-old...and that effect certainly wouldn't be positive. The bottom line is that video games is nothing more than "input" to any developing child, just like everything else that child comes into contact with. This input is taken in and processed; there's no way around it. The primary difference is that an adult has the capability to separate fact from fiction, reality from fantasy, and socially acceptable behavior vs. antisocial behavior. The child hasn't experienced enough of life to accurately do this, which is why I will never support the idea that "anybody" can play supremely violent video games.
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