Do you think the N64 would have been able to run half-life?

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Darkangel_XI

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#1 Darkangel_XI
Member since 2007 • 25 Posts

Would the N64 have ever been able to run a port of Half-life?

Half-life uses the Goldsrc engine which is a heavily modified version of the Quake engine, along with some bits from the Quake 2 engine (Both of which have already been ported to the N64). Since most of the code is already running on the N64, it would make it a lot easier to port over the game engine.

The N64 has a processor clocked at around 93mhz, which can be overclocked as high as 187.5mhz (as seen here http://www.youtube.com/watch?v=nv1o7JU7toU).

Half-life for PC has a minimum requirment of a 500mhz processor, but was able to run on the Dreamcast's 200mhz one.

The N64 has a total of 8mb of ram with the expansion pack, Half-life for PC's minimum requirment is 96mb but was able to run on the Dreamcast's 16mb.

Half-life came on a single 750mb CD, the biggest possible N64 cart was 96mb. RE2 for N64 was able to compress 2 CDs onto a 64mb cart so compression might be able to work. You could always cut out all the dialog and replace it with text if worst came to worst...

I know this whole topic is pretty random :P but I was just curious to what others thought.

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matty2009

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#2 matty2009
Member since 2009 • 25 Posts
i think it could if they scaled it down to like golden eye graphics, and made sure not alot of activity was happening on the screen at the same time so that the frame rate doesnt slow down. but thats just imo.
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swazidoughman

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#3 swazidoughman
Member since 2008 • 3520 Posts

Some scenes, yes.

But most of the game has too many sprites. textures, and polygons for the N64.

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swazidoughman

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#4 swazidoughman
Member since 2008 • 3520 Posts

Would the N64 have ever been able to run a port of Half-life?

Half-life uses the Goldsrc engine which is a heavily modified version of the Quake engine, along with some bits from the Quake 2 engine (Both of which have already been ported to the N64). Since most of the code is already running on the N64, it would make it a lot easier to port over the game engine.

The N64 has a processor clocked at around 93mhz, which can be overclocked as high as 187.5mhz (as seen here http://www.youtube.com/watch?v=nv1o7JU7toU).

Half-life for PC has a minimum requirment of a 500mhz processor, but was able to run on the Dreamcast's 200mhz one.

The N64 has a total of 8mb of ram with the expansion pack, Half-life for PC's minimum requirment is 96mb but was able to run on the Dreamcast's 16mb.

Half-life came on a single 750mb CD, the biggest possible N64 cart was 96mb. RE2 for N64 was able to compress 2 CDs onto a 64mb cart so compression might be able to work. You could always cut out all the dialog and replace it with text if worst came to worst...

I know this whole topic is pretty random :P but I was just curious to what others thought.

Darkangel_XI

Your system requirements are incorrect.

It's (straight from my old HL box)

Intel pentium 233 or AMD K6-2

So that's a 233mhz processor and a series of processor that comes in speeds of 266-550.

Although it does not specify what model of AMD K6-2.

Also, the minimum RAM requirement is 32mb.

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Darkangel_XI

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#5 Darkangel_XI
Member since 2007 • 25 Posts

[QUOTE="Darkangel_XI"]

Would the N64 have ever been able to run a port of Half-life?

Half-life uses the Goldsrc engine which is a heavily modified version of the Quake engine, along with some bits from the Quake 2 engine (Both of which have already been ported to the N64). Since most of the code is already running on the N64, it would make it a lot easier to port over the game engine.

The N64 has a processor clocked at around 93mhz, which can be overclocked as high as 187.5mhz (as seen here http://www.youtube.com/watch?v=nv1o7JU7toU).

Half-life for PC has a minimum requirment of a 500mhz processor, but was able to run on the Dreamcast's 200mhz one.

The N64 has a total of 8mb of ram with the expansion pack, Half-life for PC's minimum requirment is 96mb but was able to run on the Dreamcast's 16mb.

Half-life came on a single 750mb CD, the biggest possible N64 cart was 96mb. RE2 for N64 was able to compress 2 CDs onto a 64mb cart so compression might be able to work. You could always cut out all the dialog and replace it with text if worst came to worst...

I know this whole topic is pretty random :P but I was just curious to what others thought.

swazidoughman

Your system requirements are incorrect.

It's (straight from my old HL box)

Intel pentium 233 or AMD K6-2

So that's a 233mhz processor and a series of processor that comes in speeds of 266-550.

Although it does not specify what model of AMD K6-2.

Also, the minimum RAM requirement is 32mb.

I was just going off the wikipedia page.

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bigM10231

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#6 bigM10231
Member since 2008 • 11240 Posts

it has the power for it but the graphics wont be so good unless there was a flash card addon that connects where games do

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K1LLR3175

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#7 K1LLR3175
Member since 2006 • 12734 Posts
In short,probably not.It would have been interesting to see it though.