Would the N64 have ever been able to run a port of Half-life?
Half-life uses the Goldsrc engine which is a heavily modified version of the Quake engine, along with some bits from the Quake 2 engine (Both of which have already been ported to the N64). Since most of the code is already running on the N64, it would make it a lot easier to port over the game engine.
The N64 has a processor clocked at around 93mhz, which can be overclocked as high as 187.5mhz (as seen here http://www.youtube.com/watch?v=nv1o7JU7toU).
Half-life for PC has a minimum requirment of a 500mhz processor, but was able to run on the Dreamcast's 200mhz one.
The N64 has a total of 8mb of ram with the expansion pack, Half-life for PC's minimum requirment is 96mb but was able to run on the Dreamcast's 16mb.
Half-life came on a single 750mb CD, the biggest possible N64 cart was 96mb. RE2 for N64 was able to compress 2 CDs onto a 64mb cart so compression might be able to work. You could always cut out all the dialog and replace it with text if worst came to worst...
I know this whole topic is pretty random :P but I was just curious to what others thought.
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