Does anyone else feel a little irksome when developers put their names on titles

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ASK_Story

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#1 ASK_Story
Member since 2006 • 11455 Posts

I have the utmost respect for game developers especially the guys who are renowned for sharing their visions and talents with us who love games. But for some reason, I get a little bit, I don't know how to say this, but kind of irksome whenever a developer puts their names on the titles they develop.

For example, Supreme Commander has "a RTS game by Chris Taylor" on the bottom of the box, or how Richard Garriot has his name on his new developed MMO entitled, "Richard Garriot's Tabula Rasa." Another huge example is Sid Mier who practically has his name on, well, everything. These are just a few examples. I had no idea who Chris Taylor was until I picked up Supreme Commander. It's like he placed his name on the box so everyone can know who he is. Is that really neccessary?

Now, I recognize that these games are their babies, so-to-speak, and I do respect them for loving their creations, but it feels a little bit egotistical in some ways. In contrast, I don't see Miyamoto place his name on his titles. He could easily have put "Shigeru Miyamoto presents: Pikmin" or "Miyamoto's Super Mario Galaxy." I also don't see Will Wright give himself credit on his Sim games, even though he deserves all the credit in the world. Also, guys like Mikami, Metzen, Gabe Newell, or even John Carmack don't have their names on their highly popular titles. Doom 3 doesn't have "John Carmack's Doom 3" on it.

I guess this kind of bothers me...just slightly...because no matter how amazingly talented or what great minds these developers have, games are still a team effort. I don't know, that's how I feel about it. Please forgive me if I said anything wrong or offended anyone who are fans of these developers' games...I'm a fan too. I dig Supreme Commander and look forward to Tabula Rasa by the great Richard Garriot...but I guess it's because...I know they're great, but having their names on the titles seem like they want to reinforce their greatness a little too much.

I think when a game is good and it delivers greatness, people will recognize who these developers are. That's how I feel about it.

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basilbasil

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#2 basilbasil
Member since 2006 • 1782 Posts
Well, it's all about marketing. The developer is usually a very respected one, so by putting their name on the box, they can entice more people into buying the game. But to answer your question, i don't really mind what the game is called, it's the content that matters.
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maddog95376

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#3 maddog95376
Member since 2002 • 214 Posts
Their names have weight to them. Think of it like a Martin Scorcesse (spl?) film ar a TV show produced by JJ Abrams. Be honest, would you even be interested in another MMO like Tabula Rasa if Garriot's name wasn't attached? As soon as I heard his name was attached to the game, I wanted to check it out. I would have shelved my interest in the game if it wasn't for that. As far as Miyamoto goes, I agree with you. I'm suprised he hasn't slapped his name on his games. However you have to remember that Miyamoto's greatness started in the 1980's. How difficult would it have been for Nintendo to market "Shigeru Miyamoto's Super Mario Bros." for the NES when no one's heard of him before.
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toment

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#4 toment
Member since 2005 • 8396 Posts
The people who know the developer's name already know he/she is working on the game and has probably been following the game since it was first announced. lol am i rite?
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CarnageHeart

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#5 CarnageHeart
Member since 2002 • 18316 Posts

I've got no problem with it. Movie directors such as Tarantino and Raimi don't make their movies singlehandedly, but most if not all of their movies have characteristics in common.

What with companies offering spinoffs handled by their Z list developers and having multiple teams of differing talents working on mainline games in some franchises directors being upfront about what they are and aren't involved with is an extremely useful piece of information. Along the same lines, the development team should also receive a prominent place.

Right now the model (which gives pride of place to a game's publisher) makes little sense. Nobody reads books based on their publisher or watches movies on the basis of the studio that produced them.

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maddog95376

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#6 maddog95376
Member since 2002 • 214 Posts

I've got no problem with it. Movie directors such as Tarantino and Raimi don't make their movies singlehandedly, but most if not all of their movies have characteristics in common.

What with companies offering spinoffs handled by their Z list developers and having multiple teams of differing talents working on mainline games in some franchises directors being upfront about what they are and aren't involved with is an extremely useful piece of information. Along the same lines, the development team should also receive a prominent place.

Right now the model (which gives pride of place to a game's publisher) makes little sense. Nobody reads books based on their publisher or watches movies on the basis of the studio that produced them.

CarnageHeart
With publishers snapping up developers left and right (Take 2 buying Rockstar, M$oft buying Rare), the publisher's name is usually the only name left.
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CarnageHeart

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#7 CarnageHeart
Member since 2002 • 18316 Posts

With publishers snapping up developers left and right (Take 2 buying Rockstar, M$oft buying Rare), the publisher's name is usually the only name left.maddog95376

In none of those cases did the development teams cease to exist, its just that ownership changed hands.

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maddog95376

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#8 maddog95376
Member since 2002 • 214 Posts

[QUOTE="maddog95376"]

With publishers snapping up developers left and right (Take 2 buying Rockstar, M$oft buying Rare), the publisher's name is usually the only name left.CarnageHeart

In none of those cases did the development teams cease to exist, its just that ownership changed hands.

Tell that to the publishers who forked over hundreds of millions of dollars to own those development companies.
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dchan01

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#9 dchan01
Member since 2002 • 2768 Posts

From my experience,it's not the designers thatare the ones that are pushing to have their name on the box. In most cases, it's simply marketing. The marketing department has decided that putting Chris Taylor's name on a box is unlikely to dissuade people from buying the game and likely to ring a bell with fans of Total Annihilation orwill possibly have the effect of trickingnew gamers into thinking the game was created by some world renowned designer worthy of having their name plastered front and center on the box.

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AtomicTangerine

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#10 AtomicTangerine
Member since 2005 • 4413 Posts
The only place it goes a little too far is when Crytek has to put "cry" somewhere in their titles. Far Cry isn't that out there, but Crysis?
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Multi-Alias

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#11 Multi-Alias
Member since 2003 • 254 Posts
no, all it does is make it so I know who the developer is and then I can see what other games he did
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BeeefIsGoood

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#12 BeeefIsGoood
Member since 2007 • 1418 Posts
it doesnt really bother me...
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#14 erawsd
Member since 2002 • 6930 Posts

I have the utmost respect for game developers especially the guys who are renowned for sharing their visions and talents with us who love games. But for some reason, I get a little bit, I don't know how to say this, but kind of irksome whenever a developer puts their names on the titles they develop.

For example, Supreme Commander has "a RTS game by Chris Taylor" on the bottom of the box, or how Richard Garriot has his name on his new developed MMO entitled, "Richard Garriot's Tabula Rasa." Another huge example is Sid Mier who practically has his name on, well, everything. These are just a few examples. I had no idea who Chris Taylor was until I picked up Supreme Commander. It's like he placed his name on the box so everyone can know who he is. Is that really neccessary?

Now, I recognize that these games are their babies, so-to-speak, and I do respect them for loving their creations, but it feels a little bit egotistical in some ways. In contrast, I don't see Miyamoto place his name on his titles. He could easily have put "Shigeru Miyamoto presents: Pikmin" or "Miyamoto's Super Mario Galaxy." I also don't see Will Wright give himself credit on his Sim games, even though he deserves all the credit in the world. Also, guys like Mikami, Metzen, Gabe Newell, or even John Carmack don't have their names on their highly popular titles. Doom 3 doesn't have "John Carmack's Doom 3" on it.

I guess this kind of bothers me...just slightly...because no matter how amazingly talented or what great minds these developers have, games are still a team effort. I don't know, that's how I feel about it. Please forgive me if I said anything wrong or offended anyone who are fans of these developers' games...I'm a fan too. I dig Supreme Commander and look forward to Tabula Rasa by the great Richard Garriot...but I guess it's because...I know they're great, but having their names on the titles seem like they want to reinforce their greatness a little too much.

I think when a game is good and it delivers greatness, people will recognize who these developers are. That's how I feel about it.

ASK_Story

Even though Miyamoto, Carmack, Will Wright, ect. don't slap their names on the box but they still pretty much get 100% of the praise and credit for their respective games.

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#15 Oilers99
Member since 2002 • 28844 Posts
As someone who plans to market himself extensively in an attempt to secure greater creative freedom, I definitely do not have a problem with it. Yes, maybe it kind of undersells the team a bit, but people more easily identify with single personalities than they do with teams. Is it egoism? It can be, if you don't keep yourself in check. Can it be used in order to draw attention to games that might otherwise slip under the radar? Definitely.